Dark Age of Camelot is taking aim at bounties. Specifically, the development team is taking aim at the bounty points that players can now earn via quests in the game's battlegrounds. Longtime players have no doubt noticed this change, and in the latest developer diary for the game, Kai Schrober outlines the team's plans to continue improving player experience via a new set of equipment purchasable from special bounty vendors inside the battlegrounds.
The equipment available isn't meant to just be good -- it's pre-templated and should bring characters close to the apex of their abilities. The goal, obviously, is to help players feel rewarded for their participation in the game. But the diary also goes into detail about more enhancements to gameplay, including new epic events surrounding quest hubs and new teleporters to give players easy access to battlegrounds. It's a laundry list of improvements for DAoC, a clear sign that even though the past few months have been a bit quiet for the game, development hasn't abated.
Reader Comments (4)
Posted: Sep 21st 2011 11:45PM Boardwalker said
I don't really know if these changes are good or bad yet, but the fact that DAoC still has an active development team that continues to work on it is awesome.
Posted: Sep 22nd 2011 9:50AM (Unverified) said
@Boardwalker yeah its nice,always been a fav of mine.
im wondering when itll go f2p myself,they cna always do a funcom,basic game is free,expansions would req a sub.
but i guess ima be dreaming for awhile
Reply
im wondering when itll go f2p myself,they cna always do a funcom,basic game is free,expansions would req a sub.
but i guess ima be dreaming for awhile
Posted: Sep 22nd 2011 8:00AM Ehra said
All of these recent updates makes me wonder if my Friar will ever have his "gets strength as a primary stat instead of dex even though strength does nothing for him" issue taken care of :P
As for these changes specifically, I think they're the right direction. The only reason someone will play DAoC anymore is because they use to play it and want to get back into it or they never played it and heard how great the PvP is. Either way, making it easier for people to get PvP/frontiers ready is what the game needs.
As for these changes specifically, I think they're the right direction. The only reason someone will play DAoC anymore is because they use to play it and want to get back into it or they never played it and heard how great the PvP is. Either way, making it easier for people to get PvP/frontiers ready is what the game needs.







