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Reader Comments (54)

Posted: Sep 27th 2011 1:23AM BarGamer said

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I got to 30/50 with a little grinding, a little AFKing, and have very little desire to get even one more point. Considering that the HOM will continue to exist, nay, continue to UPDATE after GW2's launch means that not only is the clock not ticking, there is no clock. Then you'll see that it is not the point that bends, it is only yourself. ;)

There IS time to stop and smell the red iris flowers. There IS time to wander Pre-Searing for weeks, taking it all in, because I fully intend to hop back and forth between GW 1 and 2 and see how the land has recovered, or not. I will be one of those people who keep making references in the GW2 chat about how this location and that enemy was in GW1, better go see it yourself before they shut the servers down, how beating up Charr in GW1 was way easier than in GW2 PVP, explaining how bookah was defined in a GW1 cut-scene, showing up for the GW1 holiday events, etc. We have to keep our past alive.

Posted: Sep 27th 2011 2:56AM KrakenAZ said

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I'm one of the new blood who got in because of interest in GW2, but the hall is an afterthought for me (I haven't even bought EotN yet). I'm interested in the lore and setting more than anything else right now, and am playing through the campaigns in order so that I can get the most of it. I'll have EotN by the time I need to, and all I'm really concerned about is the ability to reserve a name or two. Besides, they've already stated you can continue to earn points in the hall after launch.

Posted: Sep 27th 2011 5:45AM Kovnic said

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I got GW1 waaay back when it forst came out. I never really got into it though as my time was being used on other MMO's (City of Heroes and then WoW). Although I didnt really "bite" when I first played GW1, I like dit enough to pick up the expansions as they launched, and played it off and on as a "Side game". At the time the HoM achievments came out, my highest character was a level 12 warrior that had not even made it to Lions Arch yet!

GW2 and the HoM stuff made me come back to GW1 with a goal. I wanted those item unlocks, and was happy to spend time getting them. I came back to the game and after a few months, am now sat at 32/50. I soloed all of the contenet, which helped me to take my time and appreciate some of the lore aspects of the game that I would have perhaps missed had I teamed with more experienced or "rushed" players that just wanted to get the stuff done.

I would Like to get 40/50 or 45/50 (I am under no illusion that 50/50 is out of my reach with the time left) - but after getting the main items unlocked, grinding out those last few bits just for GW2 titles . . . it just isnt appealing. I have played the game now, I have seen the lore, the story, etc etc I may not have as strong a link to it as some of the long time players, but even what little I have seen I think will help me appreciate GW2 more.

Perhaps if I had taken the time to find a guild, gaining the last 10 - 20 HoM points would be more appealing. It was just never on my agenda when I first started collecting, and perhaps as a result, I have not seen GW1 at its best. It was still fun :)

Posted: Sep 27th 2011 8:06AM (Unverified) said

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A lot depends on who are the friends/guild members of these new players. I recently introduced two of my friends to Guild Wars and asked them to play Nightfall when they want to play on their own but started Prophecies when I played with them. I introduce them to all the major characters(Devona, Mhenlo/Cynn, Verata necro...all the characters we are going to see again in future) and make them understand how NPC chatter and quest text moves the main story forward.

One of the friends tries to skip stuff whenever possible but the other friend seems quite interested. He was extremely disappointed with Rurik's fate - he told me that no prince or king ever came to adventure with him like Rurik did, they just gave him the quest and then rewards when the quest was finished. :-)

Posted: Sep 27th 2011 9:49AM (Unverified) said

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I'm a long time Guild Wars player. I started in the pre-release Beta event, played for a year, took another off, and then played pretty consistently until now. I have 45/50 in my HoM and I will not be pursuing those last 5 points.

The final title, Champion of the Gods, is cool and all, but the grind to get another 19 statues and a set of Obsidian Armor isn't fun for me. So I'll stick with playing for fun, instead of playing for work :).

Also, my friend, who was a fan, but never got around to BUYING his own copy, was motivated to finally get his own account because of the GW2 connection. So I'll probably be helping him get his points for a while. It'll give me a chance to re-experience all of that old, great content. And to renew my hatred of Rurik, Togo and Mhenlo.

Posted: Sep 27th 2011 9:55AM curvekiller said

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I admit that I originally only came to Guild Wars because I was so hyped for GW2 and wanted to get a headstart with the HoM.

