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Reader Comments (15)

Posted: Sep 22nd 2011 9:19AM dudes said

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More nudey? Goddamn my one track mind.

Posted: Sep 22nd 2011 9:24AM Kark said

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Knowing the show its all about GW2.This week in GW2 it should be called.No thanks.

Posted: Sep 22nd 2011 9:34AM Rubi said

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@Kark Oh, not at all! Take a look at the article above and you'll see that we talked about DCUO, World of Darkness, TERA, and Secret World. I think we gave GW2 about 3 minutes.
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Posted: Sep 22nd 2011 9:34AM Carol Liddle said

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From the sounds of it, it seems like a base off the Masquerade system. Preform enough Masquerade violations and its permanent gg.

Posted: Sep 22nd 2011 9:35AM aaradun said

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F2P model is slowly dying, more and more of them are closing. Freemium is in my mind a better model and makes sure the developer are not lazy and releases a game with a pay to win cash shop with frills. Freemium at very lease makes sure they continue to release more content so that the players buy and unlocks more.

GW2 at the end of the day is a freemium game as well as you pay for all the content up front.

Posted: Sep 22nd 2011 10:10AM Vgk said

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@aaradun freemium=/=buy the box

GW2 is a B2P game not a freemium or F2P game
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Posted: Sep 22nd 2011 9:56AM Paradigm68 said

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Just to be clear FC got an M rating for Age of Conan but it turned out the M referred only to the occasional showing of nipple and did NOT refer to the mental level of the content or gameplay. It seemed to many that FC deliberately went for the M as a marketing ploy hoping to lure away players from WoW which was seen as more of a kiddie game.

So remember when it comes to MMO's no matter the rating you're still going to be playing with the same people as in other games.

Posted: Sep 22nd 2011 11:07AM blackcat7k said

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World of Darkness:

It would phenomenal if they could actually make a true RP rule set for the game. I have no idea how that would look though since I have NEVER seen an MMO that had true enforced RPing. However, I really think it’s going to be pie in the sky theory. Remember Internet math:

Anonymity + Audience = Totally Moron

Unless CCP has some way to chase away a large audience and keep it small, that Mature rating will just mean nudity and gore and little else.

Never did like perma-death after losing my high level Diablo 2 character to a hiccup on Hell Mode. From then on I avoided anything with perma-death like the plague. On a volatile thing like the internet, having anything permanent for a game seems backwards. If our internet infrastructure was as good as say our water and power then I might give it chance once again.

Guild Wars 2:

I hope GW2 is still moving along well. If all those concepts they talked about are actually true and not embellished then the game should be a welcome change to MMOs.

However, I don't know why they did this "Asura Week" instead of doing more about the gameplay systems. That seems very strange.

DCUO

Failed games DO go free to play. The gameplay presented in the game was not something that captured the audience it was marketed to. The company lost a substantial amount of subscribers instead of building more. Therefore you failed to present gameplay that kept subscribers. That is a failure. You don’t get to dress it up in a F2P dress and say: “We’re switching gears and charging you now to alleviate these gameplay systems you didn’t like for cash, but you can play for free!”

However I liked the controls in DCUO. The fact that you had to have some skill at timing your button presses to do your combos properly added a bit of fun to the gameplay.

Obviously, I despise the fact that it's going free to play. These "options" are limiting the gameplay mechanics that players have access to. Auction House slots, Bank slots, the amount of currency you can have. Those are gameplay mechanics that allow you operate in the world. To limit those for money is the start of Paying to Win. To say that these don't affect a player's ability to level, group, and navigate the world. Is naive


Hmm… They sold more on the Playstation than PC? I guess that’s not surprising since the game had a very strong console vibe. Well if that's the case, then I would be VERY surprised if there isn't a Pay to Win cash shop.

Again, F2P is a broken concept that has no buisness with gaming. Games start on a LEVEL playing field. From there the player is what determines their success or failure, not a pricing plan that gives them ingame advantages.

I would LOVE if someone came up with a Time Card instead of this F2P nonsense. I fill up my Time Card and I play whatever MMO I want. That right there is a good idea.

TERA

TERA seems like it’s shallow. It seems to have great combat, but the other gameplay systems (crafting, guilds, item enhancement) seem to be like they're going to need a few months/years of tweaking after launch.

What about this political system? That seemed ripe for abuse.

Chronoscrolls:

The developer becomes the gold seller? CCP still has botting to this day or at least I should say from the last time I played which was last year. So I'm not sure how this is going to work in relatively PvE game world like TERA. However, EVE didn’t have sellers spamming chat all day, so I guess that’s something.

Secret World

Yeah they should keep it 5 man groups and 10 man raids. I believe Secret World will have low numbers after the initial rush since the company said they're hitting people with a subscription and a cash shop at the same time.

In any event, I prefer low numbers mainly since I it’s easier to start and finish within a reasonable time.

Dark Millennium Online

Equation:

Warhammer 40k: Space Marine Team + Darksider Team + Planetside Gameplay Structure + (F2P + Cash Shop) x 0 = Millions for Games Workshop/THQ/Relic/Vigil.

