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Posted: Sep 21st 2011 8:15PM winterborn said

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Same way most of us felt in Beta just not much desire to get "into' the game.
Sory to say this Larry but even though Rift was a let down it at least is trying to get more MMO'ness that SWTOR has in Beta at this point : (

Posted: Sep 21st 2011 8:23PM (Unverified) said

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I've come to use RIFT as a "small doses" vacation MMO, because I find the same absence of story depth and such, and I find it still good for a pretty, action-packed but otherwise bland-ish good time. I've recently re-subbed for the forthcoming chronicles of Telara and elemental attunements, but it's just (coupled with forthcoming LOTRO Isengard expansion) a placeholder till WoW 4.3, which is just a placeholder until GW2. I can't wait just shut off all subscriptions and live on Tyria :)

Posted: Sep 21st 2011 8:51PM Sean D said

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@(Unverified)

"[...] I find the same absence of story depth and such [...]"

So did I, which is interesting when you consider how much Trion has written in an effort to make the setting vibrant. When I was playing, I would ask myself, "Why don't I feel invested in this game?" I never came up with an answer and I haven't been back to the game in a while. In spite of the missing connection, I kept completing quests, taking rewards, swapping gear with higher numbers for gear with lower numbers, etc. until I reached 50 and was left with nothing to do.

I'm considering resubbing for one month to see the changes firsthand. Hopefully the game's improved. We'll see.

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Posted: Sep 21st 2011 9:24PM CalebG said

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There are story quests in each area, which are chain quests that usually offer a decent item along the way. However, as most of those quests are like your usual quests, it's quite natural to plow through those in WoW-styled quest circuit efficiency.

After all, it's ALL about efficiency! With the half-birthday celebration in effect, I was not going to waste a minute of it during my Rift gaming time! So in a blink of an eye, I went from 15 to 40. But, now, I think I have skipped about 1 1/2 areas because of that.

Which is a pity, for example, in Gloamwood (For Guardians), the story is quite long, and while perhaps it's quite simple, has a unique twist to it. I have not played a Defiant past Freemarch, but it seems that during that time, your character is still trying to gather his/her bearings. Perhaps proceed to the next area after Freemarch?

Posted: Sep 21st 2011 10:22PM real65rcncom said

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I would commend you on doing a good job representing boths sides of the story in RIFT. there has been far too much fanning going on by sites and people are misled.
Rift was spectacular at launch cause you did rifts. I mean.. rifts! evreyone did them all day, every day and never once looked at a EXP bar because we were having fun. We honestly believed (at level 10-30) that if we didn't stop these invaders, something bad would hppen so everytime we heard that "BARRRRUUUUUUMMMMM" horn, we came running out of our cities and paired up with complete strangers to do battle.

Only when we hit level 50 and saw the endless, massive, unforgiving WoW type reputation/gear grind inside of dungeons did we realize it was a Bait and Switch. Rift was no longer about rifts.. it was about Raids. That's the short and long of it.. it's a friggin raid game. Period. rifts are like an inside joke to veterans at launch who remember hundreds of people stopping invasions, so we chuckle when we see 5 people in a group getting slaughtered in Shimmersand.

This is no longer RIFT and people playing this game now will never understand what RIFt was just five short months ago.

Posted: Sep 21st 2011 11:59PM reathorn2010 said

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@real65rcncom

1. I still level primarily from RIFTS and Invasions, and so far I haven't noticed anything you have stated.

2. at 50, the following ways exist to progress

- Dungeons, Multiple Tiers Of

- RIFTS

- Solo dungeons (soon)

- Crafting

- Rep Grinding

- Raiding.

So, yes, if you count one of the ways to progress, then the game is all about raiding.
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Posted: Sep 22nd 2011 12:31AM Caerus said

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@Ren54

As much as I love Rift, you can't deny that they greatly nerfed the xp rewards from closing rifts and gutted the planarite/xp rewards from invasions. Remember when you got ~ 100 planarite per invasion force, instead of the current 14? The rewards are just too low for there to be the massive groups of roaming rift hunters ever again.
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Posted: Sep 22nd 2011 1:58AM real65rcncom said

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@Ren54 how did I know that RIFt would shift focus from rifts to dungeons? What in beta tipped that off? Were you even in beta?