But now, everything has changed. Guild Wars has such a unique charme, that you just can't resist it. Luckily, I'm an explorer type of guy, and I like discovering all these huge zones that are available in the game. I also love how in depth the story is in this game.
I'm happy that GW2 got me into its predecessor and I'm even happier that I got to join Veritas Invictus through that! :)
Lysdea Tukagon

Posted: Sep 27th 2011 10:18AM (Unverified) said

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Well I have to say that having never played GW but finding myself falling in love with GW2 there was definatly the attraction to picking up the original game to earn HoM pts but I was afraid that the potential of burning myself out trying to rack up pts just isn't worth it.

Posted: Sep 27th 2011 12:29PM Jeromai said

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Grinders will grind. Achievement focused players will use achievements as their goal line and yardstick. If it makes them happy, and keeps them playing, then all power to them.

The key is knowing yourself. If you're the sort to make yourself unhappy forcing yourself to chase other people's definitions of important, then for goodness sake, you're in a hole, stop digging. Take time out to enjoy what you enjoy, exploring, read the lore, seeing the sights, PvP, play minigames, whatever.

Then again, diggy diggy hole if you want to be diggy diggy holing can also be fun. The HoM is simply that, a more structured goals option for people who want some guidance, direction, and 'score' to keep track of what they've done.

The beauty of GW is in its options. Once the main storyline is played through, many things unlock - challenge missions, PvP, seasonal events, vanquishing, whatever floats your boat. Yeah, you could also get yourself run through all the above, shortcutting is also an option - the amount of temporary and long-term satisfaction from all the various options is different from player to player.

The proper use or mis-use of the HoM is inherently a player issue rather than a design one. The devs have already done a lot to level out the design. It's account-based now, not character-based. It's not 50/50 as the only desirable goal for another. It's 30/50 as the to-strive-for goal, with 50/50 for completionists. There are multiple ways to complete even - eg. a max of 7 armor sets required out of 20 possible, 40 out of 53 titles. There is no official time limit, you can work on it even after GW2 launches. Blame the individual player for concocting the imaginary time limit on their own.

It's self-imposed pressure. Why compare oneself to people who have 30 points or 50 points? There's just as many ex-Guild Wars players that haven't a single point in their HoMs but will pick up GW2 anyway. Plenty at 3 points for just account-linking, but never finished the story campaigns. Lots more at some point midway - me, I'm one of those. Have been for months and years. What's amazing is the slow but gradual progress of personal HoM build up. To me, that is what is satisfying about using the HoM, couldn't give a damn comparing my progress to others. YMMV.

There is no clock except the one you make up in your imagination.

Posted: Sep 27th 2011 5:08PM ArcherAvatar said

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The only clock that's ticking for many folks (me) is the one that is winding down to finally being able to play GW2. Any "perceived" stress associated with getting points in the HOM of GW is entirely self-fabricated nonsense.

I completely agree with the position that GW should be played for enjoyment of THAT game on it's own merits, rather than simply being "rushed through" as a means to some cosmetic ends for GW2. However, I also have absolutely zero interest in playing the first game for it's own merits.

One of the main attractions of GW2 for a lot of folks (me) is the innovative game mechanics and systems. I've played trinity-based class system MMOs for over a decade. I'm done with those. It took me awhile to understand it but, there is a big difference between "teamwork" and "co-dependency." Trinity promotes co-dependency... if you're lucky, you'll find some folks to game with who are also providing teamwork but, the only thing you're guaranteed is co-dependency.

Some of the old-paradigm, trinity-based games recognize the inherent flaws of the system and made an attempt to slap a band-aid on it. Rift lets you switch between rigid trinity roles but it still requires you to be locked into one of those roles at a time. SWTOR and the original GW give you companions/henchman as if to say, "hey, we stuck you in a rigid, trinity role but, here's a companion that conforms to a different rigid trinity role than your character, so between the two of you, you're almost a whole character, and you just have to rely on whatever quality of AI we've given it as part of the crappy bargain."

Well, thanks but, no-thanks.
I'd rather play a game that recognizes how broken Trinity is and decides that instead of applying duct tape and bubble gum to the problem, why not just get rid of the source of the issue to begin with...

