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Reader Comments (13)

Posted: Sep 17th 2011 2:42PM Azules said

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Pretty true to my experiences, I joined a few years ago, back when cap was 75. I don't play anymore, but yes, I can attest the entire game is an uphill battle for new players. It is likely the most difficult game to start at present.

But if you're invested, You'll get there, you'll come away with awesome memories and experiences. You'll have to fight bloody hard for every inch, but I still feel it was worth it.

Posted: Sep 17th 2011 4:54PM Macabre 13 said

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How appropriate that the classes are called "Jobs"...

I tried it several years ago... didn't last a few days. Swiftly uninstalled and never looked back. That's hardly entertainment in my book.

But some people just love grinding, I suppose. More power to you, I guess?

Posted: Sep 17th 2011 9:19PM (Unverified) said

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"And you don't design to corner cases."

It's sad but true. Just like with WoW doing the same thing with its playerbase.

Before I read this I had the barrier of player perception and talk of how frustrating billing can be. This is another good reason for me to keep away from FFXI. It's also the fact that the game is old and the majority of the playerbase has the game figured out so there aren't many people to talk to. I experienced that with Guild Wars and have no clue what people talk about most of the time in that game. I can only imagine how bad it'd be for FFXI.

Posted: Sep 17th 2011 9:28PM (Unverified) said

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I have extremely fond memories of FFXI, and I never got to level cap. I think the highest I ever got a job was 40-something. I enjoyed FFXI thoroughly when I played, but I quit because it absolutely devoured my free time.

Still, FFXI is what it is and I'm happy it still exists in that form. I have fond memories of WoW as well (all post-level cap though), and I like WoW for what it is. I do get disappointed when every single new MMO takes things more or less directly from WoW, while ignoring wonderful things like Skill Chains in FFXI.

I also miss zones that felt scary to enter. Oh, the way to Jeuno my first time was horrifying, and I love it for that.

Posted: Sep 17th 2011 9:39PM (Unverified) said

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FFXI and FFXIV should come with a warning:
"NOT FOR GIMMIE GIMMIE PLAYERS"
these games reward hard work and loyalty to the game. You won't find much instant gratification for easy tasks. The pay off is obtaining hard to get time intensive items.

back in 2003 it took me a full year just to get my Rdm to 75. took another year to get my Drg to 75. I had only those 2 jobs @ max for years. I took a long break until abyssea came out and in 3 months I leveled a total of 5 jobs from 1 - 90 and my rdm and drg from 75-90 as well.

I've spent a time in other MMOs, when lotro came out i leveled captain to 50 I had fun doing it, it took a while maybe 4-5 months. Now in MMOs levels fly by. latest MMO i've purchased is Rift. I've played very casually, maybe a total of 14 days since launch. I'm lv 40 Cleric, If i spent the next 3-5 days just playing the game a few hours I'd be @ cap. a total of 3 weeks to reach cap..... I feel no accomplishment for growing my character.

I guess thats where things have changed. The year it took my to get my Rdm to 75 I made many friends, experienced a huge world, and generally had a good time. Now in current gen MMOs you are whisked through "the grind" so fast I lose track of people I started with because i missed 2-3 days playing and they out leveled me by 10-15 levels. Things don't feel as solid anymore.

Posted: Sep 18th 2011 12:03AM Jade Effect said

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Yeah, I would hate to start as a newbie and have to depend on the charity of highbies to jump through all those hoops. And it wouldn't be fun anyhow. It's like having getting a few max-level players to run you through a LoTRO epic story instance. It's boring because there's no challenge for these guys. Those max-level guys just want to speed through it and get it done with (so they can get back on doing their high level stuff), so you have no time to read the quests text, and it's all rush-rush-rush.

At least the current practice of grouping up at end-game ensures that there's a healthy amount of players around. And these players actually wants to group up with you, because they also need what you need. The best way to get someone to help you? Appeal to his "What's in it for me" mindset.

Posted: Sep 18th 2011 1:36AM Zellis said

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I've been looking at screen shots for years now of this game... tried it in 2008 on xbox 360, and just could not get into it... Now I'm giving it a fair second chance and I must say, I love this game. I'm so so so glad I gave it a second glance.

For the sole reason as to why I love it so much is that Its so rewarding to do the most mundane things in other games. Want your mount? Wait 6 real time hours checking back in each hour, then once your done you don't even get to keep it, you worked that hard for the privilege to pay the game vendors for rented chocobos! (seems silly right? but when you mount your first chocobo you know you earned that damn thing)

Recently I was flying though the levels in level sync party's (aka raids) just killing mobs that give me like 10 exp, but the secret are the grounds of valor book quests that you can just repeat over and over for heaps of exp. so you kill 6 monsters that it asks you to kill, bam 1/4th a level. So I'm moving along and just enjoying myself until I hit level 50, That's when things got fun.

