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Reader Comments (48)

Posted: Sep 27th 2011 3:10PM JuliusSeizure said

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*fistpump*

Posted: Sep 27th 2011 3:29PM JuliusSeizure said

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Posted: Sep 27th 2011 3:14PM Germaximus said

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cool video

too bad the combat isnt like DCUO's =p

Posted: Sep 27th 2011 7:10PM Faith said

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@Germaximus

I'm thankful it's nothing remotely like DCUO, servers with actual players is a wonderful thing!
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Posted: Sep 27th 2011 7:59PM ticklefist said

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@Germaximus
Moving while punching stuff is good.
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Posted: Sep 27th 2011 11:52PM Space Cobra said

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@Germaximus

I gotta agree. There are good things DCUO did and there are bad and that's countered by what CoH did (with content beyond grinding for gear).

The combat in DCUO is more my cup of tea, although I appreciate the tactical aspect of CoH, I don't like not moving and other things lacking.
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Posted: Sep 28th 2011 1:33PM Nef said

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@Space Cobra I agree, DCUO is great for smash-em-up action (especially when you have a controller).

I will say, though, that CoH *can* have a LOT of movement involved in combat -- it just depends on your powersets. Tactics-wise, yeah... I can't remember using tactics in DCUO very much, heh, but it happens all the time in CoH.

They're both very fun (and different) Supers games to play.
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Posted: Sep 27th 2011 3:20PM Baromega said

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I think it was a bad idea for DCUO to place its F2P option so far into October. When people think superhero MMO, I'm sure it's either CoH or DCUO. With CoH having such a huge headstart, I wonder how many people will even give DCUO a look despite it playing completely different.

Posted: Sep 27th 2011 3:26PM real65rcncom said

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@Baromega

When PC players think superhero, they think CoH. when console players think superhero they haven't even heard of CoH or Champs Online and there are more of them.

By going FTP, DCUO guarantees they will pick up all those PS3 users who want to play a well known IP for free that these other two hero games don't even have access to.

Stores will sell the copy and parents will buy them for Xmas gifts. going FTP was the best, smartest move DCUO could have made because they'll get way more cash shop spending than these other two games from console players.

DUCO quoted the ration of console to PC players for them is something like 3 to 1. FTP fits right in there
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Posted: Sep 27th 2011 3:28PM JuliusSeizure said

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@Baromega

I'm pretty sure they're giving themselves the time they need to be able to make the transition smoothly. It's not a mistake, it's just logistics.
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Posted: Sep 27th 2011 3:49PM Yellowdancer said

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@Baromega

They want to launch Update 5 and get it stable before F2P.
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Posted: Sep 27th 2011 3:23PM real65rcncom said

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nice, another entry into the FTP market.

This is good news from the old FTP games of yesteryear like 2moons. (don't miss those at all)

This is exactly the incentive new games need to be successful right out of the gate or the other companies will have people sign up with them for free.

Posted: Sep 27th 2011 3:32PM Daemodand said

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I welcome our new free overlords!

Posted: Sep 27th 2011 4:11PM (Unverified) said

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COH is an AMAZING game, with combat that YOU control, more BIG heroic movies(no auto attack) and 7years of content and amazing stories.

DCUO is an amazing game, with action conmbat you control thats FAST and FLUID like a console game(like ddo, mouse attacks, 1-0 does other abilities) and is BRAND NEW with the highest graphics and great travekl powers.

PLAY BOTH! Neither is better. If DCUO was around for 7 years, I might not have ever played COH. But you SHOULD play both! As long as you arent a bitter, burnt out and jaded player that cant see the difference between anything, you will probably love both games equally.

Both have pvp, pve, rp and raiding. Both are amazingly fun.

I would recomend you playing DCUO for a few months to get through the main content with one character. Then play COH which will take you years to complete. Play both, since they are soooooooo different, you can play them back to back and the only similarities is the genre.

BTW.... for Batman/deathstroke type characters, PLAY DCUO.

I always say COH is amazing for all flying characters and leaping characters. Theres also teleportation and speed, but THATS IT.

DCUO has acrobatics (most fun in any game doing nothing), flying, speed - thats it. But, each is MASSIVELY different and liek a powerset of its own.

I love both and will ALWAYS play both.

I just wish soe didnt give up like pussies and go f2p. Now DCUo is gonan go bye bye. The game is WORTH 15/mo, and so is coh. I would pay 30/mo for 100s of hours of epic gameplay. Play one, take a break, play the other, etc..

TRY THEM!!

Also, I recommend Champions Online IF YOU SUBSCRIBE to At the very least, play through the content. Its a great game - but the community has changed soo much, its worthless to talk to anyone./

GL and have fun!!!

Posted: Sep 27th 2011 4:32PM JuliusSeizure said

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@(Unverified)

You, sir or madam, deserve a plus vote for your enthusiasm and candour.
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Posted: Sep 27th 2011 11:00PM (Unverified) said

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@(Unverified) Aaaaahmen to this. I keep wondering why people keep comparing DCUO to either CO or CoH when they're basically entirely different games that both happen to center around supers. DCUO is fundamentally an action shooter game where you gain additional abilities as you progress (I keep comparing it to Ratchet and Clank and similar shooter-platformers myself). CO and CoH are more 'traditional' MMORPGs in style. Mind you, CO and CoH are direct competitors to each *other*, but not to DCUO.
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Posted: Sep 27th 2011 4:17PM (Unverified) said

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i wonder how gimped the free version is,like eq2 it seems so gimped to not even be fun to play,cant get pas t *this* lvl* which you cant learn certain spells,etc

Posted: Sep 27th 2011 4:35PM (Unverified) said

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@(Unverified)

They've locked off the endgame 'raid' content behind the subscription.
You'd have to buy the expansion content and systems (alignment switching)
Crafting is locked off, but you don't actually need crafted items for anything in the game even though they are very nice.
You don't have access to the player created Architect missions.
There's some archetypes (classes) that are locked as well as some powersets you can buy.
You're locked out of a lot of chat options until you've spent at least $5 on the game.
You only have 2 character slots unless you subscribe or buy more.

That's pretty much the biggies. Nothing that actually would keep you from leveling a character from 1-50 and partaking of almost all of the last 7 years worth of content.
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Posted: Sep 27th 2011 7:43PM starka1 said

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@(Unverified)

For me personally, after all the the time I've subscribed I will have extremely little, if any, to complain about next month when I become a Premium(free but with many perks unlocked permanently) player. Not that it helps you but just pointing out it's not bad for all free players.
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Posted: Sep 28th 2011 1:00AM mysecretid said

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@(Unverified)

For whatever it's worth, I went back today, and I was annoyed by how CoH handles the freeplay vs. paid distinction

When I stopped playing, I had four characters remaining that I really enjoyed. Under freeplay, I could only unlock two of them and -- unlike other F2P games -- I couldn't pay a couple of bucks each to unlock the remaining two.

The only way to access more than two existing characters was to go pay-to-play.

Likewise, I couldn't even pay the outstanding rent on our (instanced) supergroup base, because all base-related gameplay is apparently for paid players only.

I understand that CoH needs to make money, but I find that the better F2P conversions allow you to "pay as you go" to unlock various features, if you really don't want to commit to a monthly sub.

Typically, you pay more unlocking things piecemeal this way, but the option is there. As far as I could tell, CoH doesn't feature this option.
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