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Reader Comments (12)

Posted: Sep 29th 2011 12:05PM Birk said

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Sounds good SE...keep at er!

-Birk

Posted: Sep 29th 2011 12:26PM Softserve said

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I think something that would go a long way is a very detailed tutorial in-game about crafting. As it stands now, the NPCs tell you they want something and you go do it.

But it's not immediately obvious to anyone what specific tools are needed for the crafting abilities, nor is there always an obvious place to buy those tools. Then when you go somewhere to craft, you have to actually ask a NPC to allow it (or pay them in some cases).

I pieced this together and it was just frustrating. Crafting itself is sort of a mini-game too and even that is pretty poorly explained.

I'm not someone who requires a lot of hand-holding and often I appreciate trying to find stuff out on my own with some tips and hints... but it's really, really convoluted.

Posted: Sep 29th 2011 12:28PM Softserve said

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@Softserve I also wanted to add:

I was sent to a camp to cook some items. I got there, I talked to the NPC and she said I can craft anytime I wanted. I had the appropriate tool.

Yet nothing on-screen tells you that it's OK to craft. There's an area on your screen that is supposed to show possible interactions, but for some reason it does not display a crafting icon. You have to think to open the Main Menu and then you'll see the icon there.
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Posted: Sep 29th 2011 1:44PM WonderPenguin said

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@Softserve On top of the very valid points you raise, I still know a lot of seasoned players in XIV that have absolutely no idea what the crafting stats actually do. Do I pick gloves with +Craftsmanship, or +Output?

The game does a lot to frustrate new crafters, and without a really good guild to help supply mats/crystals you're going to quit before you get anywhere close to proficient. Hopefully 1.19 does some good.
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Posted: Sep 29th 2011 12:36PM Azules said

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Wanted to craft in xiv for a long time, as it's one of the games strong points, but always required so many mats for any kind of functional craft.

I'll likely take it up when 1.19 hits.

Posted: Sep 29th 2011 1:41PM Rhodanum said

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I'm going to get in and see what's new when the patch finally drops. I haven't had that much time to look over either the detailed patch notes or the producer letters lately, but they're inching in a decent direction -- if only because I've logged in more time post 1.18 than I did in the last six months combined before it!

Population's going to drop straight off a cliff when they start charging, though, unless they can find some way to draw in LOTS of new blood and keep it in. the dabblers like myself, who just log in to do a few leves now and then aren't sticking around in those conditions, I think. Which is a damn shame in my book, because I'd be willing to pay a ridiculous sum of money for a game that sates my lust for ultimate graphics AND engaging gameplay.

Posted: Sep 29th 2011 2:23PM Brin Zalazar said

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@Rhodanum Good news is that the patch notes are going to be released early on the 30th (tomorrow @ time of posting) so you'll have time to review the planned changes which is huge, and reported to be 3 to 5 times large then 1.18 was. So I myself am looking forward to the patch.

As far as when the game is no longer free to play there is no word on that yet. Last I heard Yoshi-P and crew defended the game as 50% finished so assuming that they are shooting for 100% before they start charging, then I could see it being a while off until we have to pay a sub.

All in all, it could be another year before they start making another push, at least sometime in the spring of 2012. :)
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Posted: Sep 29th 2011 2:24PM Brin Zalazar said

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@Brin Zalazar Also, in reading my post I see some spelling and grammar issues which, for me, isn't a surprise... That being said, I couldn't find the edit button. :S
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Posted: Sep 29th 2011 4:43PM Softserve said

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@Brin Zalazar I almost wonder if they'll ever charge for it. They have openly described this game as a disaster, as unfinished and as something that has tarnished the series.

I wouldn't be surprised if they get this thing to a good spot and just leave it free. Obviously it'll cut into their revenues, but if it encourages people to believe in Square Enix and improves the viewpoint of FF as a whole? It seems possible.

Maybe it's just wishful thinking.
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Posted: Sep 29th 2011 6:24PM Magnux said

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If it does go free dont expect any work on it at all, patches will become non-existent. Now they are trying hard but if there is no revenue stream then they will just drop the project. It's a company they are in it to make money not give it away :). Even ArenaNET is in it for the money, sure they make it off the box sale's but they also have micro-transactions that make them money as well as push the expansions again for the box sales.

I craft on an off so I think 1.19 will be good for me :) not so much for those that have pushed to get to 50 on the various craft they have been ranking up from.

Posted: Sep 29th 2011 8:40PM (Unverified) said

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Hmm... I'm guardedly cautious over this. Yes, it's a positive change, but to be honest I'd prefer they fix up the more glaring flaws with the game, such as the invisible walls and completely un-intuitive interface.

But hey, catgirls!

Posted: Sep 30th 2011 2:12AM cyranal said

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*vendors 90% of crafting retainer inventory*
Well, they DID say they were going to be making improvements in the area of player inventory. But as a dedicated crafter, making nearly all of my items obsolete hurts just a little bit. Then again, in a couple of weeks, I'll probably have my inventory full of crafting materials again. *shrug*

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