And for those folks who say, "Yes, but what about all the lore? You'll miss out on experiencing all of the wonderful immersion in the story and setting if you don't play the first GW." All I have to say to that is, "WRONG."

Just today, it was stated (again) that this will not be the case no matter how much fans of the first GW would like to think it is.
http://www.bit-tech.net/gaming/2011/09/27/guild-wars-2-developer-interview/1

In that interview, none other than Colin Johanson himself states it quite clearly.
QUOTE:
"You actually don’t need to know anything about the first game to appreciate Guild Wars 2. All of the history and lore of the first game is contained within the second, and we’ve made the story so it teaches you the history of the world - you never need to have played Guild Wars to understand what’s going on. That’s very important to us – we don’t want to alienate new players."

Apparently the fans of the first GW don't share the DEVs feelings about alienating new players since topics like this one keep cropping up on various blogs and forums but that doesn't change the facts.

There are numerous sources for the lore of Tyria besides actually playing the game already... I know cuz I've used them. And the DEVs aren't foolishly shooting themselves in the foot by making ANYTHING from the first game necessary or integral to the experience of playing the second game which is good because the two games have completely different mechanics and systems and have almost nothing in common except the story and setting.

I can't wait to experience the innovative combat of GW2 in a persistent world, with balanced PvP and Tri-World Combat that allows for competition without the idiocy of ganking or griefing, and I have NO interest in experiecing the tired, old, trinity based mechanics of the first GW.

I know you folks liked the first game. I'm happy for you. But if you're trying to convince me that it's "essential" or even a tiny bit needed to be able to "appreciate" the second game then I'm not the only one you're trying to convince...

Posted: Sep 27th 2011 5:56PM Remmybax said

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I started playing GW... 4-5 years ago I guess. Was playing with a couple buds and he ran us to Lions Arch, cuz thats where stuff was happening. So I im doing quests and missions at that point... And I am LOST. There's these guys called the White Mantle, who are bosses of the Lion Guards, and these Mantle Guys are killing Villagers in the woods because of some triangle floating thing? What??

So i ended up quitting. A year later I decided to try MMO's again. Hated Wow... hated CoH... Loved Star Wars, but thats just because thats my nerd-typecast. No friends or real community there, so BACK to GW... New Character... and woah... Woah... Wtf... A storyline? That makes sense? Dude! (I am ALL about storylines).

So yeah. I spent a while playing through the FS Prophs. Then over to help out those NF and Factions folks, then... I discovered... *HAAALLLEELLUUUJAH* Eot Freaking N!

I love that cold hell.

Eventually, I discovered the HoM and played the whole damn series all over again, front cover to back jacket! Im at 35/50 points atm.

Im what youd call the anti-grind... grinder. I vanq/cart for a bit. Do a mission here or there. Farm mats to sell Consets to buy Destroyer weapons and etc... I have to go from one thing to the thing, otherwise I burn out. I had to quit GW for 2-3 months a while back, cuz those 54 zones in proph are just killer on the soul. lol.

So alot of the time i am not getting HoM points. Then, once in a while, a day comes where stuff just comes together and bamm, bamm, bamm. I'll get 3 or 5 points in quick succession just finishing some stuff off.

I love GW1. Still not sure i'll be that into 2, doesn't seem THAT story-oriented in comparison to 1. But hey... ill be prepared with a fully loaded HoM by then either way.

Posted: Sep 29th 2011 6:12PM (Unverified) said

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Just had my first birthday and just made my 30/50. But do I consider myself a grinder? Not at all. I hadn't even heard of GW2 when I downloaded the GW trial. I started watching 'The Guild" and wondered what these MMOs were really like. Being cheap I wasn't going to start playing WoW, so Guild Wars sounded fun. And it was, oh it was. I started in pre-searing with a Monk and stayed there for a long time. I went to post and battled through the Prophesies missions until I got bogged down in the jungle. Went up North for a change of pace in EotN. Got help in some PUGs when I got really stuck. Finally got hooked up with a great guild of laid back PvE players and now part of a small but great alliance. Now I have done all the areas and I am working on my titles. Am I grinding? No, not yet, because I am still learning. I only have 3 level 20 toons across 2 accounts. And I still love this game. I love the graphics and the music, Like Rubi I have absorbed a lot of the lore, and I think this will make GW2 more meaningful for me.I hear complaints about GW and how it isn't being updated much now. I get that, but fun/$ ratio with this game is off the charts. Only micro purchases I made were a few toon slots, some storage and a costume, mostly when those were on sale. And I was glad to pay the money for those because I couldn't believe I play this game every day - every day - for free.

