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Reader Comments (54)

Posted: Sep 26th 2011 3:42PM dndhatcher said

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The GW2 storyline is only going to cover Prophecies and EotN. Lots of EotN is part of the HOM grind so pretty much everyone will see an Asura, a Destroyer and a Stone Dwarf. Take a break from grinding HOM points long enough to enjoy Prophecies pre-searing through the desert and you will have a pretty good background for GW2.

Posted: Sep 26th 2011 3:47PM Makovorn said

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Oh it's never too late for newcomers to Tyria! :)

I'm one of them. Granted, it took me some time to get used to some of GW1's mechanics and yes, I'm one of those drawn in by the Hall of Monuments ... but you know what - I'm very glad ArenaNet did this, because it's introduced me to this amazing game that I wouldn't have given the light of day otherwise. (I actually quite feel guilty saying that.)

It's taken me only a few weeks to get used to the game and to be drawn into it's pure awesomeness ... I'm such a fanboy now. lol I love the lore ... I spend hours on GW1's wiki reading up about stuff.

It's gone way, way beyond HoM for me. I set an initial goal (20) which is more than reasonable and easy to get to for any newcomer in a month or two (or shorter if you're really diligent). Now that I have 20, I'm just sitting back and enjoying everthing this game has to offer. I'm doing the Beyond content now on my main and I have a slew of PvP characters - I'm having a blast!

For anyone even remotely interested, I would say get GW1. If it's just the HoM stuff you're after, you can still get many super nice awards in a short space of time. Guildwars2guru has a great HoM guide and Rubi's own "The Road to 50: A guide to filling your Guild Wars Hall of Monuments" guides here on Massively are must-read material.



Posted: Sep 26th 2011 3:50PM (Unverified) said

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Luckily, Guild Wars isn't going anywhere when its successor launches. I can dabble in Guild Wars after GW2 launches and continue to accrue stuff. I started playing this summer to enjoy the story and experience. I knew of the Hall of Monuments, but I'm in no rush. And as you pointed out, if I find that filling out those points is no fun, I just won't do it. I grind for boring accomplishments in MMO's at times, but this is likely not one of them.

That said, it doesn't bother me if people are in it for the points and titles alone as long as they're not obnoxious about it.

Posted: Sep 26th 2011 3:53PM Strongmadd said

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I see there were a few comments removed from here, just sad.

Posted: Sep 26th 2011 4:01PM Tanek said

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@Strongmadd

I agree with you. I don't understand why some people don't follow the Code of Conduct. :(
http://massively.joystiq.com/codeofconduct/
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Posted: Sep 26th 2011 4:00PM Lucidus said

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I predict a Fall 2012 release.. plenty of time to HoM grind!

Posted: Sep 26th 2011 4:00PM Superjudge said

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I started playing GW early in 2006. I had barely enough time to finish the Prophecies campaign before Factions was released. As a casual player I didn't have too much time to get bored with everything before Nightfall was released. The 6 month cycle of releases for campaigns kept things interesting. However, with the longer period of time between Nightfall and EotN I did start into some of the grind. After the new content dried up and since I'm not all that into replaying the game over and over and over with new characters, grinding titles is about all there is to do.

Now my main Ranger character has like 1300+ hours on it, 8.4 million XP and 30 slots filled in the HoM. I kick around the idea of going for another title from time to time. I've got probably 3 or 4 that are fairly close but really there is no point unless those elite titles you get for 30+ in GW2 give you some extra buffs or something.

It's like an earlier poster said, the community has been grindy for quite sometime. The new players are simply doing what those who came before have already done.

Posted: Sep 27th 2011 8:24AM Nychus said

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@Superjudge

I'm half expecting beta invites based on HoM scores
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Posted: Sep 26th 2011 4:01PM Irem said

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I want HoM points, not gonna lie, but I would have picked up GW just to get story context anyway. I think that's just the way things are--without the HoM, some people were going to play around with it anyway, and some weren't. At least with the added incentive, maybe some of the ones who usually don't care much about the lore or the setting will have absorbed a bit of it anyway, and maybe enough to give a little more meaning to the references in GW2.

