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Reader Comments (87)

Posted: Sep 23rd 2011 11:23AM Resurge said

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@(Unverified) dont respond to them, just hit the report icon in the corner, Massively removes them pretty fast, and you end looking like a maniac cursing at someone who isn't there to anyone who reads the posts afterwards :)
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Posted: Sep 23rd 2011 12:02PM heerobya said

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@Ren54

The need maybe, but the desire? NO.

I play MMOs with other people even if I don't have to be grouped to progress.

You should try it sometime, makes a MMO a much better game then being forced to group with idiots or doing everything solo.

I am viewing companions like I do characters in Bioware's single player games - as part of the story and a useful tool/skill set to compliment my own.
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Posted: Sep 23rd 2011 12:10PM Resurge said

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@Ren54 what the F are you talking about?! he was responding to a spam ad from one of those chinese bots. THAT is what i was talking about. I wasn't suggesting they report you. You may be an annoying ass, but you are allowed to be an annoying ass on these forums, apparently. Get over yourself. Not sure why you feel it's your responsibility to explain to all us idiots how bad swtor is. We really don't care what you think, and if we did - well, we heard it already.

You are truly an amazing specimen, Ren. Go back to your bridge. We get it already, your message is RIFT-good, SWToR-bad. OK already.

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Posted: Sep 23rd 2011 11:53PM exe973 said

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@Resurge

Before you jump down someone's throat, perhaps you should look again. With the spammer's post gone it does indeed look as if advice was being given to report Ren's posts. It was indeed what I assumed as well. A short correction letting Ren know what happened would have been more appropriate.
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Posted: Sep 23rd 2011 9:18AM blackcat7k said

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I'm trying to understand why "disfigured" characters can't be romanced? This isn't Hollywood (not yet anyway), MMOs would seem to have a better chance of getting away with more plain or disfigured characters.

Then again, disfigurement only seems to be allowed on males, while females need to be the golden ratio or GTFO. Hopefully, future companion characters can break out of that.

I hope they have good macro commands for these companion characters, so I don't have to watch them run back and forth while they try to navigate to my position because I didn't take a prescribed path.

Posted: Sep 23rd 2011 9:45AM ElfLove said

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@blackcat7k

"Then again, disfigurement only seems to be allowed on males, while females need to be the golden ratio or GTFO. Hopefully, future companion characters can break out of that."

it's true...and this polarization is getting more extreme in and out of video games. If your a woman with a scar, or missing limb, you can kiss your romantic life good buy.

heck even if you look ever so slightly off from the golden mean...if you look unique...in and out of games it spells doom for your love life.

We like to think that in the future things will get better...but there just going to get much much worse.



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Posted: Sep 23rd 2011 9:46AM ElfLove said

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@ElfLove

*goodbye

Arrrgh we need an edit button!

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Posted: Sep 23rd 2011 9:54AM (Unverified) said

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@blackcat7k, perhaps its not clear what happened from the edit.

they changed textures to give them a more "rugged" appeal (possibly to test out new skin/texture options) during the internal testing, and the feedback was that it indeed changed the companion's relationship with the tester/player, i.e. it ruined that companion for them.

people get upset over trivial differences all the time, that's human nature.

actually choosing to 'scar' a player via a UI slider, is different to starting up a conversation one day, then logging back into the game the next day and finding they have a pretty significant facial scar for no reason.

i recall a similar story about one of the human female textures in WoW as well during one of the blizzcon developer videos, where (iirc) they forgot to move a texture seam, and it would poke through in the animations i.e. like the worgen female problems. http://img440.imageshack.us/img440/7431/wowscrnshot112610220653.jpg
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Posted: Sep 23rd 2011 10:13AM ElfLove said

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@(Unverified)

Interesting...and still the fact of the mater remains. Men can change and be unique and scarred...but women must remain perfect or they are not a desired companion.




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Posted: Sep 23rd 2011 10:13AM real65rcncom said

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@blackcat7k said:"I'm trying to understand why "disfigured" characters can't be romanced?"
--------------------------------------

Did you watch the video?

They clearly showed a scarred female companion who says "we have differences" or something to that effect.
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Posted: Sep 23rd 2011 10:26AM ElfLove said

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@real65rcncom

""@blackcat7k said:"I'm trying to understand why "disfigured" characters can't be romanced?"
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Did you watch the video?
They clearly showed a scarred female companion who says "we have differences" or something to that effect."""

Watch that not be an issue with male companions..... >_>

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Posted: Sep 23rd 2011 11:09AM Elikal said

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@blackcat7k Welcome to Brave New World II, where males are all straight and hunky and females are all slim and with uber boobs. SURPRISE!
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Posted: Sep 23rd 2011 9:26AM (Unverified) said

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I just started up Mass Effect 2 an imported a female character...

without spoiling the story too much, at a certain point I was surprised by the fact that my characters beautiful face had become horribly scarred and disfigured...

Being that it is the EA/Bioware team again I don't think the possibility for this in SWTOR is too far off.

Posted: Sep 23rd 2011 9:38AM KDolo said

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@(Unverified)

They've already stated that there will be no scarring based on Dark Side alignment, it would seem the possibility is quite far off.
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Posted: Sep 23rd 2011 9:53AM (Unverified) said

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@KDolo

Ehh I nobody mentioned dark side scarring. The first poster referred to the companion characters having scars on the face... I commented on females having scars too....

Then I watched the video again and saw a female with a scar indeed @ 3:45.
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Posted: Sep 23rd 2011 1:52PM Space Cobra said

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@(Unverified)

Actually, this is standard-Bioware-Operating-Procedure. There was a video I remember talking about "aging" or "age lines" if you go Dark Side (I think a bit before or at PAX). And their games have such features if you go "bad", like other games (Fable) and you look good if you go "light side".

So accented scarring would not surprise me.
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Posted: Sep 23rd 2011 9:45AM KDolo said

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@Ren54

Companions are pets with actual personalities, intelligence and usefulness beyond just following you around. They will be crafting for you, running gathering missions, doing a lot of things other than just being romance options. In fact, most of them won't be romance options.

They've put a lot more effort into their pets than a lot of other games as far as intelligence in combat too. They mention the pathing and ability customization which they mention in the video.

Not that any of that matters, since you're a rabid RIFT fanboy and hate that people like this game without having played it. Having actually played it myself but being bound by the NDA, all I can tell you is that I am not cancelling my preorder.

Posted: Sep 23rd 2011 9:51AM Lucidus said

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@Ren54 They're pets you can /fadetoblack with. That's all they are.

Posted: Sep 23rd 2011 9:51AM Tom in VA said

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Having liked the "companion" feature in Guild Wars (i.e., heroes), I am looking forward to this feature of SWTOR. I am hopeful that at some future point players may be able to enlist more than one companion at a time in instance-type situations.

Pets/minions/henchmen are pretty weak, dull, and/or limited in most games (LotRO, STO, DDO, etc., I'm looking at you). I am hopeful that Bioware will handle this feature well (as they do in their SP games). WoW, I have to say, had pretty effective pets for its hunter and warlock pet classes in terms of usefulness and customizability.

Posted: Sep 23rd 2011 10:11AM (Unverified) said

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@Tom in VA i like the idea of bringing 2-3 companions along and having them do their own thing in a flashpoint. especially if your companion was teamed up with your party's companion character to help out the B team.

or, they just become your ship's valet service in a flashpoint, i.e. "bring the ship around, X", "cover the exits, X", "where's my Space-Coffee, X"

i'm sure it's possible that the magic dies, and in the later game when companions don't see later harder flashpoints and you'll be switching from questing to crafting and archaeology/gathering/hunting objectives and PvP, etc. and you'll never hear from some of them again.

i.e. ME2's infamous "calibrations" comes to mind as the ultimate problem with companion storylines.

i suppose it's a way to give the game flavor, and really fleshing out their independence as characters, without hacking the whole 4-man group UI too much, i.e. sending C3p0 and r2d2 out to do their thing in a flashpoint, while you go and rescue the princess and fight the Sith/Jedi/Rakatan etc.
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