While it's not the poster child for story in MMOs, The Secret World is putting a big emphasis on giving players an engaging and in-depth story to enjoy as they unravel conspiracies and search for the truth. A new developer diary by Ragnar Tornquist explains how the story is woven into every element of the game, from the simple introduction of quests right down to the mechanics of fighting enemies.
Tornquist emphasizes that the entire setting of the game is in many ways based solely upon storytelling, on myths and urban legends and half-remembered stories of youth. One of the development goals for the game is to keep players digging, investigating the story and piecing it together. According to the diary, every mission opens with a fully voiced and motion-captured cinematic, and aside from the main story missions, players can tackle these challenges in any order, allowing for players to have unique stories as they make their way through the labyrinth of half-truths. It's an interesting look behind the curtain, and it should give players looking forward to The Secret World a few more ideas to be excited about.
Reader Comments (35)
Posted: Sep 29th 2011 6:13PM J45neoboy said
This game will be awesome when it comes out!
Posted: Sep 29th 2011 7:50PM Spacegrass said
@Lucidus
I still can't believe they're really that dumb. This game looks so promising, and they're shooting themselves in the foot before they even gets started. If they had gone with one or the other, the game could be a moderate success, but only a complete tool would drop money on a monthly subscription AND a cash shop.
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I still can't believe they're really that dumb. This game looks so promising, and they're shooting themselves in the foot before they even gets started. If they had gone with one or the other, the game could be a moderate success, but only a complete tool would drop money on a monthly subscription AND a cash shop.
Posted: Sep 29th 2011 8:19PM (Unverified) said
@Spacegrass
Most P2P MMO's have cash shops, incl WoW. It doesn't have to mean anything.
Personally, I don't see why if an MMORPG has an item shop, it would hinder me having fun in an MMORPG. Until now, it hasn't, so I doubt it will in TSW.
I guess it's a matter of principle for whatever reason to some people, shrug, well, their loss.
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Most P2P MMO's have cash shops, incl WoW. It doesn't have to mean anything.
Personally, I don't see why if an MMORPG has an item shop, it would hinder me having fun in an MMORPG. Until now, it hasn't, so I doubt it will in TSW.
I guess it's a matter of principle for whatever reason to some people, shrug, well, their loss.
Posted: Sep 29th 2011 8:21PM J45neoboy said
@Spacegrass
Well, you know what, many people will still play it because they know they aren't required to buy anything. EQ2, Aion, WoW, are just many games that have the hybrid model. So I will still play it while probably not buying anything in the cash shop. If you want to spend the money, go ahead. If you don't, you don't have to.
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Well, you know what, many people will still play it because they know they aren't required to buy anything. EQ2, Aion, WoW, are just many games that have the hybrid model. So I will still play it while probably not buying anything in the cash shop. If you want to spend the money, go ahead. If you don't, you don't have to.
Posted: Sep 29th 2011 8:37PM paterah said
@Spacegrass Dude, most games have cash shops nowadays, p2p or not, and it's not going to get any better. It's just like the blacklisting of companies all over again to the point where you don't leave any choice possible. Well, fuck that imo, the only thing I care about nowadays is if the game is fun or not. I'm not gonna pay money to a dev based on their ethics, but rather on the enjoyment I get out of their product, be it WoW, TSW or a p2w game.
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Posted: Sep 29th 2011 11:12PM Spacegrass said
@aurickle
The only one of those games I've played lately is LOTRO, and it doesn't have a required sub. I've been having a perfectly good time playing with a free account, and I don't mind dropping some money in the item shop here and there, because they have to get paid somehow.
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The only one of those games I've played lately is LOTRO, and it doesn't have a required sub. I've been having a perfectly good time playing with a free account, and I don't mind dropping some money in the item shop here and there, because they have to get paid somehow.
Posted: Sep 29th 2011 11:19PM Spacegrass said
@paterah
The only reason they do this sort of thing is because people like you aren't willing to stand up for themselves. If people refuse to buy this game, it will show other developers that their condescending attitude towards their players isn't going to work. They think we're so stupid and weak-willed that we'll let them walk all over us; why do you want to prove them right?
