| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (21)

Posted: Sep 25th 2011 2:40PM Keeop said

  • 2 hearts
  • Report
I only made it about 20 minutes into this game for many of the reasons described above. I may try it again once I have enough scotch on hand to see it through. I like 4x stuff, but this was something a pinch more twisted.

Posted: Sep 25th 2011 3:13PM Evilgm said

  • 2 hearts
  • Report
I tried it, built one thing that the Tutorial didn't order me to and then discovered I had completely removed my ability to complete the rest of the tutorials and gave up.

Posted: Sep 25th 2011 3:48PM amestel said

  • 2 hearts
  • Report
@Evilgm Heya Evil, if your ever interested in giving it another go, you can restart the tutorial at any point in the Options menu under Tutorial.
Reply

Posted: Sep 25th 2011 4:44PM Evilgm said

  • 2 hearts
  • Report
@amestel The issue was that if you do anything but directly follow the tutorial the game doesn't realise it, so if you build something the tutorial will ask you to build it again, which you may not have the resources or space for. It would be okay if it was a short tutorial, but it goes on for ages and after a while you want to just try stuff out for yourself.
Reply

Posted: Sep 25th 2011 3:17PM DoctorSmart said

  • 2 hearts
  • Report
I got nothing from this article beyond the fact that you must not care for 4x games like GalCiv or Sword of the Stars. There really is nothing in this article that speaks about the game itself. What sort of 4x is it? Is it pseudo turn-based? RTS? I expect information about the game from these sorts of articles.

Posted: Sep 25th 2011 3:27PM psycros said

  • 2 hearts
  • Report
@DoctorSmart : No clue how you got those ideas. The writer clearly states he enjoys managing a large virtual empire. Its also not a proper review, just a blog regarding one person's initial experience. The fact that he gave up because of the bad UI and needless complexity should've clued you in.
Reply

Posted: Sep 25th 2011 3:33PM DoctorSmart said

  • 1 heart
  • Report
@psycros Sadly, that's Beau's way. Using Massively as his personal blog, instead of reviewing/discussing games. It's a Rise and Shiny Recap, that implies to me some sort of review of the mechanics of the game, not his vision issues.
Reply

Posted: Sep 25th 2011 3:37PM Raikulxox said

  • 2 hearts
  • Report
@DoctorSmart No, a title with recap in it's name implies it is a recap of a players impressions on his playthrough. A recap =/= review.
Reply

Posted: Sep 25th 2011 3:39PM Beau Hindman said

  • 2 hearts
  • Report
@DoctorSmart You might expect certain kinds of information, but if that type of information is always important or needed is up for debate. I am bored easily by articles that simply list off a series of facts to serve as a deciding factor for a game that costs nothing to download, so I don't write like that most of the time. I'd rather tell you a story, or describe how I felt while playing it, or even concentrating on one area of the game if I'd like. After all, this is a first impression, not a review...as I've always stated.

Anyway, I couldn't post screens because I couldn't capture the game. Normally my embedded videos show off the technical stuff, but again the video was not able to capture the game's UI and most of its information. ( http://www.youtube.com/watch?v=yeyS8huh1xU ) You might new to my articles and so you can search the old ones and see how the vids work. :)

Thanks for the comments so far guys and gals!

Beau
Reply

Posted: Sep 25th 2011 3:48PM DoctorSmart said

  • 1 heart
  • Report
@Beau Hindman "I am bored easily by articles that simply list off a series of facts to serve as a deciding factor for a game" So then don't write an article? Write a blog entry on your own personal blog. Eh, don't know why I'm bothering, not like you're some kind of journalist or anything.

Ultimately, the article offered nothing beyond "I liked parts of the game" without you going into detail on why, and "I hated parts of the game" which you did give a lot of detail on. I agree, visual aesthetics are important, but gameplay is the deciding factor for a lot of people, and frankly, I gained no knowledge of the gameplay from this article.
Reply

Posted: Sep 25th 2011 3:55PM amestel said

  • 2 hearts
  • Report
@Beau Hindman Sorry you couldn't capture video of the game. Every element of the UI is a separate window (much like a desktop application like Photoshop), so that you can drag it and pin it where ever you want, including across multiple monitors. Unfortunately, this defeats some video capture software.

You'd need something that took a snapshot of your actual desktop. Sort of like the "Print Screen" button does.
Reply

Posted: Sep 25th 2011 8:35PM Loopy said

  • 2.5 hearts
  • Report
@DoctorSmart

Are you new to this site? Because if you aren't, you'd know that Massively is not exclusively an MMO review website but is also a blog for a variety of writers and gamers that like to share their experiences in certain games. I'd suggest going to a more straightforward reviewing website if that's what you're looking for. No need to insult people for "not being a real writer" just because you're on the wrong website.
Reply

Posted: Sep 25th 2011 3:22PM psycros said

  • 2 hearts
  • Report
Dear sci-developers. Please stop thinking that, in the distant future, we would have computers and interfaces that are stark white on black writing or feature horribly tiny fonts or are clunky and non-intuitive.

LOL, kind of sounds like Windows 8. And I agree 100%, the UI drove me away within ten minutes. Incomprehensible techno-clutter.

No MMO is going to be literally more complex than driving, paying bills, maintaining a blog, or selling stuff on eBay.

I can pay my bills, drive a vehicle and sell things online easier in RL than I can in EVE Online.