Beta had hundreds of people doing rifts, no one did quests. The rifts were too fun. Everyone thought if you didnt close them and invasions out that something bad would happen but around 40 you realize all that happens is a npc will shut down for one hour then respawn after the invasion despawns.

When was the last time someone beat an invasion in rift? why is it always failed to beat them? it's because everyone is sitting in dungeons doing raids and grinding for gear. I really dont know what game you are playing where you said ppl should have expected dungeon grinding vs rifts when thats how Trion sold this game from the start. they said hardly anything about dungeons. three raids later that's all people do there.

rifts are no fun when you cannot finish an invasion because only 10 people in the zone are participating. sure you can close a few rifts but that's not fun like that. plus, how is it the best gear in RIFt comes from a dungeon? wouldn't you think the primary centerpiece of the gaem would have the best loot?
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Posted: Sep 22nd 2011 2:05AM real65rcncom said

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@reathorn2010 if you were at headstart, and you saw how many people did invasions and rifts then and then compare it to now and you say you haven't noticed any difference, you are a flat out liar.
how do you expect that hundreds did them and now only a handful and the invasions always fail to get beaten now?

this list here you made:
Dungeons, Multiple Tiers Of

- RIFTS
- Solo dungeons (soon)
- Crafting
- Rep Grinding
- Raiding

is all bullsht because solo dungeons aren't there yet so why list it? crafting a way to progress? progress what? the economy is screwed. rep grinding? didn't you pay attention? that's the complaint! raiding? same thing.. three raids where all the best stuff comes out instead of.. rifts. rifts? raid rifts are the only good thing around but it's just 20 people to do and easy as pie. nowhere near hard as a 20 man raid. raid rift shoud be the hardest thing in a game called RIFT.

this apology stuff or (blindness) is pretty sad.
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Posted: Sep 22nd 2011 4:22AM Graill440 said

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@Ren54

No all is not forgiven in WOW or Rift, you assume much, but that is simply because you are blinded by fanboiism and cant see past Rifts many faults, the same faults that permiate WOW and other MMO's. You found your niche, so you espouse the thing that is Rift.

The graphics are average, and not up to 2010 or 2011 standards, nice but average, and certainly nothing to base laudatory comments on.

The devs were warned about the many buggy quests, and the exploits, they never fixed them, but then there never was a real beta, just server load tests. With a good chunk of the initial population achieving 50 in under 24 hours and no rollback, where the devs stood was fully understood.

The Rifts were never anything special, many of told the devs they needed to move, to scale, to be alive, they were none of those things, all known to the devs. Even the op specs with buffs stacking 40 high, simply ignorant, and healing in Rift, holy sheep dip batman. I would bet some specs are still unkillable one one or even 4 on one, you know the specs Ren, you probably use one and think you are a great player. I would like to play Rift, but i do not like healing specs, and unless you heal, your not doing squat in Rift.

No, Rift is as faulty as any MMO out there in which the devs had a plan and stuck to it, thats why some of your servers went tits up a month after launch Ren, but hey thats not your concern is it? Laugh.

Rift is like a very bad fart in a small closed room, go out and get some fresh air, believe me, you wont want to go back into that room. But then again Ren, maybe you will.....
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Posted: Sep 22nd 2011 7:46AM chum said

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@real65rcncom

I think you're being a bit extreme with your statements; that doesn't happen in comment threads does it?? I'm on Shadefallen, med pop, and at least in t1 and at 50 (where I have characters) rifts are still being chased and I don't think I remember seeing an invasion fail. They've also added pvp rifts which can be a lot of fun. Yeah, there are fewer people now- no secret. Server went from full with wait to medium but there are still plenty of people playing and enjoying.
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Posted: Sep 22nd 2011 9:23AM fallwind said

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@real65rcncom
"When was the last time someone beat an invasion in rift?"

I beat 4 last night.

"why is it always failed to beat them?"

maybe your sever just sucked? I haven't seen a failure in weeks (and that one was at 3:00am in a mid lvl zone)... and that's on an RP server.

If you're not seeing people doing invasions (and I thought you quit LONG ago... where are you getting your info on the current state of invasions?) than maybe it has more to do with YOU hiding in the city and doing nothing but the dungeons you hate so much? I bounce from one zone to the next doing little else, and it freakin ROCKS!
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Posted: Sep 22nd 2011 10:20AM real65rcncom said

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@fallwind "I beat 4 last night.