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The only reason they do this sort of thing is because people like you aren't willing to stand up for themselves. If people refuse to buy this game, it will show other developers that their condescending attitude towards their players isn't going to work. They think we're so stupid and weak-willed that we'll let them walk all over us; why do you want to prove them right?
Posted: Sep 30th 2011 4:03AM (Unverified) said
@Spacegrass
You call people who disagree with your worldview 'stupid and weak willed'.
At the same time others who don't share your worldview and allergy against itemshops a stuck up paranoid and idiot freak, for maintaining some Don Quichote crusade about itemshops, and not let having fun be your main priority when it comes to MMO's.
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You call people who disagree with your worldview 'stupid and weak willed'.
At the same time others who don't share your worldview and allergy against itemshops a stuck up paranoid and idiot freak, for maintaining some Don Quichote crusade about itemshops, and not let having fun be your main priority when it comes to MMO's.
Posted: Sep 30th 2011 9:05AM fallwind said
@(Unverified)
I have no idea why people are so against p2p and cash shop. If you want 100% of what the game has to offer the solution is easy.. buy each and every item in the cash shop. Done. I mean, if you wanted to get 100% for your monthly sub they would have to jack up the price anyway, so what's the difference?
I like getting (most) of the game for just $15, rather than all of it for $40.
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I have no idea why people are so against p2p and cash shop. If you want 100% of what the game has to offer the solution is easy.. buy each and every item in the cash shop. Done. I mean, if you wanted to get 100% for your monthly sub they would have to jack up the price anyway, so what's the difference?
I like getting (most) of the game for just $15, rather than all of it for $40.
Posted: Sep 29th 2011 6:55PM AnathemaOne said
Sounds great. I'm probably looking forward to this game and WoD more than any others.
Posted: Sep 29th 2011 7:21PM (Unverified) said
PC Gamer has a more detailed article about it (http://www.pcgamer.com/2011/09/27/the-secret-world-preview/).
Some quotes from it:
"Most obvious is the lack of both levels and classes in the game. Instead, players earn points that can be plugged into skills – closer to EVE’s time-dependent research tree than WoW’s uphill crawl. Points are earned by “killing monsters, doing missions, gathering lore, crafting, PvP, just generally playing the game.” The cost of each skill varies depending on its position on a skill wheel – the total mastery of blood magic obviously costs more than the ability to fire a standard pistol.
The game caters for groups of up to five, but doesn’t rely as heavily on instances as its peers. “Most of our world is completely open, and live and massively multiplayer. There’s a mission called Elm Street Blues – an assault on a police station. The siren goes off, and you basically get tasked with holding off this attack. The beauty of it is that when the siren goes off, everybody in that location hears it. People can just flock to you, and you’ll all get credit for that.”
More standard quests fill out your journal – each player having a story, main, and secondary job at one given point. The Secret World’s quests are known as ‘missions’ to better fit the game’s contemporary aesthetic, and Ragnar sees them as different animals to their MMO peers’ questy counterparts. “In a lot of MMOs, quests are there in order to feed the level treadmill. The Secret World’s missions are about rewards, XP and progression – but they’re also about the storytelling and the characters. Our missions are longer and more involved than the quests in most other games.”
Missions are split by type. Action missions are closest to standard quest models, but involve tasks such as “infiltrating a building, or setting off a bomb”. Sabotage missions will have you using “secret agent-type game mechanics” that I hope involve gluing some kind of fake moustache to your face and speaking in a bad French accent. Even more intriguing are The Secret World’s ‘investigation’ missions – described as “the most interesting” in Ragnar’s opinion.
“They’re the most different from everything else out there,” he says. “Investigation missions are about solving puzzles and digging deeper into the mysteries of the world.”
Funcom are making their own online resources, letting the Secret World bleed further into our own. Kingsmouth.com already exists, a tourist site for the sleepy fishing village that belies the Lovecraftian sinisterness lurking just under the surface. No doubt it will be scoured for clues come launch, but Ragnar says it won’t be the only site. “We’ll make other websites that look normal – but players might have to hack into them some way, or find a password.” "
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Sounds awesome, and graphics look great. I like the idea of a modern day, Lovecraft-style horror/dark fantasy MMORPG :-)
Some quotes from it:
"Most obvious is the lack of both levels and classes in the game. Instead, players earn points that can be plugged into skills – closer to EVE’s time-dependent research tree than WoW’s uphill crawl. Points are earned by “killing monsters, doing missions, gathering lore, crafting, PvP, just generally playing the game.” The cost of each skill varies depending on its position on a skill wheel – the total mastery of blood magic obviously costs more than the ability to fire a standard pistol.
