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Reader Comments (30)

Posted: Sep 28th 2011 11:35PM Valdur said

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Larry, you are spot on on everything.I have nothing else to say.

Posted: Sep 29th 2011 1:54AM Obext said

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I just wish there was more PvP stuff to do. Those instances and CTF gets old and so do the objectives.

Once I basically saw all the zones on my defiant I rolled a guardian and did the same thing.

Made a few more alts but was tough because ive already been through the content. I would like to see more low-med level zones to level in.

But overall I like Rift and am still subd but dunno why...?

Posted: Sep 29th 2011 9:16AM Malagarr said

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Like a lot of folks, I enjoyed RIFTS. It was a fun for awhile. But it did become boring. You were left either grinding dailies, grinding the same 3 or 4 dungeons, or grinding on rifts. The world events never felt fulfilling. I had high hopes when they first announced the Chronicles, but when I realized they were just NPC powered versions of raid zones I lost interest.

What could have saved RIFTS? Randomized dungeons available for random group sizes (1 to 5 players). There dynamic engine could have provided something other MMOs have failed to bring: a unique experience everytime you set foot in a dungeon. Randomized dungeon levels are nothing new. Everyone here has seen them in Diablo 2 and similar games, and some old timers may even remember Infinite Dungeons. A fantasy MMO that can bring this type of technology to the table will garner a large player base rather fast and keep that player base entertained for a very long period of time.

Lastly, RIFTS taught us that everyone should not be able to fill almost every role with one character. As a rogue I had a tank build, a support build, a dps build and a PvP build, and I even had a bard build that permitted me to heal in a pinch. And clerics could do it all. This left no reason to go back and level an alt (which was probably a good thing, since the progression was linear and you repeated every single quest while levelling an alt unless you switched factions). Although every class should be able to DPS by default, it is becoming more and more evident that each character should be limited to only one other role. And if a dev team is smart, multiple specs would never be needed. A character should be able to switch between tank/healer/support and their DPS role simply by changing an aura/stance.

But I'm rambling. I hope Trion learns from their mistakes with RIFTS. I'd love to come back in a few months and see what's changed. But I suspect they will be forced to take the game F2P by next summer. And that's a shame, really, because it had a great deal of potential.

Posted: Sep 29th 2011 10:19AM Bizlipkick said

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@Malagarr

Think your smoking something. Number two MMO bye a fair margin goes F2p next year? Come on. It didnt re invent the wheel, but I can almost asure you that after the TOR train hits and everyone realizes what it is, people will appreciate the Trion way of business that much more.
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Posted: Sep 29th 2011 11:12AM (Unverified) said

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@real65rcncom

You're a master of damning trhough faint praise.

If Rift is a 1980 Volvo, then WoW would be a 1965 VW Beetle.

Posted: Sep 29th 2011 12:14PM (Unverified) said

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I agree, I found Rift boring. I wasn't thrilled when I was in the beta but figured I'd buy the game anyway, recognizing live games are different from beta. I really enjoyed the first 20 levels or so, but then it got, I don't know, tired.

Posted: Sep 29th 2011 1:34PM Crovak said

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As much as I love Rift, I am afraid I am also finding the content a bit...well shallow to be honest. I can see myself, if the game stays as it is, becoming disenchanted with the game as a whole. One of the things I loved about Eve was the unlimited options for long term players. When I lost confidence in the commitment of the developers in the games direction, I decided to cease investing my time, energy, and money into the game.

That, the confidence in the developers, is the wild card for me. I just can not see Trion management blowing it. After all the care they have taken to build a large player base through attention to detail, customer centric communication, aggressive updates, competition driven decisions...for them to all of a sudden become "dense" and not provide a good "fight" to keep the game going...well it would just floor me to be honest.

Only time will tell but it will be interesting to watch. I expect them to "choose" a specific direction for the game from the plethora of options they now have, and pursue it with excellence. It is just the competency they have displayed so far that causes me to have hope the game will evolve and grow. I guess I am a Trion fanboy now and not just a Rift fanboy...I wish them the best of luck. With all of the competition on the horizon they will need some luck, along with their common sense, to thrive in the not to distant future.

Posted: Oct 6th 2011 12:13AM psycros said

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@Crovak : incredibly good thoughts, I agree totally. If I were Trion I would rebalance the whole game around the difficulty setting. On easy, anyone could solo anything outside of instances or rifts, but you'd get 25% less XP than you would on normal level. On normal (aka PvP) setting you would have to party to do any orange and most yellow quests. If you wanna grind on "normal" till all the quests in a zone are green, fine..but you'll be working for low XP and gear that's really obsolete for your level, and not playing smart could still get you iced. On hard difficulty, Rift becomes FFXI :) You'll party or you'll die. Rewards are a little better than they are on normal level. Also, some rewards would ONLY be available if you had been on 'hard' setting for at least 12 hours before earning them.
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Posted: Sep 29th 2011 7:32PM deadborder said

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Agreeing with the trend of the reviews here. I tried rift, but found it to be flat and lifeless. It was polished, yes, and the graphics were fantastic, but it just lacked depth and substance. It felt bland and uninspired, like Tirion had gone through a checklist of "things we must have" and thrown them in there, but never put much thought into why we must have them or how to implement them.

Posted: Oct 5th 2011 11:44PM psycros said

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Agree with most regarding Rift's shortcomings, which I will try to narrow down:

* Very bland graphically, esp. after being used to the cartoony madness of WoW or the anime class of FFXI.
* Souls: half the souls were junk, just inferior copies of other souls from the same calling. Also, many of the suggested combos don't work at all. I found the odd combos like Stormcaller/Necromancer superior, at least for soloing.
* Difficulty really had two levels: very easy if you had healing ability and nearly impossible if you didn't. You would almost need to lower the game difficulty if you didn't have a heal.
* I never got to Sanctum as a Guardian but the Defiant city felt rather bland.
* Dailies were boring and uninspired for the most part. Also, just like with WoW, after you outleveled a zone there was virtually no reason to do any dailies there.
* Many of the mobs were stolen directly from WoW. Yes, I realize that everything goes back to Tolkien, but a lot of creatures were literal ripoffs.
* No need to party except for dungeons and a couple of impossible quests, mostly in the mid levels. Even then you'd never get anyone to do it..they'd just ignore you. As is always the case, high levels would be babysitting solo players while they completed the quests.
* Rifts become very old very quickly. There's nothing more annoying than having a rift spawn right where you're questing. If its wasn't in the same zone as the capitol or an end-game zone, it would almost never get closed..you'd have to do something else for an hour. Of course, that's kind of a moot point because...
* Questing is a complete waste: you get better XP and rewards grinding rifts or on battlefronts. There's literally no point to questing in Rift that I can see.

The bottom line that Rift fails by trying to all things to all people couldn't be more accurate.

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