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Reader Comments (3)

Posted: Sep 23rd 2011 3:12PM nimzy said

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Oh, yeah. Time. That's how they figured out longitude, by measuring one's time differential from GMT. I only know this because I saw the "hang this up in your time machine" poster.

For me, time is 100% subjective. While the game world may have its own time (5 hour days, or what-have-you), your character is experiencing it in real time. So for me, rather than trying to explain how my character can blink and fifteen minutes have passed and he doesn't notice, I maintain relative time with whoever I'm interacting with. In-game time is essentially a jumping-off point, in other words.

Now, I have a question myself. How should one refer to a character's level and experience in-game? It's a rather awkward thing to communicate the concept to someone without referring to elaborate euphemisms like one's age or flowery hyperbole when discussing how veteran, seasoned or otherwise worldly you are.

Posted: Sep 24th 2011 5:28AM JuliusSeizure said

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Time brings up the bigger problem of distance, specifically that MMOs often give you a truncated world with just the important landmarks and a token amount of space separating them. WoW's an especially notable offender in this regard.

How do you explain sailing between contents in an instant when lore states the journey takes weeks? Three options: You don't, and avoid discussing the subject in character; you only roleplay wherever your character is supposed to be and visit other places for game purposes out of character; or you play a character with magical, instantaneous travel methods at their disposal.

There's also the issue of how blindingly fast characters' untreated wounds heal. If you want your character to get injured for roleplay, you have to just completely pretend. There's no support in game mechanics at all. That's not really a problem, but it is a little weird when you start thinking about it.

Posted: Sep 24th 2011 9:02AM (Unverified) said

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One thing that's always bothered me is how you can travel instantly from one continent to another - leaving one at high noon and arriving at the other location... also at high noon.

Apparently the sun revolves around each toon and not the virtual world.

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