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Reader Comments (30)

Posted: Sep 25th 2011 1:28PM Jorev said

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Worth waiting for. No cash shop.

Posted: Sep 27th 2011 9:37PM SnarlingWolf said

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@Jorev

Despite the fact that this game sounds like laundry detergent (I mean really, put a little effort into the title of your game) I will support it for a couple of reasons.

1)It is a subscription. At this point I think I'm simply going to support every subscription game that has no microtransactions just to send a message.

2)It uses a skill system. I still play Asheron's Call because I hate the WoW model/design.

3)I want to support more indie game makers. I am tired of the approach big companies are using.
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Posted: Sep 25th 2011 1:33PM ScottishViking said

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Definitely looks interesting. I don't know much about this.
1. Is it subscription-based?
2. Is it completely open PvP?
3. Is it a single shard or multiple servers?
4. Is it a persistent world?
The graphics are pretty sub-par, but that may be over-lookable depending on how sophisticated the sandbox is.

Posted: Sep 25th 2011 1:49PM Jorev said

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@ScottishViking
Subscription only.
Open PvP except specific area and faction based consequences.
Single shard server, no multiple geographic instances. Hooray!
Persistent.
Graphics are not cutting edge, but good enough, and design mechanics are much more important I think. It's a true sandbox.

Unlike most companies, Dawntide has had an open beta for a year now so anyone can try it. Best thing to do is check it out yourself.
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Posted: Sep 25th 2011 1:55PM ScottishViking said

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@Jorev

Thanks for replying so quickly!

Shame about the subscription...but I do understand, it's the only way to get a reliable revenue stream for a small company like these guys.

What is the Beta community like? Any indication of widespread jackassery?

Agreed that the design mechanics are more important -- in some instances. I do love Minecraft, for example, but once and a while, seeing the pretty pretty things is important, too.

Can you explain a bit about "except specific area and faction based consequences" in terms of the PvP?

Oh, and, a final question (sorry, you seem to know about the game so you're my only source of info ATM!): if you have to defend your territory/interests, can you do so when you are offline?
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Posted: Sep 25th 2011 1:41PM Bhagpuss said

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The graphics work well in game. They're very detailed up close.

I haven't logged in for a while, but I've pottered around in Dawntide quite a bit over the last couple of years and it's never been less than "quite buggy". Sometimes it's been very buggy indeed. I've never seen it anywhere near a state that would suggest it was fit to launch.

It has a great deal of potential but whether that potential will ever be realized I'm not so sure.

Posted: Sep 25th 2011 1:44PM Telkiney said

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I went to their site after reading this article cuz I had not heard of the game. Clicked on the Download client button as its in open beta and got Trojan warnings with AVG. Went to their forums to see if this is a known issue but could not find one mention of it in the technical support. Signed up to make a post and got this message

"There are some issues with our account mangement system and user authentication. Users are still able to create accounts via this link, however new accounts will not be able to login to the forums, or the other parts of the update website immediately after creation.

New accounts will be updated periodically over the next few days to allow login to the forums. Game logins should will still work."

two red flags in 5 mins... I'm going to pass on this one, a shame, I love UO and always looking for a new skill based game.

Posted: Sep 25th 2011 3:33PM DevilSei said

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@Telkiney

To be fair there is such a thing as "False Positives" when it comes to anti-viral software and the like. My parents have a paid anti-virus program on their computer, and 9 times out of 10 if you start up anything that might have to connect to the internet, it'll pop up a flag saying "this program is behaving similar to such-and-such virus, how would you like to handle it?".

Besides its Open Beta, it shouldn't be expected that everything is working as intended if they've extended it, and having to wait a day or two shouldn't be a game-killer just to post on the forums. There are other sites you can go on and ask, not just the main one.
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Posted: Sep 25th 2011 2:00PM Seffrid said

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Shame about the open PvP, that restricts it to a small niche market if there's only one server and in other respects it looks quite interesting - provided they can put the game into a readily playable condition which it doesn't sound like it is at the moment.

