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Reader Comments (9)

Posted: Sep 20th 2011 6:16PM Graill440 said

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What about security?, or miss something in the article, great by the way.

Posted: Sep 20th 2011 6:50PM Halldorr said

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I really like where HTML5 is headed, I think you're going to see a lot more indy things start up now as well. It's not without it's compatibility issues or quirks (the audio tag for one) but it's well on it's way and has fantastic browser support so far.

Posted: Sep 20th 2011 9:49PM (Unverified) said

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The game looks hard. Really hard. I can't pronounce the game or spell it.

Posted: Sep 20th 2011 11:15PM (Unverified) said

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@(Unverified)

Going with the "i" before two L's doesn't help.. but just think of it as "illy"...

Illy takes a bit of time to get into, but the welcoming and friendly community are more than willing to help you get started. The biggest problem you'll have as a new player is expanding your warehouse fast enough to hold all the incoming welcoming gifts..

The Dev's (as seen above) have set a tone in Illy that the community has picked up on. They are on Global Chat daily and are very much part of what makes Illy special.

If you have any interest in this type of game, give it a shot, play through the tutorial, and say hello to the crowd on Chat. On global you will find a group of gamers playing a game they love and wanting to do whatever they can to share that experience. Illy is about welcoming new players, teaching them the depth of the systems, not farming the new guy.

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Posted: Sep 20th 2011 10:45PM LauraChristine said

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ill-le-re-add :)

Posted: Sep 21st 2011 12:10AM donweel said

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Exiting times, htlm5 should open up a new highway for independent game developers. I like that a whole new community seems to be springing up around html5 sharing code and toolsets, and also free to play games for the rest of us. Cross platform development is a big plus for everyone. Being able to play your latest favourite game on you pc, tablet or phone is a big win.

Posted: Sep 21st 2011 11:38AM (Unverified) said

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Does anyone know if this browser game comes with the standard pay to win cash shop that every other stragedy browser game unfortunately has? so far every browser game ive tried I got turned off by the cash shop

Posted: Sep 21st 2011 1:30PM Beau Hindman said

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@(Unverified) How the "cash shop" of Illyriad works is that it sells speed boosts to building. So, you can take a building that might take 6 hours to be built and do it instantly. To learn skills (which is where power comes from) you have to take real time to it, with no option to speed it up.

Here's my latest Livestream of the game: http://www.youtube.com/watch?v=_6ECSXNPijY

Thanks!

Beau
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Posted: Sep 21st 2011 2:07PM (Unverified) said

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@Beau Hindman

Thxs Beau, im trying the game out now. I am looking at the cash shop page at things you can purchase, and it looks like you can buy more than speed boosts to buildings.
I also see - + 20% to all the various resource production rates
and + 10% to attack strength to each of all the individual various units and diplomatic units
I suppose these are only "minor" buffs (I cant judge yet how good they are) and not directly buying power and they have a week duration.
Compared to other games pay to win cash shops, this one doesnt look too bad...so far.
Plus the cost of buying in game currency is low and the cost of items in the cash shop also cheap.
Ill keep testing the game out and see how it goes
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