Posted: Sep 25th 2011 3:42PM amestel said

  • 2.5 hearts
  • Report
Thanks for taking time to look in to the game. It looks like we have work to do!

Simple but important things like fonts, colors and tutorials shouldn't stop someone from getting to the meat of the game.

We had no intention of making things complex to try to be cool. Because frankly, being 4x geeks, we aren't just that cool! So looks like we have some work to do there as well.

And as far as some of the color choices go... It's not that we though the future is "stark white on black writing or feature horribly tiny fonts or are clunky and non-intuitive". All we thought is that the beautiful version of the future, or at least the awesome professional designers it takes to get you there, are seriously expensive. But we are working on it!

Just goes to show you... never trust font choices and colors to a programmer :)

Posted: Sep 26th 2011 1:06PM (Unverified) said

  • 2 hearts
  • Report
@amestel I'll give the game a shot. Don't let them get you down :)
Reply

Posted: Sep 26th 2011 1:11PM Beau Hindman said

  • 2 hearts
  • Report
@(Unverified) for the record: I write these so that players might become curious about the games and give them a shot, so thank you. Everyone remember that my opinion is based on only a week (or 5 days or several hours) of gameplay. I have always been forward about this, it is the concept of the column. So what you experience might be totally different than what I did.

Thanks!

Beau
Reply

Posted: Sep 25th 2011 3:53PM Yog said

  • 2 hearts
  • Report
I played it for a couple weeks. Personally, while the UI was bad, I didn't have a problem with the fonts...I suppose it's just because my eyesight is exceptionally good. Also, I found the tutorial fairly informative. Granted, there were a couple areas that weren't very well explained but for the most part I found it a good tutorial in showing you exactly what you need to do in the game.

No, nothing you guys mentioned were any problems for me. The real problems was the complexity of the requirements to replay the game. They label it a 4x game but in actuality you spend the vast majority of your time wrestling with a bunch of arbitrary limits placed on your empire. Here's a list of the things you need to keep in mind when you play the game:

Power
Infrastructure
Workers
Civil workers
science workers
industrial workers
commercial workers
credits
income/maintenance
resource types
resource qualities
naval workers
prestige
lower class housing
middle class housing
upper class housing
elite housing
health care
recreation
security
efficiency
morale
colony limit
star system limit
fleet limit
army limit
commercial tonnage
military tonnage
fleet fuel
planet quality
cargo weight limit
cargo amount limit
research
prototype amount limit
invention amount limit
research queue limit
build queue limit
facility build speed
ship build speed
army build speed
extraction/refining limit
extraction speed
refining speed

You spend your whole time trying to build colonies and fleets with these limits. At first the game is fun because they start you off with just a few of these limits but the longer you play the more of these limits crop up and the more of your time you're wasting on the the boring aspects of empire building.

Posted: Sep 25th 2011 6:34PM Saker said

  • 2 hearts
  • Report
I agree with the article completely! I feel your pain! Having shared it when I tried the game myself. I really want a good 4X space empire type game. Something like old Ascendency (if you happen to remember that wonderful old game) with good MMO elements.
http://en.wikipedia.org/wiki/Ascendancy_%28video_game%29

Posted: Sep 26th 2011 10:14AM Rheem said

  • 2 hearts
  • Report
I felt like this game decided instead of providing fun activities for you to do, like a normal mmo would, simply threw rediculous requirements at you to maintain. Going from Core to tech 1 was fine. Going from tech 1 to tech 2 was not. Having to juggle supply lines between 3-4 different colonies (which is harder than it sounds because you can't set maximum cargo limits on fleets, so if you try to assign multiple resource types to transfer between two colonies eventually the colony will need more of one type or another and the fleet will fill up with the resource the colony doesn't need and there will be no room for the resource it does.), exporting goods for money, dealing with schools, and then having to maintain an empire wide income/mateniance balancing act all at the same time (which has no other benifit). Basically you're left in a labrynth of actions which you can't take a no real clear patch what you need to do to increase the limit of reduce your current spending of a resource etc and you are constantly running into dead-ends.

Two things need to occur gameplay wise for this game to be playable for me. 1. The requirements for things be loosened. A lot. I shouldn't have to micromanage every single facet of my empire all at once or be afraid that I simply won't be able to do anything because I'm stuck between not having enough of resourse x y and z to be able to produce resourse v and u so I can finish building q. It's rediculously overcomplicated and strict for no reason other than to give us something to do. Ultimately, THIS IS NOT FUN GAMEPLAY.

2. Improve fleets. Give us the same option on a fleet's cargo as there are in a colony's cargo. Also, if the ship is in system 1 and I want to drop stuff off in system 3, just have it figure out on its own that it needs to travel to that system first. This is especially annoying which you have limited command queues (something else that needs to be doubled for colonies and research both)

Posted: Sep 26th 2011 11:25AM amestel said

  • 2 hearts
  • Report
@Rheem Heya Rheem, just wanted to let you know that there are cargo limits for fleets. Just go the Fleet Display and the Cargo Limits button is at the bottom. Though its definitely our fault that you couldn't easily find it.
| 1 | 2 |

Featured Stories

Betawatch: December 13 - 19, 2014

Posted on Dec 19th 2014 8:00PM

Massively's Best of 2014 Awards: MMO of the Year

Posted on Dec 19th 2014 11:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW