| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (96)

Posted: Sep 23rd 2011 2:06PM Madallaw said

  • 2 hearts
  • Report
Bioware, please stop posting about future content, focus on present content and decide a release date.

Otherwise, cool story, bro.

Posted: Sep 23rd 2011 2:33PM (Unverified) said

  • 2 hearts
  • Report
@Madallaw

If you sunk millions into a game (any game) and the chance to make billions in returns, you would announce a release date months in advance so everyone out there could have time to prepare in some way to screw you, however small it was? I fear for the future of this planet (earth) at how thick some of you are that you cannot plainly see this.
Reply

Posted: Sep 23rd 2011 2:36PM heerobya said

  • 2 hearts
  • Report
@(Unverified)

Oh yeah we'll get maybe 3 weeks early notice between announcement and release date.

Like, oh btw game went gold and we've been printing DVD's for a few weeks.
Reply

Posted: Sep 23rd 2011 2:10PM heerobya said

  • 2 hearts
  • Report
How many times in the 6 Star Wars movies do you see the main characters flying in random directions in space chasing after asteroids to mine and having random dogfights?

NEVER.

It's all either 100% travel, massive huge epic space battles, or the main characters RUNNING from something.

Bioware's interpretation of Star Wars space content is 100% accurate according to the movies.

Posted: Sep 23rd 2011 3:14PM Lenn said

  • 2 hearts
  • Report
@heerobya I have to agree with this. Space battles play a supporting role at best. Star Wars has always been about the characters (we'll ignore Jar-Jar for the sake of argument) and their interactions.
Reply

Posted: Sep 23rd 2011 3:20PM (Unverified) said

  • 2 hearts
  • Report
@heerobya

Gotta admit you have a point there. "On the rails" space combat is true to the movies, while Eve-like space play is more like, umm, 2001 A Space Odessey.....
Reply

Posted: Sep 23rd 2011 4:42PM heerobya said

  • 2 hearts
  • Report
@(Unverified)

Agreed.

I loved the X-Wing/Tie-Fighter series etc. but I don't want to see some bastardized version of that tacked onto TOR.

Like the bastardized version they tacked onto SWG.

I want TOR to have it's own unique space content, which it does, and personally I loved Starfox too so I'm quite happy with the direction they took.

It's a system they can constantly add on to, and I'm sure they will.
Reply

Posted: Sep 23rd 2011 5:31PM (Unverified) said

  • 2 hearts
  • Report
@heerobya

I never understood people that are saying "the space part is just a minigame" bleh are people actualy forgeting because this game is based on lets say it STAR WARS, lets repeat it STAR WARS. The whole premise is based on civilazation that is space based not land locked. Its like we making a game based on urban setting that doesnt have guns.

How can the justify making the space part just "a minigame" i dont get it. Either release a fully fledge space part or dont release it at all. You know what i remember best from teh movies and teh damn books the damn space battles. A few days ago i saw thsi in youtube http://www.youtube.com/watch?v=TGMvadAFqLQ

i was still yelling with my fists on the air :)
Reply

Posted: Sep 24th 2011 12:11AM Vagrant Zero said

  • 2 hearts
  • Report
@(Unverified) I have to roll my eyes and chuckle at this pedantic argument. It has Stars in the name so it must be about space? Well shit Babylon 5 has the word Babylon in it clearly it must be about the ancient earth civilization.

Or the number 5.

So. Goddamned. Stupid. Stop talking please.
Reply

Posted: Sep 24th 2011 6:01AM (Unverified) said

  • 2 hearts
  • Report
@Vagrant Zero

ok so the name of the premise doesnt matter , the premise itself doesnt matter what the fuck maters numb nuts.

I know, we have a movie thats about a confict in space not in your damn basement.

At least bring a valid excuse, they dont have enough budget to make two games instead of one as they would need twice the staff and the money. Furthermore twich based simulators are currently a thing of the past (Incompetent players) . Now those are good excuses.

See thats how you argue you fucking moronic baby.
Reply

Posted: Oct 14th 2011 1:53AM Vagrant Zero said

  • 2 hearts
  • Report
@(Unverified) Bablyon 5. A movie about the number 5. Because some stupid frak on the internet said so.

I'd argue further with you, but honestly, you aren't worth the oxygen powering your tiny squirrel brain.
Reply

Posted: Sep 23rd 2011 3:22PM (Unverified) said

  • 2 hearts
  • Report
"Overconfidence is your weakness"........I hope not.

Posted: Sep 23rd 2011 6:24PM doublerainbow said

  • 2 hearts
  • Report
This post is translated as:

Blizzard is stupid and needs beta tests and ptr's to tell them how to make a game. They don't know how to make a game without feedback, but we at Bioware are awesome and way smarter than that!

Posted: Sep 23rd 2011 8:26PM avaloner said

  • 2 hearts
  • Report
In many ways I don't blame them for not wanting to go aver board with beta testers anyway. From what i've seen with betas its more about people getting to see the game early then actualy bug test and give feedback on things.

I know if I was making this game I would be pretty strikt on beta testers and not just have some whinny teenager in the beta screaming "this game does not have [insert inane feature here] its gona Fail hard!!!" over and over. Or judging by how much hostility there is to the game it would not surprise me if some people just went there to troll others and try to hinder the beta test.

So sad realy what the internet has become. Anyway heres hoping this does not end up as another Diakatana, A John Romero will make you his b*tch game. For those who are to young to know what that is, It was a massively hyped game that took years to make that evetualy released with huge expectations and was a painfuly advarage, not bad just advarage.

Posted: Sep 23rd 2011 10:59PM Graill440 said

  • 2 hearts
  • Report
A quote on Gama about the bugs that are found. The dev response....

"So, internally we figured out a lot of the problems early on.

But at the same time, it's good for fans to feel like they're having an impact, and sometimes they do. Sometimes they do point out information that is a little bit surprising, but nothing hugely surprising. There's been surprises on the project, but mostly they've come from us playtesting this stuff."

This is why boys and girls, good games go bad from the outset. The devs feel they can do it all, and quite frankly, they cannot. So as i have stated many times over the years and knew due to past experience, you are actually doing nothing in a beta except loading a server, this from the horses mouth in the interview. Sad they printed that, maybe this guy feels the game is good enough? *cough* Not.

They will patch and patch and patch when released, all the time stating its a work in progress.

*chuckle* Bioware may indeed be in for a suprise, and not a good one. one thing some gamers can feel good about though, you tell these dev clowns things need fixed now, not later, you have done your part, you wont get credit for warning them or telling them what they dont want to read but at least you tried.

Give the clowns the benefit of the doubt until release, then your free to tell them "i told you so". And also the prior hecklers will feel justified, laugh.

That interview was really bad for the game in my eyes, not sure about the rest of you.

Posted: Sep 24th 2011 6:24AM Lafajet said

  • 2 hearts
  • Report
@Graill440 I'd say that he has a point, but only up to a point. In game design the designer often can make educated guesses about how a player will interact with a system and how a system will interact with other systems based on prior knowledge. It's pretty easy to look at a big central game system and say "This won't work in it's current form, we have to make some changes to it so that i makes sense for the players" without having anyone playing it.

He does downplay the value of testers a bit too much though. Sometimes the designer doesn't anticipate a way the players will act when faced with some problem or decision, sometimes they make points that the designer hasn't considered and sometimes they just don't find enjoyment in how the system currently works. I would agree however that making sweeping changes to central mechanics and game systems purely based on tester feedback could be problematic because a) testers don't always agree with each other, b) testers don't always see the underlying logic for designing a system a certain way and c) testers do not always take into account how changes made to part of the game influences other parts.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW