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Reader Comments (4)

Posted: Sep 20th 2011 9:51PM (Unverified) said

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This game looks cheap.

Posted: Sep 21st 2011 1:20AM Space Cobra said

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You know, the fact that he didn't see the player populace burdening themselves with laws and going mostly laissez-faire is encouraging to me. It also pretty much says that people (or enlightened gamers) mostly want to do their own thing but don't want to burden others or be burdened. I personally feel, some of these intrusive laws in society-at-large are passed mostly for some emotional or economic gain and most of the good laws have already been instituted (or will be, because of the new challenges of future tech and the world). I think generally people don't like to have other people's noses in their business and, remembering the Golden Rule, also reciprocate so they don't interfere with other people either. Given that he's found out political manipulation isn't too hard, it seems a few like to pass their "personal agendas" based on the emotional/financial thing I stated earlier (although also a certain amount of privilege over others also counts).

As for Dragon's Tale, I am interested what, if anything was the impetus for it. It's set in the modern world at an Asian-looking casino. Is this about testing a theory to see if including all sorts of mini-games will make an MMO popular? Is this about proliferating Bit Coins? (The FAQ link on the home website doesn't work, but I can read "About" it). I would like to read more about it and find out more. Or is it something else or a combo?

Also say, glad the graphics have improved since #1. Keep on polishing!

Posted: Sep 21st 2011 3:22PM Jeromai said

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Heh, laws don't force behavior. -Enforcement- of laws encourages behaviour in a certain direction through fear or the desire to not get caught.

If there is insufficient, non-timely enforcement (of penalties caused by non-desired behaviors), it's little wonder that many players would have abandoned laws as a useful means of changing other player's behaviours or minds.

Like in animal training, reinforcement of a desired behavior is a far more positive way to get results. Human society does this by social shunning or acceptance. Simple tribal mechanism, but effective. And very much in play in ATITD.

Another reason why politics with codified laws is not explored by much of the playerbase. Lebensraum. There's generally enough resources to go around. Fiddling around too much on that front might be suicide for the game though, a lot of ATITD players are social-achievement focused crafters rather than focused on playing a competitive socio-political metagame. The Eve Online playerbase might have a bit more fun with that kind of game though.

Posted: Oct 9th 2011 4:50PM (Unverified) said

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This article inspired me to have another look at ATITD. Tale 5 is pretty empty and littered with empty buildings with no owners, but there is a hard core of ppl still doing their thing. I actually felt more welcome than I had joining at the beginning of one Tale years ago, when the place was swamped.

There is plenty to do still, even if it is probably practice for T6.

There's a lot of comment that Teppy has lost interest in ATITD (in game and on the forum). It doesnt seem to effect events. Would be useful if that had been tackled in the interview.

One point- there is an unlimited timed intro period without having to pay. You can do that for a lot longer than 24 hours. But you are limited in your progress. Good for getting a taste of the game though.

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