"why is it always failed to beat them?"

maybe your sever just sucked? I haven't seen a failure in weeks (and that one was at 3:00am in a mid lvl zone)... and that's on an RP server."
-------------------------
ahh, the good old "my server is fine. your server just must suck" argument. thi sserved WAR very well when fans on DCrag kept saying "population problem? WAR is failing? what are you smoking? my server we do blah blah blah every night. your server/you must suck sorry"

Now look at WAR now. I'm sure those same people are still on a "good server" even though the game prob has 50k people left.

This is happening to Rift right now but fans on "their" server don't see it. when if finally happens (FTP/cash shop) it's going to hit you like a ton of bricks right between the eyes and you guys will blame Trion later.

people are just telling you what is wrong with the game (invasions are not being the most important part of Rift) and how its going to shrink even more.

fallwind, if you and Ren are going to sit here and tell the gaming world that Rift is a game that is not focused on dungeon raiding and rep grinding, you are going to lose any credibility you have when this drops. the game is too lasered on that and rifts fail because noobs can't do them. any new person subbing to rift today will not be killing world bosses in invasions. it doesnt happen but you guys dont know that because you are stuck so far in Hammerknell its not funny grinding away
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Posted: Sep 22nd 2011 11:55AM fallwind said

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@real65rcncom

TL;DR Invasions are being done frequently, across all levels, and are successful nine times out of ten. This from someone who actually PLAYS the game, not just trolls Massively and hasn't seen past the log-in in months.


Never been to hammerknell, actually, the only raid experience I have in rift is, ironically for your argument, raid rifts (which are a freakin HOOT btw if you get a bunch of really awesome guildies in vent)

YOUR argument hinges on "no one does invasions and they always fail" and I think you need to actually take another look at the game. Invasions *are* still quite popular and the only time you need to worry about failure is at very low pop times in mid lvl zones (both low and high level zones never get low enough pop that failure is an option). My server isn't one of the massive "always high or full" pop servers either, so to curtail your next comment of "only happens on highpop", this is what I've seen of every sever I've been on (and I transfered around a bit before settling down).

If you like rifts, for pete's sake go do rifts! I enjoy them, I do them often. Yes, I wont get the shiny relic BIS, but unlike you, I'm having fun! If you are not having fun getting your 5.3 dps advantage, you really need to reevaluate your priorities.
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Posted: Sep 22nd 2011 1:20PM real65rcncom said

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@fallwind your "TLDR comment" shows exactly what I was saying. fanbois of this game have their fingers stuff so far up their ears and saying "lalalala" that it's unreal.

If you think people will be joining a game called RIFT as noobs to run dungeons you're pretty deluded. there aren't enough people in the game and Trion doesn't take rifts seriously as evidenced by 50 dead servers.

all you have to do to see that is look at comments people make about RIFT and see how often the word "rift" is actually used instead of "hammerknell", "pvp", "dungeon" "gear" "grind".

that's all anyone needs to know starting out. fanbois have to realize ppl don't hate RIFT, just disappointed that Trion couldn't keep its promises to keep this game about immersion and rifts instead of gear grinds and phat loot.

just telling someone talking about rifts "they go do that, who's stopping you?" in a game that depends on it's main adverstised feature to be "MASSIVE" is childish. Anyways enjoy your dungeon earned T3 gear and your 100th run.

Thank God this part of the genre is dying out in favor of open world play in the future with games like ArcheAge and GW2. Relics like this grindy gear looty loot fiasco needs to be taken out back behind the shed, and get put out of it's misery
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Posted: Sep 22nd 2011 2:00PM fallwind said

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@real65rcncom

so, just so I'm sure that I've got the jist of your argument:

People who play rift and do like doing rifts find rifts not to be fun and never do them. Because those people (the ones playing rift but never do rifts) complain that there isn't enough to in rift outside of rifts (which they never do), that there must not be enough rift content in rift?

Is the rift content in rift perfect? no, I myself would far rather there be more rifts in rift, but to try and claim that rifts are not being closed in rift when you don't even PLAY rift (let alone do rifts in rift) is silly. You have no current knowledge on the popularity of rifts in rift, how often they are successful or even the additions to the rift system.

Your argument that rifts are not being done in rift is simply invalid. You can parse posts for "rift" all you want and it wont change the fact that there are still significant portions of the population playing rift that enjoys doing rifts and invasions as shown by the fact that many zone events result in 40+ public groups running around closing rifts.

