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Reader Comments (8)

Posted: Sep 29th 2011 10:09AM dudes said

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Red shirt? High life expectancy... ouch.

Posted: Sep 29th 2011 10:17AM blackcat7k said

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The word is: "Pay-to-Win" not "Free-to-Play"

Tell it like it is:

Max Free Inventory
Max Bank Inventory
Energy Credit Storage Limit

These are all limited to players unless they drop cash.

Those are the vehicles in the gameplay that allow your character to advance, the fact that they are limited and that you can buy more slots of them for cash already rooted the game into "Pay-to-Win" a long time ago.

Inventory size is a gameplay mechanic that affects character advancement and power. It always has been, it doesn't magically get classified as something else just because the developers want to charge people to remove restrictions.

Again:

If the restrictions are deemed unnecessary to the point that you can charge people to get them lifted. Then why are they there in the first place.

This is not an airline flight with first, business, and coach class. This is a GAME. You know, starting at equal footing and then you go from there to improve your character toward the end game goal within the confines of the game rules and structure.

Pay-to-Win: The new MMO standard.

Good grief. How many of these MMOs have gone Pay-to-Win? Point blank, these companies need to classify a new term. Because these products they're selling are NOT in the spirit of what makes a game truly A GAME!

Posted: Sep 29th 2011 11:30AM CaffinatedOne said

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@blackcat7k

Really? Having limited inventory/bank slots and allowing one to purchase more is "pay to win" now? I've played STO on and off for quite some time and I can't say that inventory room (or energy credit caps) would likely have mattered much at all in terms of gameplay success.

There are some ships in the c-store, but none of those come with the vaunted "I win" button, and I believe that any of those can be earned in-game if you're sufficiently dedicated. Perhaps going ftp will change things in this regard, but I've not seen anything that'd suggest it.
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Posted: Sep 29th 2011 1:56PM WonderPenguin said

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@blackcat7k dropped items have almost nothing to do with character advancement or success in this game. You get most of the best equipment by earning marks (points) for doing certain types of missions and trade them into an NPC for rare/exclusive loot. The other good loot drops are from story mission rewards.

I delete 99% of my dropped loot since its worthless. They could honestly give me 5 bag spaces and I would be fine in STO.
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Posted: Sep 29th 2011 7:49PM blackcat7k said

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@WonderPenguin
@CaffinatedOne

You do realize that Cryptic can add must have items at any time to make those item slots extremely valuable?

You neglected to say anything about energy units. Would you delete vast amount you've saved up? Would you be angered if Cryptic greatly limited the number and ended up destroying the majority many of of us have saved? Because if the market prices skyrocket because of items changes. Suddenly space and energy will be an issue.

Inventory is not prime for anything right now, but to think this is going to be same STO a year from now especially under the F2P banner, then you should look at what has happened to every other P2P that went F2P.

I did not bring up the ships in my argument because the ships are little more than cosmetic changes. Although the fact that you can get modules with C-Store ships is Pay-to-Win. The only thing that diffuses this is that emblems to buy the same modules are easy to get.

Don't think STO will change to F2P and remain the same as it is now. The game is going to have to change for this update to free-to-play. Much of the variables in the F2P Matrix are not defined as yet.

"Please note: This features matrix, like the rest of Star Trek Online's free-to-play effort is subject to change based on user feedback."

So before you go on the attack to defend STO I hope you would take time to sign up for the test shard to ensure the changes they make with their F2P don't change the game for the worse.
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Posted: Sep 30th 2011 4:38AM (Unverified) said

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@blackcat7k Shouldn't you be busy watching the black helicopters circling over your house?

Your equality argument falls down when you consider that all the restrictions placed on free players don't amount to anything. Players all start on even footing (just like every other game) but within a few minutes, that equality evaporates. Know why? Because the people with more playtime will ALWAYS surpass the casual, "I can only play 30 minutes a week" types, even in STO's proposed freemium system. A time starved subscriber is always going to be surpassed by the high playtime free player because (something you'd know if you actually played the game) energy credits are largely worthless (the game is drowning in them). Thus, the currency that matters is emblems and marks (and soon, dilithium, which replaces them) since that's how you get the majority of gear. There's also STFs, which high playtime players can do far more than the time starved.

But why bother explaining it to a person who hasn't/doesn't play the game so has NFI about any of this?
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Posted: Sep 29th 2011 4:42PM Ilikesoup said

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Sinbad needs to sue their cracka asses for using his likeness to shill their F2P shit.

Posted: Sep 29th 2011 5:51PM (Unverified) said

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What a god aweful game. I bought a new gaming laptop to play this POS. Worst ground combat system I ever played. Space travel a cumbersome and boring event. Crytic sucks. Dan S. sucks.

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