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Reader Comments (16)

Posted: Sep 26th 2011 10:42AM Nerves said

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It's about frakkin time. Removing the knockdown from FMs will go a long way to reintroducing them to boss fights, but I'm still on the fence about instance-specific FMs though.

Posted: Sep 26th 2011 10:44AM ScottishViking said

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Good. "Hard to pull off" is way better than "situational use."

Posted: Sep 26th 2011 10:48AM Carolina said

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Whenever the maneuver UI pops up, Eddie Izzard's voice during his heimlich maneuver joke comes to mind. "I have invented a maneuver!"

http://www.youtube.com/watch?v=itordNWNRM8

Posted: Sep 26th 2011 7:09PM Celtar said

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@Carolina

LOL! I love that skit! Remember people, its not people who kill people, its manouvers!

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Posted: Sep 26th 2011 10:54AM (Unverified) said

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Hmmm... I need to look the details of this up. At first glance, LoTROs Fellowship Maneuvers look like a blatant copy of Everquest's 2 Heroic Opportunities.

Oh well. It's not like you can get a patent on gameplay systems or else every MMO would be in trouble right now.

Posted: Sep 26th 2011 12:44PM Yellowdancer said

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@(Unverified)

It is a blatant copy of EQ2. Lotro copies a lot of what EQ2 does. LOTRO doesn't have many original ideas. But not many MMO's do so there.
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Posted: Sep 26th 2011 10:54AM blackcat7k said

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Hmmm... I need to look the details of this up. At first glance, LoTROs Fellowship Maneuvers look like a blatant copy of Everquest's 2 Heroic Opportunities.

Oh well. It's not like you can get a patent on gameplay systems or else every MMO would be in trouble right now.

Posted: Sep 26th 2011 11:49AM Nandini said

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My understanding wasn't that player's "create" new Fellowship Maneuver combinations on a per-creature basis. The way I understood it is that Turbine is creating boss-specific Fellowship Maneuver combinations and players will have to discover these by experimentation.

In addition, bosses will remain immune to FMs except during specifically defined moments.

Basically, this allows Turbine to add new scripted gimmicks to boss fights that reuse the existing FM wheel UI. In the future, Turbine is also contemplating allowing players to use "normal" FMs on bosses, but without the knockdown/stun that normally accompanies one.

And yes, LOTRO's Fellowship Maneuvers are similar to EQ2's Heroic Opportunities and Vanguard's Sympathies, which are all similar to Final Fantasy XI's skill-chains. Each has a slightly different implementation.

Posted: Sep 26th 2011 12:07PM aurickle said

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@JorgenWulf
1) This has nothing to do with LotRO
2) You're posting it in every thread I've looked at. That's spam.

Go away.

Posted: Sep 26th 2011 12:28PM Ehra said

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Great news for Burglars. :)

It was always a disappointment that on demand Conjunctions was such a touted class feature for them but it didn't apply to the most difficult content.

Posted: Sep 26th 2011 2:42PM happyfish said

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I'm pretty sure we'll try the new stuff, then go right back to the standard all red and a blue at the end.

Posted: Sep 26th 2011 3:01PM real65rcncom said

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I didn't know they took them out /boggle

At launch they were fun as heck to do, kinda stressful til you figured them out but I'm suprised to hear they didn't have them in.

Posted: Sep 26th 2011 3:36PM Nandini said

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@real65rcncom

Only bosses in the last few tiers of instanced dungeons and raids were made immune to Fellowship Maneuvers. It was discovered that many players were basically using them as a "pause button" to regroup during the fight, and not to actually use FM skills.
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Posted: Sep 26th 2011 3:48PM Ehra said

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@Nandini

Not to mention I think it literally broke a few encounters/scripts if used at the right/wrong time.
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Posted: Sep 26th 2011 7:51PM Nandini said

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@Ehra

Yes, if your burglar triggered a Fellowship Maneuver just before certain phase changes and the rest of the group DPSed the boss down past the trigger point, it was possible to completely avoid certain undesirable effects. Sometimes the encounter would break entirely and just stop.

This is true of most scripted encounters in the game, even instanced solo quests, so I'm always extra careful on my burglar.
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Posted: Sep 26th 2011 9:54PM TortoiseCan said

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When I first started playing this game, I thought this concept was kind of cool. Over time though I feel as though it's just out of place. Whenever I'm in a boss fight and one of these appear, it's like I'm in the middle of watching the conclusion of an action movie and someone just pauses it to go use the washroom.

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