Of particular note, the dressing room made it in (alt-rightclick to preview an equipment piece's appearance on you or your companion). The ability for group leaders to mark targets with symbols his party members can see just went in. We also have a couple of minor features we're putting in designed to make it easier for players to find and form groups -- features I'm more willing to talk about once we've vetted them as improvements to the game in general.The obvious implications of marked targets should excite any raid leader, and perhaps the dressing room is the first step toward the fabled appearance tab. We will all find out for sure when the game launches -- when is that, again?
SWTOR's Damion Schubert pulls some ideas off the Wall of Crazy
Sci-Fi, Game Mechanics, New Titles, News Items, Star Wars: The Old Republic
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Many of you have already heard Lead Systems Designer Damion Schubert talk about the infamous Wall of Crazy. Schubert explains it as a wall full of sticky notes, each one with an idea someone somewhere would like to see implemented into Star Wars: The Old Republic. Most of these are extra game systems that have no direct impact on the core game, such as UI tweaks or minigames. At this point in development, the ideas on the Wall of Crazy have to stay on the Wall of Crazy until after launch. However, in a recent interview with TORWars, Schubert reveals that he was able to bump the priority of a couple of ideas so that we may actually see them at release:
Reader Comments (73)
Posted: Sep 20th 2011 9:07AM chuckasucka said
OMG SO ZANY!!!!! LOOK AT THOSE MARKED TARGETS!!!
/sigh.
/sigh.
Posted: Sep 20th 2011 9:08AM fallwind said
how were these things not on the "Wall of Stuff We Still Have To DO"? Marking targets and previewing items is a requirement in modern MMOs.
I guess it would be ok not to include them if your target audience are players of 10yo games...
I guess it would be ok not to include them if your target audience are players of 10yo games...
Posted: Sep 20th 2011 9:48AM (Unverified) said
@fallwind
Wall of Crazy is stuff that they want to implement, but that won't make it before launch of the game.
Stuff like target marking and dressing room-preview has been pulled of that post-launch Wall of Crazy for the simple reason that they'll be ingame at launch, not after.
Simple as that.
Reply
Wall of Crazy is stuff that they want to implement, but that won't make it before launch of the game.
Stuff like target marking and dressing room-preview has been pulled of that post-launch Wall of Crazy for the simple reason that they'll be ingame at launch, not after.
Simple as that.
Posted: Sep 20th 2011 10:26AM fallwind said
@(Unverified) it should never have been on the wall of crazy to begin with! Kinda makes me wonder what else is/was on there... friends list? ignore feature?
If "marking" is "crazy" enough to have even made the wall for 30seconds than I'm very, very worry what is still up there
Reply
If "marking" is "crazy" enough to have even made the wall for 30seconds than I'm very, very worry what is still up there
Posted: Sep 20th 2011 11:12AM aaradun said
@fallwind Marking is only important for raids really. And nobody should be doing raid in first two weeks post deployment so who cares if it's not in at release really.
The preview option is good that it's in, but definitively not something i would call necessary for launch.
Reply
The preview option is good that it's in, but definitively not something i would call necessary for launch.
Posted: Sep 20th 2011 1:45PM (Unverified) said
@fallwind
It was called the Wall of Crazy, because of the insane forest of Post-It notes on it, with all ideas and plans, from small to large, that they intended to implement but due to time constraints and deadlines with getting ready for launch, wouldn't be able to make it before launch.
Apparently now they're able to pick up the smaller ideas from that Wall that weren't any top priority before but that they have time to implement.
Reply
It was called the Wall of Crazy, because of the insane forest of Post-It notes on it, with all ideas and plans, from small to large, that they intended to implement but due to time constraints and deadlines with getting ready for launch, wouldn't be able to make it before launch.
Apparently now they're able to pick up the smaller ideas from that Wall that weren't any top priority before but that they have time to implement.
Posted: Sep 21st 2011 10:45AM alimantando said
@aaradun
"And nobody should be doing raid in first two weeks post deployment so who cares if it's not in at release really."
So you mean we can only do group content at 40 ? That's pretty shitty to me. I thought we could jump into dungeons early on.
Reply
"And nobody should be doing raid in first two weeks post deployment so who cares if it's not in at release really."
So you mean we can only do group content at 40 ? That's pretty shitty to me. I thought we could jump into dungeons early on.
Posted: Sep 20th 2011 9:15AM gildhur said
A dressing room and marking targets are "crazy"? Really? lawl.
Posted: Sep 20th 2011 9:23AM (Unverified) said
Admittedly, I'm surprised they had the nerve to say those were on the wall of crazy as well. Maybe we're being trolled? I hope so. At the last, the markings should have been considered standard from the beginning.
Posted: Sep 20th 2011 9:28AM Leandra said
I'm a little scared if those things just went into the game now and weren't considered mandatory.
Posted: Sep 20th 2011 9:37AM (Unverified) said
MARKING TARGETS IS LAME AND SHOULD NOT BE IN THE GAME IT = EASY MODE. RAIDS SHOULD BE A CHALLENGE AND PLAYERS SHOULD HAVE TO TALK AND PLAN NOT JUST MARK TARGETS. LAME.
Posted: Sep 20th 2011 11:17AM (Unverified) said
@Lucidus
Raids in Vanilla WoW were a lot of fun. The ability to assist a target worked fine. Now, raids are so simple so every nitwit can see a skull.
Reply
Raids in Vanilla WoW were a lot of fun. The ability to assist a target worked fine. Now, raids are so simple so every nitwit can see a skull.
Posted: Sep 20th 2011 9:39AM chum said
Somebody please tell the new guy the Wall of Standard Features is down the hall.
Posted: Sep 20th 2011 9:39AM pcgneurotic said
Interesting that appearance tabs and dressing rooms are deemed standard now. I like!
Posted: Sep 20th 2011 11:14AM aaradun said
@pcgneurotic i wouldn't call dressing room standard personalty It's an un-neccesary system. In fact if you want to wear a piece of clothing for the stats then you should assume the look it goes with as well.
It's your choice if you don't like the look just don't wear it.
Reply
It's your choice if you don't like the look just don't wear it.
Posted: Sep 20th 2011 9:40AM Utakata said
I think here the "Wall of Crazy" implies a "wall full of stickies" that is crazy to look at as opposed to ideas on said wall being crazy. This is not to suggest that some ideas that are stickied are crazy...though I suspect those will least likely get implemented. Where as others that are featured in other games will be...
...take a pill folks?
...take a pill folks?
Posted: Sep 20th 2011 1:16PM SFGamer69 said
@Utakata
thought I was the only one who understood that... why is everyone so ready to go to war over every little thing that gets mentioned? Everyone wants to have a say about how a game is developed, and about what goes in, but no one is taking any of the risks except these devs (and any other devs involved in making a game) and yet the people they hope to make the games for act like untrained, rabid animals, ready to pounce at the mention of anything that they disagree with or simply don't understand...and having had very little, if any, contact with the actual game being developed. I thought it was bad in the official forums, but seems the behavior is spreading well beyond the confines of that madhouse. Oh well...
Reply
thought I was the only one who understood that... why is everyone so ready to go to war over every little thing that gets mentioned? Everyone wants to have a say about how a game is developed, and about what goes in, but no one is taking any of the risks except these devs (and any other devs involved in making a game) and yet the people they hope to make the games for act like untrained, rabid animals, ready to pounce at the mention of anything that they disagree with or simply don't understand...and having had very little, if any, contact with the actual game being developed. I thought it was bad in the official forums, but seems the behavior is spreading well beyond the confines of that madhouse. Oh well...
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