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Reader Comments (97)

Posted: Sep 19th 2011 12:08PM Dick Socrates said

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Free? My interest level suddenly jumped from 'No Interest' to 'Mild Curiosity'. I'll at least check it out, but from what I saw of it via reviews and 'normal' people playing on Youtube it didn't look all that exciting.

Posted: Sep 19th 2011 12:12PM real65rcncom said

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Lifetime subs are looking real good now. Finally paying off for people that did it.

This IP will get a ton of people playing it on the PS3 alone and we know PS3 people spend money. I could see parents not having a problem with spending $10-30 here/there just to keep their kids quiet in the living room beating up the Joker.

Posted: Sep 19th 2011 12:17PM uberman3000 said

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Wow I will be able to get my super hero MMO fix now with every one of them now f2p. I can't wait to make my anti-Superman.

Posted: Sep 19th 2011 12:23PM rockman0 said

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Sweet. Another game for me to try out.

Posted: Sep 19th 2011 12:28PM Boardwalker said

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I'm in and soon as I can download it for free.

Posted: Sep 19th 2011 12:45PM smartstep said

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Well bad game going F2P? Guess it is good for SOE to squezee few extra bucks out of it.

Was not interested when it was P2P , I am still not interested when it is F2P :/

Posted: Sep 19th 2011 12:52PM Germaximus said

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Blizzards gotta be feeling pretty great about themselves. lol

Every other game has gone F2P.

Posted: Sep 19th 2011 1:14PM Utakata said

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@Germaximus

RIFT, EVE, Aion, both Final Fantasies, Warhammer are other examples of MMO's who have not gone F2P. Out of titles that have: LoTRO, DDO, Fallen Earth, CO, STO, AoC, CoH and now DCUO have not gone fully F2P, but have adapted a hybrid model instead. Make sure you have your facts straight before making such an obnoxious claim.
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Posted: Sep 19th 2011 3:13PM real65rcncom said

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@Germaximus

I think RIFT is going to be FTP by next summer. It's losing subs hand over fist.
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Posted: Sep 19th 2011 5:06PM Utakata said

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@real65rcncom

Evidence please, Mr. Drive By Troll.
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Posted: Sep 20th 2011 10:10AM (Unverified) said

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@Germaximus

WoW's population is sinking faster than a stone at the moment. Its at a 3 year low, and if you check the faction history at www.warcraftrealms.com, you'll see activity is approaching 500 concurrent users @ peak average. That's lower than LOTRO and Rift realm averages.

Given the numbers avaialble at MMOdata.net, its pretty clear that the MMO market plateaued sometime in late 2009 at 22 million users worldwide. Every MMO that launches has to fight for market share...the market isn't expanding. This makes it especially hard for new launch titles.

F2P is most likely the future; it reduces the barrier to entry and helps keep populations active. My guess is that GW2 will put the final nail in the coffin of subscription based accounts, depending upon how well SW:TOR is received.

WoW made tons of money for a long time, but it is not the measure of success for future MMOs. I doubt WoW launched today would get WoW #s. THey have an entrenched audience with long history, the game quality is not substantially different than that of Rift or LOTRO or Eve at this point in its lifecycle.
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Posted: Sep 20th 2011 12:09PM Germaximus said

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@(Unverified) Sure but that doesnt change the fact that they should be excited about their success with WoW.
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Posted: Sep 22nd 2011 10:07AM Vgk said

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@Germaximus then why put the "but" in there he basically just said WoW holding up well enough it doesn't need to really on something like F2P to keep it going
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Posted: Sep 19th 2011 1:05PM blackcat7k said

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"John Smedley: Oh sure. F2P games very often have microtransactions built into them. I don't like the term cash shop."

What you "like" is besides the point Mr. Smedley. Please call a spade a spade, and tell people like it is.

With the limitation of:

Inventory Slots
Auction Slots
Bank Slots
In game Currency

The game is not Free 2 Play it is Pay to Win. I'm waiting to see what "powers" will be added to store to further solidify this classification. Experience Boosters per chance? You don't like the gameplay's progression rules, player? No worries. You can skip it for cash. This is perfect for this type of "game" though. It's like I'm living on Bizzaro World when I hear people say the words "game" while talking about a "paid advantage" associated with them.

Posted: Sep 19th 2011 1:39PM hami83 said

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@blackcat7k Pay to win would imply that you can purchase things like the best gear and stats.

Getting XP boosters, and DLC content, is in no way pay to win, just paying for new content and convenience.

The only MMO I can think of that has some form of pay to win is Lord of the Rings, since you can buy items that increase your stats, giving you a clear advantage gameplay wise.

Having more inventory slots is not game breaking.

Obviously we don't know enough about what is going to be in the shop, so you may be right, I may be right, or we're both right in some form.

We'll find out soon enough.
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Posted: Sep 20th 2011 12:43PM blackcat7k said

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@hami83

Hmmm... I keep hearing these terms:

"Convenience"

Or phrases like this:

"Getting XP boosters, and DLC content, is in no way pay to win, just paying for new content and convenience."

What does this "convenience" mean. You skip the grind in the game, because you do not want to be bothered with the gameplay conventions that are in the game.

The speed that you are allowed to level in the game is a gameplay mechanic. Or I would hope so since the developer determined the speed that the player should level at.

Basically you're paying the developer to remove gameplay from the game for cash because you find it limiting. That sounds like paying to win:

Look at me! I'm playing Football. I don't want to run the next 50 yards to get to the touchdown:

"Excuse me! Referee! (Game Developer) I'll give you 10$ right now if I can only go 30 yards and make the touchdown. I don't like to grind out these yards, play after play."

Sorry any advantage for the sake of this "convenience" undermines what makes a game to game. If the gameplay standard can be moved around for cash only then it is by definition Pay to Win.

It's shocking to see MMOs devolve into this. Heck even regular console gaming is rife with this. You are not playing the game by yourself, these are Massively MULTIPLAYER games. It affects those around you when you skip the standard gameplay and then want engage in grouping.

Is it a massive problem? Depends on the game., but it shouldn't be there at all. Finding ways to conquer the grind, and limitations in a game to be productive in the game's arena is what makes a game a game.

Developers need to admit that their gameplay systems are NOT something the players enjoy instead of trying to extract money from them to alleviate the grind. You’re paying the developer to remove something that shouldn’t have been there in the first place.
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Posted: Sep 23rd 2011 11:07PM psycros said

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@blackcat7k : /applause
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Posted: Sep 19th 2011 1:40PM Malagarr said

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As someone with an LTS to DCUO who plays both regular subscription based games as well as F2P games, I am very happy to see SOE making this move.

Posted: Sep 19th 2011 3:18PM real65rcncom said

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@Malagarr

yeah i think it benefits lifetime members the most.

Quarterly content free plus you get access to everything, all wardrobes too. im guessing soe will sell wardrobes that full subs can acquire through collections.

But for lifetimes, hearing your game is converting to FTP is like a new lease on gaming because people love to spend money in cash shops, but the lifers won't have to spend one dime every again.

not bad for 200 bucks. i think dcuo has an advantage over every other mmo too right now. A lot of Ps3 players who balked now will run out and get the game. even if they spend just $10 bucks a month buying crap, that keeps the game flowing. other mmos really can't touch that wide of an audience as DCUO is more than likely going to be easy for parents to let their kids play on
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Posted: Sep 19th 2011 1:50PM Rocket Raccoon said

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I might have to give the game a try now.

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