When I got to level 50 I noticed my exp was capped at 1exp off from hitting 51... For an hour I tried to gain the point till I asked my party, that's when they figured out I was new player after asking me if I was a mule who had memory issues >.< There are barrier quests set in place that you must finish at level 50 and each 5 levels after that all the way to the cap! Don't get me wrong, I love this idea, but most people are not willing to help and these quests are so far from solo friendly that it will make you cry blood.

All in all, this is a damn wonderful game and once you get past its caveman like age and walls that square has set in front of you to enjoy their game, the game is just so rewarding that you are forced back into it for more pain, but its a good pain. When you pour blood, sweat and tears for a reward it makes it that much sweeter! In no way is that a game for someone who thinks wow is hard should play... I left wow 4 months ago after 7 years of saying meh to the content, and this game has shaken my foundation of what I find difficult in an MMO.

Posted: Sep 18th 2011 8:35AM Tizmah said

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People go on and on about how rewarding and how much "hard work" you had to put into FFXI. Let's face it, this isn't Demon's Soul or Dark Souls hard work which is really challenging tough. FFXI is tedious and mundane work. I hated leveling in the game. One of the biggest hurdles especially if you aren't a socialite.

Looking back in hindsight, I say this to FFXI.

"Don't test my patience, test my skill. "

I did have some good times in FFXI, but boy does it have some flaws.

Posted: Sep 18th 2011 9:27AM (Unverified) said

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@Tizmah I think difficulty is a weird thing overall to judge. A lot of old school difficulty is tied to simple repetition and the rote learning of stages. For some today it's stupid, for others it's exactly what they want.

I enjoyed leveling in FFXI, and I played when you had to level by grinding mobs in parties. I think it can actually be a more interesting thing then most make it out to be, especially if the battle system is made for it. It can also be tedious, but then so can everything in an MMO.
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Posted: Sep 18th 2011 10:53AM Chiren said

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Even setting up an account and going through the convoluted process of getting SE to take your money is a barrier to entry.

Posted: Sep 18th 2011 11:11AM (Unverified) said

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I have great memories of playing FFXI.

I remember when Chains of Promathia came out and I cleared the 3 crags and gained access to Tav. Safehold I felt a great since of in game accomplishment. I wasn't the first, but I was one of the few who gained access so early into release.

I remember dying and deleveling from 75 - 70 trying to kill the final boss for sea access in CoP. When we finally beat the boss, the cheers over vent I'll never forget. It was a great day.

Spending 2 hours fighting jormungand an epic wrym battle on top of a snowy mountain top. A bad turn of events sent our alliance in a death spiral. I was the last man standing. In a moment of desperation I popped my 2hr and cast sleep II and to my surprise it stuck, I started to cast raise on all our mages so they could get everyone else up. We went onto victory that night shortly after. I was the hero of the day, as a reward from our victory I was given the HQ version of the body armor that our crafter happened to synth from the wyrm drop. It wasn't a great body piece but it was my badge to remind me of that day forever.

I haven't experienced those moments of excitement in any other game. Not even close.

Posted: Sep 18th 2011 11:44AM eodx9000 said

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I played FFXI from 2004 until I retired right around when Abyssea came out. There were some good, and there were some bad, but the good? Well it kept me coming back for more, like the author said it was because of the challenge - I didn't even fully quite understand myself - and then when Abyssea hit, I just stopped playing altogether. I tried returning twice, but the FFXI I knew and loved was just turned into some crazy old woman called ezmode.

Posted: Sep 19th 2011 4:25PM (Unverified) said

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I actually am a completely new player. I'm currently downloading the patches to log into FFXI for the first time ever. I've always been a FF fan, but I was a WoW gamer. WoW has just lost my interest, due to the fact that the server I play on is practically dead in the form of raiders that actually know what they're doing. Being on a day 1 server tends to do that, and I really don't want to have to dish out the money to transfer off, like all of my friends have done.
That being said, I've herd good things about FFXI, and I have always wanted to try it, but I'm in part a social gamer, and it's hard, nearly impossible for a new player to a world make new friends, since the world has been around for so long, and there hasn't been an epic release to attract new players, I worry that this transfer is going to be even harder on me, than the difficulty level associated with the game itself.
I just hope that this message gets across to FFXI gamers out there, and makes them consider the skill behind the player, and not so much the fact that they haven't been playing the game for the last couple of years.

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