In case you haven't heard, DC Universe Online is going free-to-play sometime toward the end of October. Everyone's favorite DC Comics-flavored MMO (OK, the only DC Comics-flavored MMO) is also the star of this week's Sony Online Entertainment webcast.
Executive producer Lorin Jameson and creative director Jens Andersen will be fielding your questions about superhero-sized free-to-play and the future for digital denizens of Gotham City and Metropolis. The webcast happens on SOE's Stickam channel; you can also catch it via the Stickam tab on SOE's Facebook page.
What time, you ask? Set your alarms for 7:00 p.m. EDT, and check out this handy timezone conversion link if you're unsure how that equates to your local time.
Reader Comments (34)
Posted: Sep 20th 2011 3:25PM dudes said
"Can I have my lifetime sub fee back?" *joke*
Posted: Sep 20th 2011 3:59PM madcartoonist said
@dudes
heh, well the good news is if they are having a tier system were people can still pay a subscription for more access, your lifetime will just qualify you for that and you should experience no change.
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heh, well the good news is if they are having a tier system were people can still pay a subscription for more access, your lifetime will just qualify you for that and you should experience no change.
Posted: Sep 23rd 2011 8:05PM kalipou134 said
F2P MMOs usually make more cash tan P2P simply because most people are obsessed enough with their epen to abuse the cash shop over and over and over.
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Posted: Sep 23rd 2011 8:06PM kalipou134 said
So basically, it's gonna cost more to remain competitive on DCUO after the F2P conversion.
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Posted: Sep 20th 2011 3:27PM Verus said
So now we can soon pick from 3 mediocre free to play super hero type games. Woot!
Posted: Sep 20th 2011 3:34PM Phone Guy said
Wasn't DCUO originally slated to be F2P during development and changed to a paid sub later?
Posted: Sep 20th 2011 5:09PM Valkenr said
@Phone Guy
Yes it was, up until the 2nd release date after SOE pulled the plug and continued development for another few months.
When playing the game it is obviously F2P, because the level of content is about half of your average single player game. 15 hours to max level, then the same 8 missions over and over, but you could only do a few once a week, so great if you only have 5-7 hours a week, but boring, and instantly a waste of money if you like to play 3-5 hours a day.
I'll go back to DCUO if the "free" content covers everything through 30, 3 raids for each mentor, and all the current armor sets in the game. The only thing i don't want free is hard light.
I would still be playing DCUO if it was F2P or only cost me the old Runescape fee 5$/mo.
It will be interesting to see how they handle F2P because the biggest purchases XP and $$ boosts, are useless in DCUO, and Mission arcs need to advance the character higher which takes the game out of F2P and into the market of Pay to Advance, you cant survive on fanboy money forever.
Then again, you can only do so much when you fire 200 people because you games are so sub-par, you can't pay the rent.
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Yes it was, up until the 2nd release date after SOE pulled the plug and continued development for another few months.
When playing the game it is obviously F2P, because the level of content is about half of your average single player game. 15 hours to max level, then the same 8 missions over and over, but you could only do a few once a week, so great if you only have 5-7 hours a week, but boring, and instantly a waste of money if you like to play 3-5 hours a day.
I'll go back to DCUO if the "free" content covers everything through 30, 3 raids for each mentor, and all the current armor sets in the game. The only thing i don't want free is hard light.
I would still be playing DCUO if it was F2P or only cost me the old Runescape fee 5$/mo.
It will be interesting to see how they handle F2P because the biggest purchases XP and $$ boosts, are useless in DCUO, and Mission arcs need to advance the character higher which takes the game out of F2P and into the market of Pay to Advance, you cant survive on fanboy money forever.
Then again, you can only do so much when you fire 200 people because you games are so sub-par, you can't pay the rent.
Posted: Sep 20th 2011 3:56PM Lateris said
I think its a good move. But if the store is over priced players will ignore it.
Posted: Sep 20th 2011 4:02PM madcartoonist said
Ultimately I just wish the PS3 and PC version were connected. I kind of want to start being a ps3 player (especially since it sounds like they have more players) but I am already invested (lifetime) in the PC version.
