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Reader Comments (26)

Posted: Sep 19th 2011 3:12PM (Unverified) said

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and apparently they will be re-doing the cyno graphics as well,hopefully its reminiscent of the old "ride the lightning" cyno

Posted: Sep 19th 2011 7:04PM Lateris said

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@(Unverified) This is good news. Now I hope they will listen in regards to their micro transactions store. I want to get back to being in love with CCP. I miss her and will not return until this over priced issue is fixed. And to be honest why dont they just do away with it for player crafted vanity items? We need marriage counselling :)

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Posted: Sep 19th 2011 3:12PM Eamil said

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"The original UI functionality is scheduled to be retained. Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between Captainā€˜s Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa."

This sounds perfect and I'm glad to hear them listening to their community on this one.

Posted: Sep 19th 2011 3:22PM (Unverified) said

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Wish a Eve replacement game would come out. I'm sorry, but I wanted to love this game, but it ponders to a select taste. The sandbox does not work, it's boring, so parts of the game have to much depth, and others don't have enough. The skill learning system is by far the worst element of this game, it doesn't allow players to play at their own pace, and it's a mindless time table.

Posted: Sep 19th 2011 3:30PM Khai mann said

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@(Unverified)

Maybe one of the reasons EVE is still going strong after 8 years is because of those very things you listed above. And the sandbox does work, quite well in fact.

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Posted: Sep 19th 2011 3:30PM OmegaTwig said

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@(Unverified) "The skill learning system is by far the worst element of this game, it doesn't allow players to play at their own pace, and it's a mindless time table."

But EvE is not about learning skills and grinding levels like it is in WoW or other such mmo's... Yes skills are important but they are really just more of a re-requisite for things, and dont really have much effect on the total overall game (Eg: A shit fit ship is still a shit fit ship even if you max ALL your skills).

Also with regards to the sandbox being boring. No it isn't, it's a sandbox. What I assume you want is the illusion of a sandbox with lots of fun things to do inside of it (Eg: a mindless "funbox"). If you can't find fun in EvE then you're not looking or trying hard enough. Try scamming someone or blowing the shit out of them when they least expect it...
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Posted: Sep 19th 2011 3:30PM heerobya said

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@(Unverified)
I couldn't agree more.

I've tried, more then once, to get into this game... find things I love every time and find things I absolutely hate.

The skill progression system is really one of the biggest flaws. As is the entire sovereignty system and the Null Sec / Low Sec / High Sec divide.

Unfortunately, those two are pretty much the biggest systems in the game... oops.
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Posted: Sep 19th 2011 3:31PM OmegaTwig said

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@OmegaTwig Pre-req not Re-Req... they need an edit feature...
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Posted: Sep 19th 2011 3:43PM Laurs said

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@(Unverified)

Reading what you said got me thinking about something i heard Ricky Gervais say in one of his podcasts a while back: "it's an aquired taste, and the best things are an aquired taste". I think this is the best way you can describe EVE. Sadly, i'm one of the people that simply couldn't aquire said taste, and i really hate that. The fact that you don't see things the same way means you probably shouldn't try to play games like this, ever (no offense).
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Posted: Sep 19th 2011 4:07PM Calfis said

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@heerobya

You see skills as a progression, there is your first problem. A sandbox game is not a linear game.

Whats wrong with the sov system? Thousands of people take part in it in large groups, seems like the whole point to me. Most of the complaints come from people who want to soloplay or play as a small party. Its an MMO why shouldn't the biggest most organized groups reign?

If you get dropped into a large cage with 50,000 people and you want to go it alone then that's really a personal issue isn't it?
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Posted: Sep 19th 2011 4:10PM (Unverified) said

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@Khai mann

Eve is not going strong, it's been lossing subs for the last three patches, that data was found here on Massively.
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Posted: Sep 19th 2011 4:11PM Boardwalker said

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@heerobya

I pretty much disagree, strongly, with everything in your post, and in the Unverified post. The very things you dislike are some of the very things that are good about EVE. To each his own, I guess, but I hope that neither you nor Unverified are given any power to make gameplay decisions for EVE, ever.

Now it's time to head over to the EVE forums to see what the "I-want-ship-spinning-back" trolls are complaining about now. Because, instead of leaving the game, they most certainly will quickly find something else to complain about.
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Posted: Sep 19th 2011 4:29PM (Unverified) said

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@Boardwalker

Only to a select few that still play. New players come and go way to fast, the game is not user friendly. The arguement long time Eve players make is like saying the Titantic os a great ship still. The game could be great, having subs in the millions instead of a few thousand.
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Posted: Sep 19th 2011 4:45PM DeadlyAccurate said

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@(Unverified) "The skill learning system is by far the worst element of this game, it doesn't allow players to play at their own pace, and it's a mindless time table."

I don't understand this. The game separates out skills from playing the game. You can (and should) be training skills 24 hours a day, seven days a week. So regardless of how much or how little you play, you'll always be training up. That allows you to focus on the rest of the game without being tied to "grinding levels."
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Posted: Sep 19th 2011 4:50PM Calfis said

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@(Unverified)

Because all games should be themepark games

Number One, make it so...
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Posted: Sep 19th 2011 5:13PM Boardwalker said

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@(Unverified)

"Only to a select few that still play.". I logged in the other day with 46K other people. That's more than a "few".
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Posted: Sep 19th 2011 7:04PM Raikulxox said

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@(Unverified) New players come and go because EVE doesn't try to cater to everyone (ala WoW), it knows it's niche and sticks with it. Despite it losing some subs from Incarna, all it'll take is a good expansion (this ship spinning is only the first step, they're adding a new font which players have been wanting for years and all the null-sec revamps coming) to win most of those players back. You can't say it's doing bad, it's got an average of 35k players online at once, and that's after the bad rep they got.
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Posted: Sep 19th 2011 3:32PM Khai mann said

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If they managed to do that, I'm sure many vets would come back. That would actually be the best part of the whole Incarna expansion :)

Posted: Sep 19th 2011 4:24PM (Unverified) said

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so rumor is there is another "big" announcement coming tomorrow as well,and did anyone else notice the new font?
if they announce ship trails or the ability to completely shut off CQ and have old ui back i will resub all 4 of my accounts.

Posted: Sep 19th 2011 5:39PM herculesmrb said

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@(Unverified)

New font was confirmed a bit after the dev blog, I think in the forum somewhere.
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