The game caters for groups of up to five, but doesn’t rely as heavily on instances as its peers. “Most of our world is completely open, and live and massively multiplayer. There’s a mission called Elm Street Blues – an assault on a police station. The siren goes off, and you basically get tasked with holding off this attack. The beauty of it is that when the siren goes off, everybody in that location hears it. People can just flock to you, and you’ll all get credit for that.”
More standard quests fill out your journal – each player having a story, main, and secondary job at one given point. The Secret World’s quests are known as ‘missions’ to better fit the game’s contemporary aesthetic, and Ragnar sees them as different animals to their MMO peers’ questy counterparts. “In a lot of MMOs, quests are there in order to feed the level treadmill. The Secret World’s missions are about rewards, XP and progression – but they’re also about the storytelling and the characters. Our missions are longer and more involved than the quests in most other games.”
Missions are split by type. Action missions are closest to standard quest models, but involve tasks such as “infiltrating a building, or setting off a bomb”. Sabotage missions will have you using “secret agent-type game mechanics” that I hope involve gluing some kind of fake moustache to your face and speaking in a bad French accent. Even more intriguing are The Secret World’s ‘investigation’ missions – described as “the most interesting” in Ragnar’s opinion.
“They’re the most different from everything else out there,” he says. “Investigation missions are about solving puzzles and digging deeper into the mysteries of the world.”
Funcom are making their own online resources, letting the Secret World bleed further into our own. Kingsmouth.com already exists, a tourist site for the sleepy fishing village that belies the Lovecraftian sinisterness lurking just under the surface. No doubt it will be scoured for clues come launch, but Ragnar says it won’t be the only site. “We’ll make other websites that look normal – but players might have to hack into them some way, or find a password.” "
---------------------------
Sounds awesome, and graphics look great. I like the idea of a modern day, Lovecraft-style horror/dark fantasy MMORPG :-)
Posted: Sep 30th 2011 3:12AM Space Cobra said
@(Unverified)
"There’s a mission called Elm Street Blues – an assault on a police station. The siren goes off, and you basically get tasked with holding off this attack. The beauty of it is that when the siren goes off, everybody in that location hears it. People can just flock to you, and you’ll all get credit for that.”
I wonder... Pop culture reference?
http://www.youtube.com/watch?v=0U6WjwKvZ2U
Reply
"There’s a mission called Elm Street Blues – an assault on a police station. The siren goes off, and you basically get tasked with holding off this attack. The beauty of it is that when the siren goes off, everybody in that location hears it. People can just flock to you, and you’ll all get credit for that.”
I wonder... Pop culture reference?
http://www.youtube.com/watch?v=0U6WjwKvZ2U
Posted: Sep 30th 2011 4:04AM (Unverified) said
@Space Cobra
I think so, the mission is a clear mix of Hill Street Blues and Elm Street.
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I think so, the mission is a clear mix of Hill Street Blues and Elm Street.
Posted: Sep 29th 2011 8:48PM Sharuk said
I liked this game till they announced subscriptions and cash shops. There are too many triple AAA titles out there that aren't going out to rip people off with B2P and F2P games. I prefer subscription, but despise games with both especially if a game is build from it from the start.
WoW got away with it because it is the market leader and the monopoly. When Secret World comes out there is too much competition for them to get away with foolish business decisions like this.
WoW got away with it because it is the market leader and the monopoly. When Secret World comes out there is too much competition for them to get away with foolish business decisions like this.
Posted: Sep 29th 2011 9:38PM Valdur said
TSW will definitely be a good AAA sandbox MMORPG,I don't see their business model as evil as some are making it sound.If you don't want to use the cash shop don't use it and enjoy the game.
My fear is that Funcom fucked things up as they always do with each of their title which were all unique and very promising.
My fear is that Funcom fucked things up as they always do with each of their title which were all unique and very promising.