Posted: Sep 20th 2011 4:13PM Yellowdancer said
@madcartoonist
I doubt it will ever happen. The PS3 and PC don't even get billed from the same company...no way they can get past the legal hurdles to play on the same server.
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I doubt it will ever happen. The PS3 and PC don't even get billed from the same company...no way they can get past the legal hurdles to play on the same server.
Posted: Sep 20th 2011 4:43PM SFGamer69 said
This is soooo funny. Truth is, read the faq abouyt the 3 supposed tiers, and you will see that the way they have laid it out, you really cant play the game unless you sub. Most people will fall into the premium category...which limits your in game cash to 2,000 bucks. The cost of Soda colas(healing pots) alone are about 1,800 per 12... tack on repairs and it's just laughable. and they plan to charge you real money in order to purchase a token to allow you access to any stored cash... riiiiight.
This is restrictive enough that anything less than a sub is not worth it. Tells me they already know that any future content just wont cut it on it's own, thus the plans to nickel and dime any subers into the ground. Half baked idea... last ditch effort to save a game that's been in decline since release...
This is restrictive enough that anything less than a sub is not worth it. Tells me they already know that any future content just wont cut it on it's own, thus the plans to nickel and dime any subers into the ground. Half baked idea... last ditch effort to save a game that's been in decline since release...
Posted: Sep 20th 2011 8:33PM Furdinand said
@SFGamer69 two things:
1. You don't have to buy sodas and repair at the same time. Get one or the other as you start to reach your cap and you will be fine. There is a vendor for both at the beginning of every group instance.
2. This is why I don't like the "Free-ites", because free is never free enough for them. For the kingly sum of _nothing_ you can make any character, get any piece of gear, fight in any arena, and see every instance that someone who played through update 4 could. If you really needed more than that without paying anything, you are beyond "checking out the game" and well into leeching house guest.
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1. You don't have to buy sodas and repair at the same time. Get one or the other as you start to reach your cap and you will be fine. There is a vendor for both at the beginning of every group instance.
2. This is why I don't like the "Free-ites", because free is never free enough for them. For the kingly sum of _nothing_ you can make any character, get any piece of gear, fight in any arena, and see every instance that someone who played through update 4 could. If you really needed more than that without paying anything, you are beyond "checking out the game" and well into leeching house guest.
Posted: Sep 20th 2011 10:00PM Protoavis said
@Furdinand
That's cool but half the problem is lack of players, an MMO without players isn't fun, when an MMO isn't fun subs drop off and people are less inclined to do microtransactions. At the same time making the free level of play too restrictive tends to prevent player numbers increasing and staying increased and doesn't really encourage people to get attached enough to want to fork over $$$....I mean look at Allods and how it was prohibitively restrictive and had to be reviewed since no one was sticking around, guarantee the same will happen and the anti-soe vibe probably make it sooner than later.
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That's cool but half the problem is lack of players, an MMO without players isn't fun, when an MMO isn't fun subs drop off and people are less inclined to do microtransactions. At the same time making the free level of play too restrictive tends to prevent player numbers increasing and staying increased and doesn't really encourage people to get attached enough to want to fork over $$$....I mean look at Allods and how it was prohibitively restrictive and had to be reviewed since no one was sticking around, guarantee the same will happen and the anti-soe vibe probably make it sooner than later.
Posted: Sep 20th 2011 10:13PM Furdinand said
@Protoavis DCUO doesn't lack players. I can log on any night an heal any instance I decide I want to do that night and I am doing it on the server that has a third of the population of the US PS3 server. Going free to play in the way that they are is a huge gift SOE is giving to the gaming community. Anyone who gets to the point where the restrictions as outlined are to onerous to continue needs to put some skin in the game. If you've played a toon to a full set of Tier 3 armor you should know whether of not DCUO is something you want to pay for. The advantage of having a player simply being in the game only goes so far, at some point people have to pay.
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Posted: Sep 21st 2011 9:55AM Furdinand said
@Protoavis It can be both generosity and greed. With the change coming so soon, the plan must have been started before they knew what the results of the Megaservers and DLC would be. They could be doing it because because they want to increase their playerbase no matter how high it currently is.
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