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Reader Comments (38)

Posted: Sep 21st 2011 3:42PM Saker said

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This is the title I'm most interested in currently. Oh if only it was out NOW!

Posted: Sep 21st 2011 3:44PM heerobya said

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And how/why is this game supposed to be so innovative?

That interview made the game sound exactly like the other 8,476,783 Korean MMOs that have failed in the west.

Posted: Sep 21st 2011 3:52PM Softserve said

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@heerobya There's plenty of previews about this game on the site that I think explain that pretty well. I'm not sure that it's the next coming, but it's doing enough of note that it's worth paying attention to.
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Posted: Sep 21st 2011 3:45PM Vunak said

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Jake... just do it like Square does it with there MMO's...translate it in house and give it over to us...this westernization thing is a put off, as most western games suck anyway..

Posted: Sep 21st 2011 3:51PM Softserve said

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Awesome, thanks for posting this. Way to be proactive :)

I've only been casually keeping up on this game, but it sounds really awesome. Looking forward to it.

Posted: Sep 21st 2011 4:10PM pcgneurotic said

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The text translation probably won't happen until they get their Western publisher, who will then handle it themselves, either internally or by outsourcing it.

Posted: Sep 21st 2011 8:04PM yeppers said

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@pcgneurotic

You're probably right. My balloon deflated with this realization... we're probably not going to see this game in the west for a year or two. Probably around the same time as Warhammer 40k Online.

"We will introduce a localized version of ArcheAge to Western players in the future."

He doesn't even say "soon" yet and we all know what "soon" means in MMO terms...
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Posted: Sep 22nd 2011 12:35PM mysecretid said

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@pcgneurotic

The quality of the English localization will make or break this game for me.

I'm very interested in ArcheAge, but it's important to me as a player to be communicated to in a way which sounds plausible.

I don't expect perfection, but I expect baseline believable voice acting and text description which makes basic sense when translated into English.

How well the world interacts with the player is the key to immersion -- to feeling like one is truly a part of the game world.

I hope they can pull it off, because ArcheAge looks to be a truly fun game.
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Posted: Sep 21st 2011 4:15PM VikingGamer said

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So you get a penalty if you kill someone on your faction. Which I take to mean that there is no penalty for killing people on other factions. Which make the game simply open world PvP by faction. Which probably means PvP all the time anywhere except in towns. Which makes it Darkfall with better graphics. Oh well. sounded fun until today.

Posted: Sep 21st 2011 4:18PM Jef Reahard said

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@VikingGamer

Open world PvP is actually restricted to one of the three continents.
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Posted: Sep 21st 2011 4:34PM smartstep said

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@Jef Reahard

Not to mention that western developer may modify rules. For example Chinese version will be diffrent in some aspects than Korean (don''t know details thou) , so in western release might be like that as well by dividing game more into PvP and PvE rules that it is originally thought. Would not be first time something like that happens
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Posted: Sep 21st 2011 4:37PM Floop the Squirrel said

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@VikingGamer

As Jef said, only one continent will be FFA PVP.
PLayers will however be able to build homes and cities on all 3, as far as i read.

So basically, you could have a fancy guild town on a peaceful corner of a pve continent and not give a squirrel's furry behind about the PVP zone. (At least that's what i remember reading)
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Posted: Sep 22nd 2011 2:37AM Jade Effect said

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@Floop the Squirrel

Hooray, so pvp players get the full game while pve players get 2/3 of the game.

Shouldn't pve players get to pay 2/3 of the price then? Fair is fair, yes?
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Posted: Sep 22nd 2011 11:42AM Cendres said

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@Floop the Squirrel Okay this made me feel better about this game, having one territory full on PvP and the others not is fine with me. Because the way it's described in the article I was already crossing ArcheAge off my future mmo list.
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Posted: Sep 21st 2011 4:23PM Coolit said

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Starting to sound less and less like the sandbox I want to play. I want full pvp and almost all crafted Items. I am still going to buy it though.

Posted: Sep 21st 2011 4:27PM real65rcncom said

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Consensual PvP?

"Sorry officer.. I thought she was old enough to defend herself.."

Posted: Sep 21st 2011 4:29PM Space Cobra said

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A few confusing things in that interview. In the Item Decay question, for example, I think he meant items can be damaged through use/combat or lost while crafting (it's worded like it could be damaged or lost WHILE crafting).

Also the half-open PvP is not fully explained. He only states their is a penalty for killing people on your side (or wrecking the buildings of those in your faction) and possible jailtime, which doesn't seem that concrete; he says you *could* get it. Given that, his definition of "Half-PvP" could be, "You can only attack your enemy, not your allies: assuming half the server pop is your enemy instead of EVERYBODY is your enemy. He doesn't mention starter areas for PvE or Higher Level areas for PvE in regards to what the other faction can do to you (I am assuming this is one of those polite Asian-style responses that is short on details).

I am thinking there are probably safe areas, but I remember Lineage 1... Still would like more details on this in regards to leveling, higher levels vs. lower level players (the gank; especially faction vs, faction), safe areas, and anything else. Will people have to be on 24/7 to protect their buildings and not be able to log offline? How about lower level players? Is building in (player) towns a possible defense for stemming destruction? Any special starter areas free from such destruction for solo players?

Still seems like a "rough neighborhood" and while I am all for it, my building desires would limit themselves and wondering if I have to keep looking over my shoulder, although I understand that allure some players have in their PvP gaming.

Posted: Sep 21st 2011 4:31PM Space Cobra said

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@Space Cobra

Was typing and saw Jef's reply. I guess that answers part of my question, but still some others unanswered.
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Posted: Sep 21st 2011 4:35PM heerobya said

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@Space Cobra

LOL penalty and jail time...

Unless you spend weeks in jail for a PK or destroying own factions property, totally worthless system that will be ABUSED to high heaven.

Games with FFA PvP NEVER in the history of this great genre have made the penalties for being "the bad guy" severe enough to discourage people from doing it.

If anything, playing "the bad guy" has been EASIER in the history of MMO FFA PvP because it doesn't really take any work.
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Posted: Sep 21st 2011 4:49PM Space Cobra said

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@heerobya

Oh True. I agree. It's just one of those old, chestnuts of an idea that keeps getting mentioned; I remember it even before UO: Jail time and penalties. I don't think it will be very big either, especially with his answer here ("you *could* get it...."). If it's strong enough, people will get turned off because , "It's just a game" and they are right, but too light, and abusers don't care (Start another character or account).

I am curious to see it in practice, but I feel I already KNOW the results, like you discussed: It probably won't work too well. Maybe their should be a gold-fine, too?
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