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Reader Comments (47)

Posted: Sep 28th 2011 1:41PM Jorev said

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I don't support the notion of veteran rewards.
Veterans already have an inherent benefit of game knowledge and access compared to newbies.
One reason some players are not eager to start an older MMO is because of the ground they feel they have to make up between themselves and veterans in order to be on an equal footing.
Veteran rewards just compound that feeling.

Also, all items should be earned in the virtual world, not sold for real money which is essentially what a veteran reward is, a bonus not based on merit, but based on how long you have subscribed.

Posted: Sep 28th 2011 4:06PM Sente said

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I liked the City of Heroes veteran rewards program; a mix of a bit of everything - costume pieces, character slots, various items to have in the base for decoration and a few additional powers. Most of the powers were "nice to have" things, like "assemble the team" group teleport. Some were combat powers, but such that they were mainly useful for low level characters - made it a bit easier when you started a new character, but not something that would make any significant difference for a high level character.

Witht he game adopting the hybrid model the rewards are still there, but instead are tied to how much Paragon points you buy/get from now on.

Posted: Sep 28th 2011 4:24PM Seldra said

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They're fine as is, but if you ask me I don't even think they're necessary.

Posted: Sep 28th 2011 4:51PM Royalkin said

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I think this argument boils down to people who want something for nothing. It's irritating to think that people who've spent the time and energy to achieve something is somehow unfair. Everyone should have the same opportunity to achieve, but those who have achieved it should be able to enjoy it. If a business (which is a game developer) wants to rewards its longstanding patrons (players), that is the business' right. If you don't like it, you don't have to spend your money with that business.

I feel as though people who whine about this don't want to put in the same amount of work to achieve what a 'veteran' has, and these people need to stop whining and grow up.

I'm totally opposed to cash shops and micro-transactions altogether, and I loathe pay to win schemes. Whatever you acquire in a game should be earned, and yes achieving rewards for being a longtime subscriber is also something that is achieved by earning it.

Posted: Sep 28th 2011 5:03PM Kalec said

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I know no one will read this, but what I think about veteran rewards is this:

1) If you give veterans a game-breaking reward just because they had a 1/2/6/12/billion year sub means you are doing it wrong!
This reward shouldn't just be some OP item that will convince players to maybe sub for another 3 months instead of calling quits at month 9.

2) A veteran reward should be something that is very representative of the game, also something that is or at least looks cool :P

3) A veteran reward should be the very meaning of "thank you for sticking with us for so long. We love you, this is a gift from the bottom of our hearts."

Posted: Oct 2nd 2011 2:42AM Lumin said

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Yes and no..

The way I see it, vet rewards are supposed to reward existing players and also tempt new(er) players to keep on playing the game.

The problem is that veteran rewards are, obviously, based on the number of months subscribed to a game. The people who end up rewarded by this (especially in a game that is suffering from attrition) are the people who would have kept playing even without incentives.

What rewards should be targeting, are the players who grew frustrated with the game and quit. For example, the Aion 24 month rewards included a set of wings that can be obtained in-game, but is very expensive to attempt and has a low drop rate. That could be an incentive for people to return, but not if it means you have to play (and pay for) another X months before being able to get those wings. To get ex-players to return you need to offer enticing rewards, and offer it NOW.

As one of the ex-Aion players from the scenario above (if you hadn't guessed, lol) the increasingly nice veteran rewards actually ended up being another nail in the coffin - why would I return to a gear-based "PvP" game where all the most geared players are strutting around in high quality veteran reward items? It just made the very idea of returning to Aion not worth the effort.

In contrast I like the GW model of veteran rewards, which is based on character age, regardless of how much you have actually played. You can return after a break, and have some gifts waiting for you. Gifts are always good.

Posted: Oct 3rd 2011 10:27PM syberghost said

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Meaningful veteran rewards are a horrible idea. They create a barrier to entry in which new players will never be able to compete even once they match veterans in gear, level, and skill.

Sparkleponies and items that encourage alt play, such as levelling aids in level-capped games; those are appropriate veteran rewards.

Not every reward has to convince every player to stay to be an effective advertising tool.

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