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Reader Comments (47)

Posted: Sep 28th 2011 10:19AM MtthwRddl said

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@KDolo ....a collection of cosmetic armor. :?0
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Posted: Sep 28th 2011 10:25AM fallwind said

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@KDolo I thought they just had cosmetic items?
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Posted: Sep 28th 2011 9:06AM DarkWalker said

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Veteran rewards actually push me away from games. Depending on how they are handled, they basically mean that if I start late I can never catch up to the early players.

Why should I ever start playing a game where the most likely outcome is that I will always play second fiddle to the older players? I would rather start playing a game where I have a chance to excel.

The kind of veteran rewards I can live with are things that common players can get in some way. Discounts, free items from the cash store (if any), cosmetic items (as long as something similar is available outside the veteran rewards system), etc.

Posted: Sep 28th 2011 9:24AM Caerus said

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I love veteran rewards and rewards for early adopters that are either cosmetic or provide something for free that I'll always want on every character. Things like extra bag space, non-combat pets, and mounts which help me leveling new characters but don't provide a massive boost at end-game.

I actually felt like the wings in Aion were ridiculously over-the-top, since at the time my (free level 40) veteran reward wings were worth more kinah than my account net worth. They vastly increased the ability to make money in that game, but at the time it was definitely pay-to-win.

Posted: Sep 28th 2011 9:27AM Caerus said

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@Caerus

They "have since" vastly increased the ability to make money in that game, but at the time it was definitely pay-to-win.
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Posted: Sep 28th 2011 9:33AM FrostPaw said

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I think it would be appreciated if every six months worth of subsription time accrued I unlocked something unique to that. Starts off small such as a clothing item or skin and gradualy increases to a unique house type, mount or vehicle.

It's the kind of thing that, by comparrison, takes no effort at all for an mmo developer raking in subscription fees from thousands of players each month and repays loyalty in a way that can only be positive.

I also think in an age when free to play games offer so much you really have to start showing subscribers how much you appreciate them.

Posted: Sep 28th 2011 9:37AM (Unverified) said

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I prefer the way Guild Wars did it. They rewarded certain items for free or a minimal grind(Tengu mask, unique Dragon Festival/Mad King Thorn masks) that you would have only if you had been playing the game at the time. They cannot be traded as they are bonded to your character/account. To me, that shows people in a tangible way how long you have been around the game, without giving advantages over other players.

Posted: Sep 28th 2011 10:42AM OptimusPrimeisOP said

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@(Unverified) Yes, this is what I like! I ruled it out of my equation, since I took veteran rewards to mean subscriber based rewards. Guild Wars has no subscription, so this would be the only model that works.

I also like the birthday pets in Guild Wars, since it is tied to the age of the character.
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Posted: Sep 28th 2011 10:09AM Avernus said

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They should be substantial, because with freemium models especially, those people paid to support the game. City of Heroes had really nice rewards that kept me subbed even when I wasn't that active - good for the game, good for people with less disposable income, good for me to log on and see shiny. They had extra costume parts, special powers that granted were long cooldown, but always felt worth it to me.

Posted: Sep 28th 2011 10:13AM Elamshin said

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EVE promotes veteran benefits, and they've been afloat since 2003. Although they take it too far as game mechanic benefits go, imo.

I think say veteran rewards would be beneficial for certain types of MMO. My reasoning goes like this: hardcore veterans are key element that pulls all other types of players into the game. Lose them and you lose all others eventually.

Player churn in MMOs is big enough with lack of motivational factors at the early stages of the games (e.g. boredom for WoW, difficulty factor for EVE) that they need all the help they can get to keep people playing.

Posted: Sep 28th 2011 10:38AM (Unverified) said

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Im not trying to make Rift look bad. I was just replying real quick wihtout having to go and find out the prices of these things since they have probably changed.

I just know that i had to purchase that horse because my turtle was so dam slow. It was like that while i was playing. If they changed it, ohh well.