Posted: Sep 22nd 2011 11:48AM KnocG said

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even outside of raiding Tera online PVP's content seems pretty lame. Having played the korean version of tera for 3 months I'm completely underwhelmed. I frequently logged in and had nothing to do. Battlegrounds are open only on the weekends. Open PVP is non existant due to no reward, strict limitations, pvp being off in majority of important areas, steep price to initiate pvp, 5 second rule etc. The PVE is limited to 5 mans but honestly, I enjoyed the action-style active blocking/dodging pve. I feel that's the best part of Tera. Raids are not needed and this coming from a hardcore WoW raider.

All in all at the current state I will not be purchasing or subbing to Tera. But with a March 2012 scheduled release date, they have time to change my mind.

Posted: Sep 22nd 2011 11:57AM KnocG said

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@KnocG Oh and as far as the BAMs go, most of them are soloable (by the melee classeS) and the toughest ones can be done with a 2-5man.

Someone asked about the Political system. It's based on Votes and Battlegrounds. Tera seemed to be designed with the political system being it's unique trump card but it doesn't seem interesting enough to be the backbone of a game like Tera.

Many of the monster skins were recycled so from level 1 to max level you will be encountering the same monsters frequently.

Botters and Gold Sellers were a huge problem and I'm not sure the Chronoscroll system is enough to combat that. It does give you the option of buying gametime with gold thus giving you another option of paying every month so I have no gripes about that.

Anyway my eyes are set on GW2 atm.
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Posted: Sep 22nd 2011 1:48PM Sean D said

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On World of Darkness:

I wish we'd stop using the term 'permadeath'. It's appropriate, but I think what advocates for permadeath are talking about is lasting consequence and there are plenty of reasonable options other than permanent death that would give players a sense of lasting consequence to defeat.

I like the idea of permanent death as a possibility, but an outside one - one that arises in situations such as when you're character is facing epic adversity (going into the dragon's cave knowing you might not come out), or when you've demonstrated repeatedly that you're a problem player (player politics have you executed as punishment), for example. Thus far CCP seems like they're handling the idea of permanent death well. No doubt their plans will go astray somewhat when the game releases as some players try to take advantage of the systems, but I really like that players will have a say when it comes to calling for in-game capital punishment.

Posted: Sep 23rd 2011 1:18AM JuliusSeizure said

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@Sean D

Don't see how it'll be exploitable.

Humans get permanently killed if they die at all, which is part of why you won't want to play one as a long-term combat character. Which is fine, because humans will probably work best as RP props.

For vampires it's based on Humanity. You start with a certain score in the trait, but can lose it from perpetrating evil acts. If it works anything like Humanity in the tabletop game, the lower it gets the fewer and more extreme the type of acts needed to lose another point. If you reach 0 Humanity you become a ravening beast, which means the Prince of the city (who can be a player) can call a Blood Hunt on you to have you destroyed.

The only possible loophole would be if someone else uses a Discipline like Dominate to force you into doing something horrible. Since Humanity is about personal choices and values, I'm fairly certain the devs won't penalise you (but might penalise the one who was controlling your actions). With that aside, you'll have no one to blame but yourself if you get killed.
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Posted: Sep 22nd 2011 6:33PM wjowski said

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Vampires only=me not giving a shit.

Posted: Sep 22nd 2011 7:50PM Space Cobra said

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On the subject of credit: I personally prefer game cards. It's a means to control my urges and it provides a nice level of security. I could set up another account, perhaps a light debit card with my own set limit as a precaution (I know a friend that did this for EBay) but I haven't yet.

I am not a parent, but I would also think it is easier to control your kid's spending habits with such cards, as opposed to whipping out a credit card and seeing your child going crazy in the game-item shop. Well, if you want your name in the paper or be interviewed on TV about the horror you found, it's one way to get a poertion of your 15 seconds of fame.

As to use in Asia:

I can't speak directly for Korea, but I know a bit of Taiwan and have heard a bit about Japan in this regard. I've been told that it is very hard to open up a checking account in these countries, and I assume that may apply to Korea. I think I have also heard this in other non-Asian countries: hard to start a checking account. It's a bit of government control, in that, you have to make so much money and prove you are worthy of having such an account with a bank (savings accounts don't seem to apply). This kinda weeds out those that can't financially support such an account. Of course, this also applies to some credit cards (banks the world over like to see you are a safe financial risk to cover themselves). It's easier to get an American Express compared to a VISA overseas, but the restrictions are about the same as here (they are harder and you have to pay off your bill monthly or close to it).

For the average citizen, especially the greater percentage of players, such credit cards are not so easy for them or their parents to get. Again, not saying it is impossible, since I know many with Credit Cards, but there are more "hoops to jump through" to get a card and many just opt out and rely on cash and storing/withdrawing money in a standard bank account/savings account. So game cards and even pre-paid debit cards are popular overseas.

Posted: Sep 24th 2011 11:24AM Esse said

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Why is it called "World of Darkness" if it's Vampire only? I don't want to troll, honest, but there's so much more to WoD than bloodsuckers...

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