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Reader Comments (53)

Posted: Sep 18th 2011 6:04PM aaradun said

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No ti's not too early, it's a failure point and final. IE: an expansion full of stuff nobody wanted.

Posted: Sep 18th 2011 8:11PM Sean D said

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@aaradun

I'll agree if you mean to say that Icarna seems a little dull and offers little to the gameplay of EvE, but it's overly dramatic to say that Incarna is "[...] an expansion full of stuff nobody wanted." EvE players have been asking for the ability to leave their ships and walk around in stations for years. Incarna is just a small piece in a greater plan. I really doubt that it means the final end of the MMO.
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Posted: Sep 18th 2011 8:27PM GaaaaaH said

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@Sean D
How happy do you think that players who wanted to walk around stations were when all that they received was a single room?
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Posted: Sep 18th 2011 9:15PM Sean D said

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@GaaaaaH

Many players are greatly unsatisfied with Incarna, myself included. As I said, it's pretty dull and doesn't offer much to EvE's gameplay. However, declaring that Incarna brought 'nothing' that 'any' EvE player wanted, and that it will cause the game to fail, is gross exaggeration. Aaradun may want the game to fail because he feels betrayed by CCP. I'm not arguing that he shouldn't feel betrayed (I feel similarly), just that his language is unrealistic.
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Posted: Sep 18th 2011 9:22PM foofad said

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@GaaaaaH I didn't mind too much. I enjoy my space barbie.
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Posted: Sep 18th 2011 6:27PM smg77 said

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The fact that all I see is a door when I dock is proof that it's not too early to judge Incarna a massive failure.

Posted: Sep 18th 2011 6:42PM (Unverified) said

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I wonder if anyone takes into consideration the cost to employ 124 full-time developers. (It's going to be more than $7 million/year) That's a substantial investment.

Posted: Sep 18th 2011 8:21PM tooright said

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@(Unverified) And I wonder if anyone at CCP considers the cost of 124 developers working for years on a door.

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Posted: Sep 19th 2011 2:23PM Calfis said

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@tooright

Because obviously all they have been working on for the past few years is a door, just like all you do at your day job is drink coffee and stare at a door. So why should you get paid? :P
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Posted: Sep 18th 2011 6:55PM Vyris said

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I think EVE has potential to become something more than what it is right now. But Incarna was such a small step in that direction that most people won't notice it until things like Dust 514 start getting cranked out and the planetside and universe start getting melded together into a larger, more diverse battlefield.
It's hard to see potential in something we see as useless. I've even turned off my walk-in captain quarters for now just so I can load everything faster and pop in and out of the station with more ease. But I can see myself turning that feature back on when there's more utility in its existence.
I can see why people would think Incarna is a failure. It really didn't add anything terribly new. In fact, it should probably have not been given as much hype as it was, just so people wouldn't have taken it to be as big of a step. The majority of the disappointment derives from people expecting too much. I knew pretty much what I was going to get, so I wasn't let down.

Posted: Sep 18th 2011 7:13PM Baby Choo Choo said

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@Vyris

Couldn't have said it better myself, though I like to keep my CQ on so I can admire the work I did with my toon if nothing else lol

I would just like to piggy back off your statement and say, just as it's too early to judge Incarna, it's WAY too early to judge Dust 514. People want to write it off, but it could be the second coming of fps games for all we know. I, personally, don't believe that will be the case of course, but there's just as much validity in that previous statement as saying the game is going to fail.

But I digress. I very much like the potential Incarna has and will choose to be optimistic until I'm given a reason to do otherwise though I can completely understand if others choose differently.
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Posted: Sep 19th 2011 8:16AM Vyris said

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@Baby Choo Choo

I heartily agree, it's definitely too early to condemn Dust 514. It, combined with EVE could become an entirely new monster in the MMO race. If they combine things on the massive scale that I'm thinking of in my over-imaginative brain, then we have a lot to look forward to.
Even if Dust 514 is a failure and ends up going supernova just for a short time from the hype and then burning out, I think it would still give me a good amount of enjoyment for however much I'd be paying for it. While it lasts. Games don't really have to be permanent, but it's nice if I get to enjoy them a bit before there's nothing left.

I'll maintain my optimism as well. Games are about the only thing I happen to ever be optimistic about. Kind of sad, but, they let me down much less than other stuff does. :P
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Posted: Sep 18th 2011 7:09PM dudes said

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They could easily make Incarna a completely separate PC game, when you go to your ship then a traditional EVE online client would be opened and Incarna client would close, this would save on the PC's CPU since Incarna and the EVE client running together requires a top range PC spec to run smoothly with high requirements and will slow a low spec PC right down fps-wise and generates a ton of heat for the internal fan(s) and heatsink(s) to cope with...

Posted: Sep 18th 2011 7:11PM Juicer said

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I think the original idea of walking in stations was met with open arms because people believed it would be an open area for people to enter. Not this 1 room space barbie crap. The fact that they devoted so many resources to a purely aesthetic feature of EVE that contributed so little to the actual playing of the game just goes to show how they have lost touch with their player base.

Did they forget that this is a subscription game? The only thing keeping people paying is if there is new content to enjoy. Cant say i blame people for being upset about wanting something new to do and getting to play space barbie with themselves.

Posted: Sep 21st 2011 5:45PM (Unverified) said

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@Juicer

You didn't even read the article, did you? Just wanted to mouth off at CCP? Hmm?
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Posted: Sep 18th 2011 7:46PM (Unverified) said

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too early to judge Incarna, yes.

but not too early to judge CCP.

Posted: Sep 18th 2011 8:27PM (Unverified) said

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It's too early to judge. Just think of what amazing things they can charge for in the future.

Posted: Sep 18th 2011 8:28PM pcgneurotic said

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I think it's crazy that a game's playerbase is *counting* the number of devs working on their own favourite feature, and then giving the company shit because there are 'too many' working on other things. Those whiners now, will have to look back in a year or two, when they're flying, running around stations, landing on planets and taking inter-galactic dumps in their hyper-cosmic cans, and eat some gigantic, tasty, Humble Pie. Yes.

Posted: Sep 18th 2011 9:25PM (Unverified) said

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@pcgneurotic

Had to laugh when you said we'll be running around on planets in a year or two. (If you mean in Dust, sorry, I won't be, I'm PC platform only.)

Whatever dream Incarna was to start with, tis now nothing more than an alpha test for the grafics engin that CCP will deploy in World of Darkness. Judge it for what it is - a test bed for new software that has next to nothing to do with EVE.
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Posted: Sep 18th 2011 8:31PM (Unverified) said

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I had to quit because it was way too depressing. I felt like I was in a prison cell. Just my feeling on the game. I couldn't take the little room and the door was even worse. FWIW, I'll probably pick it up again to try it out when they open the door.

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