Posted: Oct 2nd 2011 3:56AM Lumin said

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It's a somewhat pathetic situation right now, but I'm mostly ambivalent about it. The worst part to me has been the overall decline of competency when trying to pug Zaishen dailies, due to the influx of new and inexperienced players.

There was a time where people absolutely insisted on certain "meta" builds and bringing anything strange to the table meant an auto-kick. Nowadays I see so many terrible builds that make me facepalm and wonder how in the world they thought that their build was a good idea.

Don't get me wrong, I was not a fan of groups ordering my ranger to run Splinter Barrage or UA-heal/HB on my monk. (I prefer dagger/pet spam and UA-prot, respectively) However, when it comes down to it, those "meta groups" did allow for a higher margin of error. Skill synergy compensated for incompetent players, to some extent. A new player who doesn't know what he is doing is much larger detriment to the team now. Add the introduction of 7-hero teams, and the pug scene has really gone down the drain.

---

As far as HoM is concerned: meh. What people seem to forget is that HoM rewards can still be retroactively applied to a GW2 account at a later date. Of course people want to hit the ground running, but I feel that it is just an additional hype and not all that it's cracked up to be.

Not to mention that everyone and their mom will be wearing (at least) HoM Heritage armor (the first 6 points of HoM) at launch, so there won't be much rarity attached to the HoM rewards until a much later date.

I am 40/50 on one account, and 45/50 on a second account. I do not plan on getting 50/50. At this point, I'm in a general state of apathy. The value of HoM and how you decide to spend your time in GW1 is entirely up to the individual. Unless it starts directly affecting me in some way (pugging and the economy) then it really is none of my business and I'm not losing any sleep over it.

Posted: Oct 2nd 2011 5:16AM Fuzzz said

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I myself am to lazy to work on my HoM, does having 20points in HoM make me a worse player than my friend that have 48, well hero wise, definitely, as I barely play pve, other than when I want some neat skins, I like the lore of gw, always intrigued me, and the gw beyond series are really interesting. but I just don't have the patience nor the drive to grind the HoM points, I will def try to get 30 so I have all the items unlocked, but I will take my sweet time getting there x*D
and in concerns to new players grinding points, I don't mind, I mean yes the war with obsi armor, blindfold, chaos gloves and torment set, who know how to run 2sets of wiki, uw and some dedicated tank build, might seem boring in my eyes, but if that's how you roll, feel free to do so. Myself, I enjoy killing oxes in zen daijun with ele NTAOE skills, and I might hope that there will be an ox killing title available someday, I know it isn't going to happen.. and I think I got off track =_=

Posted: Oct 5th 2011 1:30PM Absconditus said

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The reason that I rather recently picked up the Guild Wars Trilogy, with EotN and the Bonus Mission pack weren't due to the Hall of Monuments. But it was very much affected by Guild Wars 2, although at the time I weren't aware of the HoM at all. I wanted it to learn about the world, get the lore memorized—in preperation for GW2. If it weren't for my interest in GW2 however, I would be blissfully unaware of the gem that I find GW to be, so I am very happy to have picked it up.

True to my reasons for picking up GW2, I went ahead and enjoyed the campaigns before I even so much as looked at the Hall of Monuments. It was first after completing the final campaign that I started working on building up my points for it, and I have to say that it haven't been all too hard with a little plan of approach so far. I ain't stressed out about it, but like the article writes, I do have an desire to attain my 50 HoM points before GW2 release. I don't really foresee that being within 2011 however, so I reckon I should have plenty of time to actually reach my goal, and still enjoy (or hate) content in the game besides that.

I actively start disliking the game not due to HoM points, but due to idiotic designs. Like pitting you into an area with a limit to 4 players (from nearest outpost), then sizing you up against a large mob consisting of 3 Titan bosses, 15 regular foes, all Lv.28, and where 3 of those are active healers and everyone can self-heal. That is just frustrating, and annoying. HoM is what keeps me in the game more than what drives me out of it. I'll take a guess that I'd rage-quit proper if I didn't have the carrot of a larger goal hanging in front of me now that the majority of the content has been "done".

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