In regards to your comment, i do agree that it should mainly be cosmetic stuff but this stuff is here to stay and if they can sell virtual items for cash, you know they will push it. And since they are going to push it anyways, might as well give out perks to those who stay playing the game.
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Posted: Sep 28th 2011 1:46PM Bolongo said

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@(Unverified)

I don't really care, but no they did not change anything, it's your perception that was faulty. 60% was always 60%. It's possible you were a victim of the same illusion that makes people think large races run slower than small ones.
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Posted: Sep 28th 2011 10:37AM OptimusPrimeisOP said

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Firstly, I don't see the point of subscriptions, which is the vehicle in which veteran rewards work. If you want more money, release an expansion, and I will decide whether or not I want to pay for that content.

Getting back to the main question. If veteran rewards are done in a way that is just small perks, or vanity items, I think it is a nice nod to players that do actually enjoy the game.

More often, it feels like it makes people subscribe to a game that they no longer want to play, in the off chance that they add some content that they like (but I guess that is kind of the point). I have a few friends that are subscribed to City of Heroes for the veteran rewards, and can't afford to add a second, or in some cases, a third subscription. I do understand that the blame is on them, and they should just unsubscribe (and they might with the announcement of F2P).

I already hate forced subscriptions, and it seems like veteran rewards are the cherry on top of the pile of crap (and I hate cherries).

Posted: Sep 28th 2011 10:44AM chum said

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They don't keep me playing a game I don't enjoy but getting some of the rewards for longer periods of time is kind of nice. I remember getting the pixie on a string in EQ2. That was pretty cool and you didn't see a ton of them. The illusion that would make you shrink if you diabled the visuals on it was cool too.

Posted: Sep 28th 2011 11:03AM Croatoan said

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well technically anything in an mmo is just numbers and animations, it'll never be real. The cosmetic stuff is somehow important to define an avatar. Or perhaps he suggests by saying "real rewards", that the developer should send him a big bag of cash now and then? or a pony ? :)

Posted: Sep 28th 2011 11:50AM Silverangel said

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I feel like everything non-administrative related should be earned in-game by your character. "Veteran" rewards should then be based on character create date, not flat subscription time. So. Carrot on a stick. It's no coincidence that Rift rolled these out just before an enormous number of subs were coming due.

Posted: Sep 28th 2011 11:57AM heerobya said

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Veteran rewards of discounted subscription prices would be hotness.

After 12 month concurrent subscription, get 20% off etc. after 24 months 40% off etc.

Made up imaginary numbers, but mostly because I can't even begin to calculate how much money I've spent on MMO subscription in past 12 years...

Posted: Sep 28th 2011 1:14PM Ilikesoup said

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Poor people and people jumping in to a game because it's the trend get so jealous that people supporting a game from day one get special things. It's very sad.

Posted: Sep 28th 2011 1:20PM Khal said

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Well, considering how the majority of players in this genre like to game hop and rarely stick with a game for more than a few months, yeah I think they should be something more substantial. When you have a paying customer show long term (1year+) loyalty by ACTIVELY (not just having a sub) playing in your game and contributing to the enjoyment of your other customers, then yeah, give them something nice and that isn't just eye candy alone.

But, again, they must be actively playing. Logging in for more than 30 minutes at least 5 times a week on different days.

Posted: Sep 28th 2011 1:21PM NeverDeath said

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Veteran wards should never be substantial in the way that they impact performance, but rather in terms of providing convenience/vanity I think some more creative things could definitely be done to make a player feel more important or stand out from the crowd even aesthetically.

Veteran rewards impacting performance however, would just add another layer to an already wobbly and topheavy cake which symbolizes the way that most MMOs reward the player who has sunk the most time rather than the one who is the best. Most people have come to expect this from MMOs, but I feel it's a lazy and inferior game design which in the future will become outdated as action elements continue to work their way into the genre. Action elements require that a player be attentive in things such as positioning, combo systems, and the more advanced ones involve things such as blocking and even aiming your attacks.

It's okay for gear to make a difference, I expect most people who play endgame tend to do so not only for the challenge but for the reward, and if gear didn't impact performance, I imagine most people from today's entitlement crowd would feel a strong anti-climax and would probably quit. While I don't feel bad about that prospect, the companies losing millions of dollars probably would and thus, it would never happen. But making stats increase your effectiveness isn't bad, it's only lazy design in a game with the type of combat most MMOs currently have, in which it takes no effort on the user's part to land/avoid spells or attacks which make those stats count.

To summarize: Yes I feel that veteran rewards could be more substantial - particularly aesthetically - but no, they should never effect performance.

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