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Reader Comments (6)

Posted: Sep 22nd 2011 2:24PM Ordegar said

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Good article; there is definitely some things to think about that would otherwise be easy to pass over. I know I hadn't thought of some things you mentioned.

One thing that I ran into in a guild was when our guild decided to move to another game. The game we were in was a "freemium" game (DDO), and most of us were subscribers, so we didn't really think about it when we moved to a game that was subscription only (EQ2 before they had the freemium option). What happened was that we had a couple of members who were in the "freemium" game because they could play free and couldn't afford a subscription in the new game let alone an upfront purchase. That move not only alienated one of the most active and friendly members of the guild, but some others who were friends of his.

My favorite line: "Guilds are at their best when they serve as an ambassador for the game." Very true, and one of the reasons it's so vital that new games imbue their UI with lots of guild support.

Posted: Sep 22nd 2011 2:36PM socialenemy2007 said

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What game is that in the screenshot?

Posted: Sep 22nd 2011 2:38PM (Unverified) said

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@socialenemy2007 Going by the filename, it's EQ2.
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Posted: Sep 22nd 2011 2:38PM (Unverified) said

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"Borging the herd": i think this is the most important point of the article. players can come and ago. the sad thing is that there are lots of f2p hoppers looking for the right game and many of them require a guild to enjoy the game to its fullest. getting in a guild and then saying this game is not right for me is a common occurrence. plus, the immaturity level of players is a bit higher on f2p games because there is no investment on the entry point.
"Bling in your guild": i was at one time the odd man out at one time. it sucks. i played RoM and didn't buy a mount yet. i was using the 2 hr rentals. my guild likes to zip through enemies. well, i wasn't able to. :(
there has to be some hidden code that if you like the game, you have to support it through purchases. if youre in a guild, you have to like it ... right? o and 1 month later, my RoM guild left the game. money down the drain?
"Guilds were made for this": weakest point in the article since you can do this in p2p titles.

Posted: Sep 22nd 2011 3:44PM aberent said

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I run a guild in DDO and turnover is an issue. In DDO there is an additional problem because when you remove a player from your guild you lose 10% of all the experience that player earned for the guild. Do you keep a member in your guild that has not logged in for 2 months or do you boot them and risk experience loss? It is a tough balancing act.

Posted: Sep 23rd 2011 1:06AM Fakeassname said

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issue #1: drop 'em like they hot; the second someone breaks the attendance policy (unless they are really good friends and have contacted you before hand) boot 'em and fill the void. It’s a morale issue, the difference between a small guild with only 10 active members and a large guild with 35 members (only 10 of which are actually active) is devastating.

Issue #2: immaterial; if a game’s cash shop is so intrusive that free and paying guild members can’t reasonably participate with each other, then you really shouldn’t be playing that game. Other than that there are always ways to make accommodations (paying players hanging back to help non-paying / non-paying being attentive to not being a burden on the paying)

Issue #3: this one is kind of flimsy and I’m not sure what the point is (although I’m kinda tired, so …), if you gotta bribe someone to be active your “doing it wrong”. Not “doing it wrong” would be to recruit only mid to high level members to avoid the drop outs, or simply embracing the dropouts and making a noob friendly guild that specializes in training noobs and constantly slushing out the quitters. A highly organized guild will combine the two and set up a training / Alt storage guild in addition to a main guild that member graduate to once they hit the mid to high range … I’ve even seen a few guilds go three chambered with a training/recruiting guild, a mid to high level regulars guild, and a prime guild exclusively for those who are max level and exceptionally “pro”. Paying someone (even unintentionally with power leveling a noob who has no idea how to play) to be active is simply wrong on so many levels.

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