When was the last time you actually played rift? let alone did any rifts in rift?

PS: rift :P
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Posted: Sep 22nd 2011 12:16AM reathorn2010 said

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This is going to be a long read and sort of a soapbox.

Yes, I'll get this out of the way right now, I enjoy RIFT. I also enjoyed Warcraft.

What intrigues me so much about this forum (and others, to be fair) is that RIFT is treated like the rebound girlfriend/boyfriend who you emotionally abuse because you were stomped on by your ex.

1. Currently, the Kill X amount of this and Y amount of that exist in all forms of MMO's. Warcraft does it, LOTRO does it, RIFT does it, The Old Republic WILL do it (and it states in your bio that you really want to play that), yet people complain about this with RIFT like its the worst offender of it. The truth is that you can level to 50 in the game by just doing Invasions/Rifts. You can gear out without doing a single kill X quest. How many other of these games can say that without it being a chore and a half?

2. The lore in the game is strong, but I think what RIFT suffers from is the lack of a known brand. Warcraft had of course the previous RTS games to build from. Lord of the Rings Online has this entire world that we all know and love. The Old Republic will have countless books and movies. same with Age of Conan. RIFT is completely built from the ground up and I really believe that people to some extent really want that familiarity.

3. I said this earlier today, but I feel like fans of MMO's really want RIFT to fail simply for the "You're not in Azeroth anymore" advertising campaign. The game has one of the most active developers and they are constantly introducing new features, yet the game is hailed as "doomed" by some people. At the same token, people are super excited about Knights of the Old Republic, even though it promises to be a WoW clone in space.

Is this simply a case of WoW burning out fantasy MMO Fans?

Posted: Sep 22nd 2011 1:44AM N620AA said

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@reathorn2010 I can only speak for myself, but for me it was a combination of a few things.

1. The setting, while fun, was simply not being used to capacity by its RP community. Add to this Trion's horrid handling of their RP community (I still remember the "roleplayers are like smokers" comments shortly before I quit), a general lack of love for RPers in their feature set and a focus on raiding... the RP community was small, and their RP uninspired.

2. The faction grind was obnoxious. It felt like you had to grind for days and days to see the fruits of your labor unless you quested exhaustively in Shimmersand and IPP

3. Endgame progression at 50 felt incredibly linear. Hit/Focus/Toughness cap, T1, T2, raid. That was it. This one is getting addressed with this coming patch, but in my case, it's too little too late. I moved on to greener pastures (tried a few other MMOs, settled on AoC with ventures into FFXIV).

I don't want RIFT to fail. I'd have loved to stick around. But the game's direction just didn't match my own, and what was left for me to do felt so uninspired and insipid that I just couldn't justify the time and money investment.
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Posted: Sep 22nd 2011 2:59AM avaloner said

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@reathorn2010

I agree with much of what you said. Tor will be much the same except with cutscenes and a more sci-fi setting, which may turn alot of people off including SW fans who wanted somthing differnt.

GW2 may not have as many of these types of quests but no matter what a developer comes up with it will get repetative and dull long before level cap. I think alot of people will be disapointed with GW2 leveling system once they sink their teeth into it.

Once questing to level cap was new and exciting, WOW I believe was the first MMO where you could solo quest to level cap, and people hailed it as a breath of fresh air. Now it is stale and I cant think of a single thing to replace it that wont become obnoxius or feel like a grind. I just hope things like TOR and GW2 do a better job at hiding the grind then the previus generation of MMOs.

Of @ Larry, I think you have made alot of Rift haters feel vindcated now because clearly the game must suck or be dead/dieing because a massively writer was slightly underwhelmed with it. I know this was not your intention and you never said the game sux. Other than that I enjoy hearing your opinions on game breaker so keep up the good work:)
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Posted: Sep 22nd 2011 6:33AM JuliusSeizure said

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@reathorn2010

Larry wasn't complaining about the 'kill X of Y' part in itself. He was complaining about the going back and forth between questgivers and the questing area to kill things he was inadvertently killing already in the previous quests with there being little reason to not just give him quests to KILL ALL THE THINGS!!!!* from the start.

But yeah. Rift is a very well crafted distillation of everything I've already seen. Ah well. I personally enjoyed it up until I just couldn't be bothered any more.

*Insert meme image here.
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