Posted: Sep 26th 2011 4:02PM Alph said

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Rubi, I agree with your general idea/point, however some of things you said are just as wrong as the people you criticized.

Posted: Sep 26th 2011 4:19PM Bhagpuss said

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I played GW at launch and loved it for about 6 weeks. Then I stopped and neither played nor thought about it until GW2 began generating press. I then bought all the expansions for GW (so cheap) with the intention of playing through some of the other campaigns, but I ended up just playign half of the original campaign again, getting to Lion's Arch and then... well, and then EQ2X appeared, then Rift and somehow i forgot about GW all over again.

I read something about the HoM legacy stuff but I didn't really take it in. Presumably most GW2 players won't have been playing GW recently so won't most people start without this bonus? Will it really make much of a difference?

Posted: Sep 26th 2011 4:28PM Tanek said

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@Bhagpuss

It will make no more difference than some preorder items I have seen for other games. Some nice looking weapons and armor to start off, a couple minipets, titles, etc. Nothing you can't live without, but, like preorder items, lots of people will want 'em. :)
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Posted: Sep 26th 2011 4:47PM Eamil said

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@Tanek

This is about the size of it. The HoM reward items aren't overpowered or anything, it's more along the lines of unique skins. A lot of them are popular item skins from Guild Wars 1 and others are just unique models.
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Posted: Sep 26th 2011 4:45PM Eamil said

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I'm really glad I decided to start playing a year ago. The HoM wasn't my primary motivator, but it WAS a swift kick in the rear. I'd been hearing good things about GW2 for a while, and toying with the idea of getting the first game so that I could appreciate the world of the second game more, and some understanding of it with the context provided by the first game.

To that end, I focused on enjoying my journey through the campaigns more than on acquiring new things for my Hall of Monuments. I was mindful of my HoM goals, sure, because you can get a lot done along the way as you go through the campaigns, but I didn't just rush through them for HoM points either. I focused more on the HoM grind once I ran out of story content, which has led to burnout once or twice (I'm on a short break from the grind right now actually).

I'm at 27 points right now and angling for 30. I considered going for 40 for a while but that's just too much extra work for a couple of titles, even if Flameseeker is a neat title. Assuming I'm the average example of someone taking their time with the game and stopping if they get bored with the grind, I think it might be too late for someone starting now to get everything they want before release without pushing for it really hard.

But hey, as long as you bought the game before GW2 came out, you can still earn points after GW2's release! =D

Posted: Sep 26th 2011 4:49PM VixWars said

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Been playing GW since 2006. Have loved every minute. I can say with absolute surety this MMO has been a grind since Prophecies. This is not a bad thing, mind you, since we're not killing the same mob a billion times, but it's still a grind nonetheless. I still vanquish, I still run HM missions because I still love the game and the people within it.

Posted: Sep 26th 2011 5:58PM Asterai said

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I returned to GW1 partly to get HoM points, sure, but also to fully experience the story. I'm one of those people who has strong objections to reading books - or even watching tv show episodes - out of order. I like continuity. I like knowing the backstory. And looking forward to GW2, I wanted to understand the significance of what I was going to see. I wanted to recognize the ruins I walked among, and admire the growth of new and expanding peoples.

I gave up on GW1 a couple years back because, despite much support from the devs over the years, it really was not an approachable game. The very underpinnings of the combat system made it unapproachable. There was no way for a person with medium-low gaming experience and no friends online to easily learn the combat system, and I was loathe to spend all my time wiki-ing to find out what the local metagame was instead of actually playing. After some 200 hours of play, I got stuck somewhere in the Realm of Torment, got tired of hitting 60% dp and mapping back to town, moped about it, tried to adjust my skills to fix it, failed a few more times, and quit.

So, several games later and with a lot more gaming experience, I got really excited about GW2 - to my surprise, given my poor return on the first game. I decided to give it another try, and this time I spent a lot more time wikibrowsing. It's gone a lot easier, and I finally got to find out what the heck was up with Shiro and the fortuneteller, and experience the exodus from Ascalon firsthand. I still can't get into a group to run DoA, though, even using a meta build and offering a conset - nobody wants to take a learner, apparently. Yaaaay.

