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Reader Comments (59)

Posted: Sep 26th 2011 8:15PM DancingCow said

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Does he know that the unexciting upcoming generation of games includes Funcom's The Secret World? :P

Posted: Sep 26th 2011 8:29PM Darkmoone said

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Vets are yearning for a decent end game, something AoC didn't have.

Posted: Sep 26th 2011 8:29PM FrostPaw said

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I don't think the mmo industry is going to see any sweeping changes, its an industry of safe calls with minor improvements. The risk is so great nobody wants to spend a fortune on untested ideas wholesale.

People expect the next big thing to come out of nowhere, be everything they ever wanted unyet nobody actually has any clue what that is. Words alone to do not invent better games.

Posted: Sep 26th 2011 8:38PM Borick said

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@FrostPaw No. Mojang does.
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Posted: Sep 26th 2011 8:41PM FrostPaw said

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@Borick

I wasn't aware Mojang made an mmo.
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Posted: Sep 26th 2011 8:30PM Thorqemada said

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TSW will have some uniques compared with other mmos.
I have the feeling the april date is ambitioned and i hope the game allows to expand not only the areas, quests, etc but also the expansion of gameplaymechanics.
It will very sure not be a virtual world and not have ambitioned crafting like SWG or its economy.
That TSW will have 3 Faction warfare also sets it apart and that is still a feature from the beginning of the millennium.

Btw is there nothing wrong to deliver a focussed game and expand it after release but you must stay true to the promise and not break your spine b4 the trolls that will yell out their disapointement regardless what you do.

Posted: Sep 26th 2011 8:36PM Borick said

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Someone should advise Craig that the AAA studios don't have the option of cold-shouldering the veterans.

The upcoming generation of MMOs doesn't need the AAA studios. Perhaps their legal department can squeeze some revenue from the upcoming indies, or petition for a government handout if they're too big to fail (Or listen to the demands of the market).

Posted: Sep 26th 2011 9:08PM Graill440 said

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I like when clowns give interviews. Its like lessons learned...wut?

Until devs stop worrying about money (they never will) and stop making games that are on cruise control they will NEVER learn. Unitl SME's are hired, and no not the high profile wannabes that play a single gametype and are barely adult we will see nothing in the way of innovation or refinement. In that vein of thought would a dev even know what to do with an SME?

The people that make these games are programmers, they have expended a great dealof time and money on education but not traveled the planet for years (not talking anything under ten years here kids), not studied what the human condition is for years in all its various types, instead they take that education and a few years of playing games and no imagination (well, what they call imagination) and try to make an MMO they feel will fit...us, the results over the years speak for themselves.

Dont ever tell a gamer you cant do something, be honest, just tell them you dont want to.

A's for effort, truly. damn you guys try but you just never learn.

Posted: Sep 26th 2011 9:14PM (Unverified) said

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@Graill440

"Until devs stop worrying about money"

Until bill collectors stop worrying about devs paying for their computers, their electricity, their buildings....and until those devs stop worrying about feeding their family, housing them, medical care.....
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Posted: Sep 26th 2011 9:14PM (Unverified) said

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@Graill440

(see what I did there? bringing reality into the picture? what was that about "clowns" you said before you convinced yourself money is just a luxury and not a necessity?)
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Posted: Sep 26th 2011 9:48PM JuliusSeizure said

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@Graill440

SME? Don't use obscure acronyms that have no obvious definition in context to laypersons.
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Posted: Sep 27th 2011 7:48AM HiroProtagonist7 said

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@JuliusSeizure
Subject Matter Expert - not exactly a obscure abbrev. if you've had a corp job at all.

I agree with the money part though. The further the development resources get from the gamers, the worse the games are. Most of them aren't built with any kind of love for the game anymore, they're just built as micro-cash sucking machines.

Just like a pro-football player doesn't need billions, neither does some CEO checking off project steps and shoving crap out the door.

Greed and lack of consumer knowledge are wrecking the genera.
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Posted: Sep 27th 2011 1:14PM fallwind said

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@HiroProtagonist7

I took a 33% paycut and had to uproot my family to move across the country to make games. Don't try and tell me that we don't love what we do.
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Posted: Sep 26th 2011 9:15PM real65rcncom said

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"Vets are "yearning for the next advance in technology at a time when the industry itself is still refining the experience offered by the first generation of games," he says. "The formula for an MMO is still pretty much the same, in terms of structure, as it was a decade ago, and that frustration at a perceived lack of progress is what fuels a deal of the complaints."
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I think he's right here and the problem with a lot of companies is they keep trying to meet the "vet satisfaction" level. Games try to fit more and more of these themes/schemes in and then the game fails because it doesn't work right. then the vets go apenuts on the company because the game sucks so the next game tries even harder.. and fails. This has been the last four years or so.

It seems Bioware is rightly taking a step in defiance in ways.. not declaring innovation or that "it will change the genre the day it ships" (still laugh at RIFT with that claim) and going back to basics with non-vets in mind. They are trying to put fun and immersion in the game instead of gear grinds for the coffee achievers and this is why SWTOR will do well just like WoW (no it won't kill it).

when the vets abandon it for the next 'cutting edge' game, the casual players will still be plaing it for fun.. WoW proved that recipe can work

Posted: Sep 26th 2011 9:24PM Thorqemada said

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@real65rcncom
You mistake Veteran with Hardcore ;)
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Posted: Sep 26th 2011 10:20PM Obext said

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@Thorqemada How about Hardcore Veteran ;)
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Posted: Sep 26th 2011 10:16PM Obext said

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"The formula for an MMO is still pretty much the same, in terms of structure, as it was a decade ago, and that frustration at a perceived lack of progress is what fuels a deal of the complaints."

100% agree. I gave up on any level based MMO(which is like 90% of them). I have found much more satisfaction in skill/upgrade based progression like APB or WoT

Posted: Sep 27th 2011 12:02AM vampero said

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This what I said on his blog:

Vampero said...

I think SWTOR will be very big ! So many worlds,endless stories to tell,PvP,PvE...etc I think The Secret World will flop because many people out there will not try a new type setting in a MMO world. Best move you did was make 3 factions in game !!

Posted: Sep 27th 2011 12:55AM (Unverified) said

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morrison, id like to introduce you to GW2. GW2, morrison. he worked on an MMO that bombed.

Posted: Sep 27th 2011 2:40AM Khal said

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@Alluvian EstEndrati

I've tried Dawntide. while I am not knocking the guys making it for me personally I wouldn't call it "refined" and I didn't find it fun. Again, for me.

@Thorqemada

I have to agree with you about AoC. Totally revamping their crafting system has a better chance of driving away the existing customers than bringing in new or previous customers like me who were saying over and over before it launched that "combat, combat, combat" alone isn't enough to keep people long term.

If they had of gone really detailed with crafting from the start I;d probably still be playing. Them doing it now...well, I'm glad they are adding more to the game but I have no desire to return. There are other games coming up that I'd rather give my time and money to. It's kind of a situation where Funcom had it's chance with me personally with AoC and they chose a different path than the one I wished to walk.

I'm not mad, though. That's just business. *shrug*

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