However, it does bear all the hallmarks of a small indie game and they have a very high failure rate including before launch which I imagine may not itself be guaranteed in this case. It has potential certainly, but the more I look into it the more I get put off by what I read.

Posted: Sep 26th 2011 8:57AM HiroProtagonist7 said

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@Seffrid
I guess in my opinion, Sandboxes shoot for realism in a virtual environment. Lack of PvP swings it back over to a tourist's themepark with really good crafting.

Have you tried FFA PvP? I've been playing Darkfall for the past two weeks. I got ganked once in that time, but then again there are lowbie quests to go kill two other players so I'm pretty sure that's what was up. I've met more friendlies than asshats for sure with the ratio being about 15:1. Within 15 miunutes of logging in for the first time someone asked for noobs in Racial and I (fearfully) responded with my location. The dude rode for like 20 minutes to get me set up with some better weapons, armor and food to get me a start.

I agree that FFA PvP games get a bad wrap, but in reality there are less asshats than you'll find on a typical thread here.
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Posted: Sep 26th 2011 10:26AM Seffrid said

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@HiroProtagonist7

Yes I have tried FFA PvP both in MUDs and MMOs and it isn't for me, indeed I have no interest in PvP at all outside of eg scenarios in WAR which I enjoyed on an occasional basis.

My point is that if a developer opts only for open PvP then he is automatically declining the potential custom of 90% of the MMO market, whereas if he offers a mix of open PvP and consensual PvP servers he makes his game altogether more appealing and commercial.
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Posted: Sep 25th 2011 2:16PM Saker said

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I wish them the best. Every time I've looked in on this game it's still been extremely buggy unfortunately.

Posted: Sep 25th 2011 2:37PM BigAndShiny said

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Why can there never be a sandbox PvE game?

Posted: Sep 25th 2011 5:48PM Saker said

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@BigAndShiny I'm with you! My experience has always been pvp-games attract the absolute worst "communities".
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Posted: Sep 25th 2011 11:59PM Nepentheia said

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@BigAndShiny

Yup yup yup!

I'd sure like to know that, too. There IS a healthy market for it, just that no developers seem to realize or acknowledge it.
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Posted: Sep 26th 2011 12:12AM Anatidae said

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@BigAndShiny I'd be ok with open PvP - just as long as there is an actual system for enforcing "justice" in the world. If you are going to harm another player, there should be a huge risk to you.

Just like in the old west. You might get jumped by bandits alone on the road. But damn if you didn't cover your tracks and then the law starts looking for you. At some point, you make a mistake and your hanging comes around.

That's how open PvP should be. When you do get caught, something serious happens enough to make all your victims feel a bit of justice.
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Posted: Sep 25th 2011 2:40PM real65rcncom said

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I hope it does well. this industry needs more sandboxes.

I do find it ironic that the name "Working as Intended" announces a delay 'to another date'. Thats just too funny to make up

And Bigandshiny; FFXI was sandbox, so is FFXIV. Vanguard could almost be considered sandbox even though they had scripted quests because the world offered so much and was so big/diverse.

Posted: Sep 25th 2011 2:58PM BigAndShiny said

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@real65rcncom
I wonder if we will ever see something like Vanguard. If that game had been given a bigger budget and wasn't managed by Brad Mcquaid, it would have been epic.
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Posted: Sep 25th 2011 4:37PM (Unverified) said

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@real65rcncom

How exactly is FF XIV a sandbox? If it is then great, but everything I've heard so far was that it follows the contemporary linear gear progression grind and does not have much in the ways of world building.
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Posted: Sep 25th 2011 6:43PM real65rcncom said

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@(Unverified)

more so in that its pretty much like FFXI in that your leveling is done in different ways:

1. quests (mostly just added.. small ones)
2. guildleves (which are kind of like quests)
3. grinding (typical to FFXI)

They only just added a dungeon or two because people actually asked for them.

Up until recent changes it was pretty much you level where you want on what you wanted but the game was very unfinished
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