Posted: Sep 26th 2011 7:17PM ZeroGee said

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GW was my first MMO. It was the MMO that got me into MMOs. It remains my favourite and, even if I dabble in several others, I always return to GW. The HoM link to GW2 spurred me into all kinds of new adventures, as I strived to create my own legacy for the new game. And that's the angle I took. I knew I'd never be able to get all 50 points, because GW was already a veteran game by the time I delved into it. I was pleasantly surprised that I'd inadvertantly obtained a good bunch of points already, and set myself the goal of winning at least 20 points (though I now have more). But it was fashioning my own legacy that drove me onwards.

These items and titles granted by GW for GW2 are supposed to be the heirlooms handed down from your hero. My GW hero is a humble Monk, born in Ascalon, that fought through every expansion, gained allies on the way to help when running solo, and kept many player groups alive from the backline. My Monk was never destined to be a God Walking Amongst Mere Mortals. She was a supporting character, the one that helped such Gods to be what they became, and will always be remembered for her part in it all.

Unlike a pre-order token, these rewards all have to be earned through gameplay. Thus, they all have meaning, one way or the other. For me, they represent my journey through the game, my character's journey. My character(s) in GW2 will be descended from my GW character, and those that followed her. Thus, my main character will be human, and if I decide to play a Charr or Azura, then those alts will benefit from gifts bestowed upon Pyre or Vekk, in the same way those GW originals were gifted with new armor and weapons. When I stumble upon a reference to the past, I'll be able to say that I was there when it happened, and I will have something to prove it.

As an aside, the irony of all this HoM stuff, is that ArenaNet always claimed that GW was never designed to feel like a grind. For sure, there's lots of stuff that you need to grind for, but you don't need to grind be someone and earn something cool for GW2. In a way, I think the cutoff point (at 30 points, for toys) is about that aspect. You can get 30 points just by playing the game without the major grind, just by being a completist. If you really want that Eternal Ale-Hound title, then yes, you're going to have to grind to get there. But you can be an Eternal Legendary Guardian simply through experiencing the game to the full.

TL;DR, if you're Closer To The Stars in GW2, you're probably a lorist. If you're a Champion Of The Gods, you probably need to get out more.

Posted: Sep 26th 2011 7:59PM (Unverified) said

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I played through each GW1 campaign multiple times and EotN once before info about the HoM was clarified. Frankly, I can't help but lay at least some of the blame on ArenaNet for changing the way I play the game. I have a perfectionist tendency that doesn't allow me to drop completionist things like HoM points without feeling terrible about it afterwards.

I would love to just pop back in whenever the Live Team does a Beyond update and further enrich myself with lore that many players of GW2 won't be able to appreciate, but every time I try, I have a voice in the back of my head telling me that I could be running a MQSC at that moment and am instead wasting my time. It's gotten to where I'm so exhausted with the game that after getting my last 8 points I may just drop it and never play again. Which is truly unfortunate, because it was my first real PC game and I remember how much I adored it from the second I saw the fire on the Prophecies log-in screen set to Jeremy Soule's spic score.

Posted: Sep 26th 2011 9:24PM Graill440 said

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I got bored of the grind and the very low population in guildwars. I pop in from time to time to grind out frags for hero upgrades but thats about it, way to much grind, and i want to beat this flute over someones pointy brunette head. Whiny stories...so not good. To bad we cant kill off some of these heroes, i want her armor.....(Evil Grin)

Posted: Sep 26th 2011 10:23PM belgeode said

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Well i am one of those who is PLEASED to tell you Rubi, that since YOU turned me on to Guild Wars, I decided to try it, then buy it for the STORY. While I did purchase EOTN in the last couple weeks, I have a whopping 3 points and really do not care to jump through the hoops to get 50 or however much the max is.

To me it simply is not nearly as important as playing the game and "living" the story. Every action I do will shape my "descendants" in Guild Wars 2, but the HoM is not really a factor for me in that regard.

Right now my favorite part is being able to group with my alts to do the quests, then switch characters (inviting the alts and the previously played character) to redo the quests. I am only sorry GW2 won't allow for that kind of gameplay. That was a stroke of genius for an altaholic like me.

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