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Reader Comments (40)

Posted: Sep 19th 2011 10:37AM pcgneurotic said

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It was interesting and cool to read about the 'behind the scenes' stuff there - how the designers monkey with the programmers, how they used invisible bunnies and so on. Does anyone have any links to other such interviews or articles where they talk more about the nuts and bolts of WoW?

Posted: Sep 19th 2011 12:12PM Utakata said

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@pcgneurotic

You might want to try to rifle through here:

http://www.mmo-champion.com/content/
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Posted: Sep 19th 2011 10:38AM Celestian said

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Why can't they just do an appearance tab/slot instead of this convoluted "transmogrification" method. Have to re-do it every time you get a new piece of gear? This reminds me of their overly messed up group finder that took them 4+ years to sort out.

Posted: Sep 19th 2011 10:49AM JuliusSeizure said

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INB4 'Y DIS ON MASSIVLY ARGHLEBLARGHLEDARGLE!'

Some neat stuff, but nothing at all like what I'd need to play it again.

Posted: Sep 19th 2011 10:57AM Deadalon said

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Blizzard needs to start some real work for WOW again. They seem to be waking up and realising that letting interns take care off the game while experienced designers are put on new projects simply does not work. Not to mention that those other projects seem to be payed for by the sub money from WOW instead of those money going straight into WOW improvements.

WOW is getting dated. But it still has the exact strenght it had at launch. The real issue is that BLizzard themselfs treat the game as dated... instead of showing full respect to the 11 million ppl that are paying sub for the game per month.

BLizzard have been proven very lazy over the past 2-3 years when it comes to WOW. It is showing in lack of real innovative work and features that improve the overall game. Hopefully they will go back to the TBC design method of having 2 full teams working on the game (meaning a total new team will be added in next months) and then focus of improving the gaming quality and the difficulty curve with the new systems they are adding. That failed in Cata. They created TBC versions of dungeons and difficulty levels between Normal and Heroic - but totally forgot the new system of LFG and alot of ppl simply quit because of that.

Posted: Sep 19th 2011 11:00AM Deadalon said

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WOW needs to put much more emphasis on 5 man dungeons. As a sub game - we should see 1 new dungeon per month beeing added - dungeons that get harder over the lenght of the expansion and give better rewards overall from the older ones. Throwing in many dungeons at the same time really isn't that great for players in terms of learning curves on the fights.

It would be much more fun to have one decent challenging dungeon per month to learn and work on. Thats what subs should be about.

Posted: Sep 19th 2011 11:37AM (Unverified) said

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long and arduous? the only thing long and arduous is the wait for Blizzard to add content these days. personally i find it boring to go over and over the same content every day of every week for month after month after month.

Trion on the other hand... Rift may not be as full featured or polished yet, but at least there's something new going on every few weeks, not to mention all the stock dynamic content. for all of Blizzard's mass, you'd think they could maintain some consistent inertia towards new content.

Posted: Sep 19th 2011 11:39AM Pingles said

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I sure wish other MMOs would do a Quest engine as powerful as WoW's. I was blown away by the Quest experience in Cataclysm.

Getting shrunk, bombing runs, piloting vehicles, mind-controliing mobs and especially the Elite Boss solo fights where they would give you tools/buddies to fight them.

Real clever stuff.

Posted: Sep 19th 2011 11:47AM aurickle said

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@Pingles
I agree. At this point I think it's the one area in which WoW truly shines. No other developer has put as much effort into disguising the "kill 10 rats" and FedEx fundamentals of quests like Blizzard has been doing. Other developers need to learn from that.

The only other company that really seems to be doing anything in this regard is ArenaNet -- and they're pretty much just throwing quests out completely. Only time will tell which is the better direction, but I definitely feel that the old quest models that most other games use has passed its time.
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Posted: Sep 19th 2011 12:27PM Utakata said

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@Pingles

I like their quest system far better pre-Cataclysm. Paticualry zones of TBC and Wrath....but also some of Vanilla. I understand they needed to update their zones...but to make them so ridiculously compartmentalized now, leading players by the nose without devaiting from the path they snore...I mean set before you...I have less survivability sitting at home watching a movie. Just saying.
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Posted: Sep 19th 2011 12:29PM Utakata said

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@Utakata

*deviating...
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Posted: Sep 19th 2011 1:58PM MMOaddict said

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@Utakata

If Vanguard had WoW's quest system, holy crap I would never leave it. Or EQ2 for that matter. Sadly they don't but they do show what WoW is missing. DEPTH.
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Posted: Sep 19th 2011 7:35PM JuliusSeizure said

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@Utakata

Pretty sure he's talking about the novel mechanics and effective storytelling, not the linear flow. ;)
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Posted: Sep 19th 2011 11:44AM (Unverified) said

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long and arduous? the only thing long and arduous is the wait for Blizzard to add content these days. personally i find it boring to go over and over the same content every day of every week for month after month after month.

Trion on the other hand... Rift may not be as full featured or polished yet, but at least there's something new going on every few weeks, not to mention all the stock dynamic content. for all of Blizzard's mass, you'd think they could maintain some consistent inertia towards new content.

Posted: Sep 19th 2011 12:38PM (Unverified) said

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@(Unverified)

The more you post this, the more true it might become
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Posted: Sep 20th 2011 2:38AM pcgneurotic said

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Brilliant, thanks for the tip! :)
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Posted: Sep 19th 2011 12:22PM Triskelion said

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Tom Chilton ruined WoW. Worst decision Blizzard ever made was giving this guy the ability to alter the game in any way.

Posted: Sep 19th 2011 12:41PM Utakata said

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@Triskelion

I have noted a few times in massivley the decline of WoW quality and decision making since this guy took over. And pointed out that is was the dev who brought us Arenas and tried to balance the entire game around it originally, which was a huge sourse of frustration for us in PvE in otherwise a stella TBC. The invisible damage taxes on Mages, that left them as mere water coolers for raiding guilds was one fine example of this. And it seems through the fait of the Peter Principle, Tom was given reigns and the game has suffered immensly for it.
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Posted: Sep 19th 2011 2:12PM Triskelion said

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@Utakata And Ghostcrawler is also another idiot, he is a self-made celebrity. His nerf-buff-nerf-nerf-nerf mentality every month just wore me down. Look at the Hunters ability - Aimed Shot, look at how many times that ability has changed? 10x? Its ridiculous to still be making these kinds of changes 7 years in. And then when he does nerf a class, a class that people spent years perfecting, and learning and re-learning, he actually jokes about it? What a fuckstick, remember the "Nerf them to the ground!", and then he laughed. He has no clue the amount of time people invest in the game, and to be so flippant is proof that he is not in touch with the player base, but only interested in fulfilling his desire for fame.

And yes, Tom was the one responsible for Arena and Resilience. He didn't care that less then 1-3% of the player base wanted it, his ego forced it down the throats of the players. The guy is fun cryptonite.

These two asshats are two of the biggest reasons that WoW has suffered.
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Posted: Sep 19th 2011 5:35PM Utakata said

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@Triskelion

I've been somewhat reluctant to blame Greg "Ghostcrawler" Street...since as a developer he's sort of been a hit and a miss. Not spectacular, but niether that great. (Though at one time he was a great communicator...until Blizz deciced to wall off access to devs to the community in Cataclysm.) I think the problem is the people who he is now accountable too...including Tom, are not likely the best guides. Thus GC's class balancing acts has become much more erroneous of late. For example, note recent plan to charity buff melee classes in the next raid teir cause they couldn't be bothered to balance melee with range classes. A disingenuous bandaid decison that they would of never of made 2 years ago. I'm pretty sure Greg had his hand in that as well as Tom...

...in short though, I am uncomfortable making GC the fall guy for other dev's mistakes because he is currently the most recognizable and famous out of the bunch. But I can't help admit that he maybe complicit in all of this as well.
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