| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (14)

Posted: Sep 28th 2011 1:10PM bobfish said

  • 2 hearts
  • Report
Does this still have a grind? I haven't played it in awhile and it was pretty grindy back then in the later levels.

Posted: Sep 28th 2011 1:14PM Tinkus said

  • 2 hearts
  • Report
@bobfish It's grindy as hell starting around level 10. I try to avoid this at all cost.
Reply

Posted: Sep 28th 2011 1:44PM GrumpyGnome said

  • 2 hearts
  • Report
@bobfish

Funny how we all see things differently. Although I never went much past 25, I never felt it had much of a grind. Finding and killing certain quest mobs was a PITA but that just made killing them that much sweeter.
Reply

Posted: Sep 28th 2011 2:10PM Pingles said

  • 2 hearts
  • Report
@GrumpyGnome

I got into my 30's and never felt the grind, either. Maybe because I enjoyed the world so much.

It truly is a GREAT game. And I am glad they keep trying to make it better.

I'm not going back but I think folks new to it will likely find that it is a fantastic experience.
Reply

Posted: Sep 28th 2011 2:14PM drunkingamebar said

  • 2 hearts
  • Report
@Tinkus I got to level 14 with the "forsaken" looking guys and couldn't handle the grind anymore, then I tried the humans, leveling seemed much easier, and I managed to get to level 25 before it got way to grindy again. Game also has weird dungeons, seems like by the time you can do them it's hard finding a group and then if you level up to high? it changed the difficulty or hell I can't remember, but it was a pain in the ass!
Reply

Posted: Sep 28th 2011 2:59PM Boardwalker said

  • 2 hearts
  • Report
@bobfish

I think people define "grind" differently these days of short attention spans, instant gratification, and feelings of entitlement.

If you define "grind" as having to gain character levels and skills through questing, killing mobs, and grouping with others, then yes, Allods, like most other MMOs, is a "grind". If you define "grind" as bashing the same mobs hour after hour for experience, then no, Allods is not a grind.
Reply

Posted: Sep 28th 2011 10:00PM Kaoy said

  • 2 hearts
  • Report
@Boardwalker I have to agree with this. Despite my misgivings about the way the game has been managed, a grind it is not. I think the only people that say it is a grind are the those with nothing else to do so try to plow in 5+ hours a day. Then yeah, you run out of rested time and XP rate plummet. I believe there are items to give you more in the cash shop though, so those folks shouldn't complain to much. I am all for charging to play the game at an accelerated rate; the problem is having to pay anytime you die.
Reply

Posted: Sep 28th 2011 1:30PM NeverDeath said

  • 2 hearts
  • Report
The game was actually pretty great when it first came out in beta. Then they decided to boost XP requirements for every level through the damn roof, increase the power of mobs to ridiculous proportions, and when coupled with their idiotic stats system - I just couldn't justify wasting my time in such a game, no matter how much production value it had. Also, this game has some of the worst PvP I've ever had the misfortune of enduring. First person to push their crowd control button is teh weiner!

I had mild hopes that the developer would turn this ship around, especially since Nival has done some great games I really enjoyed in the past (Evil Islands, HOMM5) - but it looks like they lost their minds when they paired with Astrum, so if they haven't fixed it up by now then I'm gonna have to say it's GG.

Posted: Sep 28th 2011 2:26PM (Unverified) said

  • 2 hearts
  • Report
There are too many grindy ways to improve your character. Gear, rubies for the grid, runes and the patron blessing among the few that I encountered. It's way too many multipliers that if you don't keep them up to snuff you will have a hard time doing anything.

Posted: Sep 28th 2011 3:23PM NeverDeath said

  • 2 hearts
  • Report
@(Unverified)

The stats system is partly to blame. A stat where if you don't have enough of it, mobs get a 50% chance to crit you? Three different stats required for melee classes just to hit an enemy? Stupid design, imo.
Reply

Posted: Sep 28th 2011 4:29PM drunkingamebar said

  • 2 hearts
  • Report
@NeverDeath It's a shame that the quality of the game play didn't match the quality of art, that is for sure.
Reply

Posted: Sep 28th 2011 6:04PM syklonis said

  • 2 hearts
  • Report
@drunkingamebar

You know the amazing painted texture work done on the low res models of Allods caught the attention of Blizzard. Since their baby looked like crap in many cases compared to Allods they thought, hmmmm..... So Blizz hired one of the texture artist from Allods (not taking time to find the link) to work for them.

If you haven't noticed right before Cataclysm hit, all texture work slowly started updating and looking much much better in WOW. Exactly the same painted style of awesomeness you would find in Allods. Till this day, Blizz is still popping out updated textures and the look is evident in new tier armor, etc etc...

Rest in Peace Allods you were a gorgeous game to behold, too bad Gpotato just plain sucks and has no idea how to run a F2P game correctly! Sometimes I wish I had millions to buy Allods up and make it the game it could of been..oh the dreams lol

Posted: Sep 28th 2011 10:08PM Kaoy said

  • 2 hearts
  • Report
@syklonis Most of it is actually AN's fault. Gpotato are really just providers, with the devs there to maintain servers, localize/translate code for new updates, and run the cash shop. The games design, where you are charged a fee for the pleasure of dying; when stats and movement speeds were severely reduced to encourage more cash shop use; when raid loot started coming out cursed half the time; all of that of that was Astrum Nival's doing.

Honestly, the agreement GP signed into with AN(where they retain sole rights of development) was first nail in the coffin.
Reply

Posted: Sep 29th 2011 2:48PM Daemodand said

  • 2 hearts
  • Report
Oh, Allods! You're such a beautiful tragedy!

Featured Stories

The Daily Grind: Should museums preserve MMOs?

Posted on Oct 1st 2014 8:00AM

Global Chat: Through a monitor, darkly

Posted on Sep 30th 2014 8:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW