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Reader Comments (10)

Posted: Sep 27th 2011 6:41PM Magnux said

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It seems to me like in every day life you do not forget yesterday, well not all of it. Sometimes something profound happens and it should be remembered same thing with MMO titles, there are always going to be people that have played them and loved them as you say. But it is about learning from the past, how does the saying go? If you forget about the past you are doomed to repeat it. Same thing can be said about games, learn from those that came before, learn from the success and mistakes they made. This is how you make a better game, not by coming up with some gimmicky stuff that will only make your game popular for a little bit until the next gimmicky thing comes out.

I like you am a history buff, I love history it is a wonderful thing, the Romans, the Greek, the America's history (US, Mexico, South America countries). They all have something great that they provided to shape our culture as a whole, we learned from them, even if we forget some of what they thought us has been passed on to us by our elders and we do not even know it. And we will I hope pass the good things on to our kids so that they to can pass it on to the next generation.

Posted: Sep 27th 2011 7:18PM socialenemy2007 said

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EQ classic + Kunark and Velious was incredible.

Posted: Sep 27th 2011 8:01PM Borick said

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@socialenemy2007 Those were the days, indeed.

Wake-up calls at 2AM to kill Ragefire for the clerics. Coldain rings and TOV farming...

I never want to do it again, but I wouldn't have missed it for the world.
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Posted: Sep 27th 2011 9:07PM socialenemy2007 said

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@Borick I think I miss the community the most. My guild was around 80 people, and even though I didn't need them all to help with General V'Ghera (Rogue Epic, Ragebringer), everyone who was online at the time dropped what they were doing and came to help. Everyone.Single.One.Of.Them.

I agree with you, that time sinks and artificial locks to Raid content such as getting everyone keyed for VP and PoT in the PoP expansion were what ruined the game for me. Getting people keyed and flagged took some serious time (28 flag events, seriously, lol), and a lot of my guild members were just burned out by it.

I never understood why SoE added the flagging, the raids were always hardcore hardmode enough that casuals would always be an expansion or two behind in being able to see them. Why punish your hardcore raiders even more than you already do with insta-raid-wipe bosses in OOW?

Oh well, if it's one thing I learned, it's that everything Smedley touches eventually turns to a steaming pile of suck. I have no idea how he is still the CEO of SoE.

If GW2 blows it, I'm gonna walk away from this genre. I can't take the hype and disappointment anymore.





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Posted: Sep 27th 2011 9:16PM socialenemy2007 said

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*EDIT* mean VP in Kunark.

Also, getting an epic actually was epic. I started my epic quest at 51, finished like 6 months later and walked into Sebilis like a B.O.S.S. to finish the grind to 60.

Ok i'm done shaking my stick at the carebears. For now =P
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Posted: Sep 28th 2011 12:11AM Morreion said

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It's amazing when you think of the changes that have swept across the genre over the past decade. Preserving old game information for posterity is a noble goal.

The Game Archaeologist is one of my favorite MMO columns- keep up the good work, Justin.

Posted: Sep 28th 2011 9:36AM (Unverified) said

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If devs started to PROMOTE to new players, ALL GAMES would have 1million+ members and none would have to shut down. But because they are so closed minded and actually believe that everyone who will ever play an mmo is already playing an mmo - is the downfall of the genre.

MMos need fresh blood - every month that goes by without new players transforms and creates more and more bitter, scumbags taht are so jaded they do everything to abuse a game you love.

1- more promotion

2- separate servers for the scumbag popluation

Posted: Sep 28th 2011 10:27AM NathanAllen said

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Spent 16 hours a day for two weeks in the cave waiting for the Giant Polar Bear, sleeping in two hour shifts and finally sparkly/dangling feather.

Still my worst camp-grind even considering unlocking in SWG took all 32 professions.

Posted: Sep 28th 2011 11:08AM Jef Reahard said

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Massively's most interesting column imho, great to see the older titles get some ink. /tiphat

Posted: Sep 28th 2011 5:13PM enamelizer said

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@Jef Reahard

Agreed, this is my favorite column on Massively. I have a whole list of games I plan on going back to try once my current stint with Rift runs it's course.
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