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Reader Comments (32)

Posted: Sep 17th 2011 7:22PM slickie said

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If I were Turbine, I'd stop lingering in Eriador and just get on with it toward Mordor.

The game needs some more environmental variety! There's only so much one can take of fields and forests.

Posted: Sep 17th 2011 8:50PM (Unverified) said

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@slickie on the middle earth map everything is plains and forests passed Eriador, besides the occasional bog, on the way to mordor so i do not know what you expect them to do lol.
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Posted: Sep 17th 2011 9:05PM Utakata said

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@slickie

The problem being Modor is so dreary, black and devoid of fauna, that players would cry out for more fields and forests after it's eventual implementation. Just saying.
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Posted: Sep 17th 2011 8:51PM ScottishViking said

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Casual Stroll is awesome. Good video, nice music, fun looking zones.

Posted: Sep 17th 2011 9:56PM Wisdomandlore said

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Even as a long time fan and Turbine supporter, Isengard is a big disappointment. We're getting a little more content than a monthly update, yet they're charging for it? Ten new levels, and one new lair raid? No other endgame content besides the same scaled up skirmishes and instances we've been running since F2P launched? And we're probably looking at another year or two before another major content update. With several major MMOs on the way in the next year, Turbine needed a something big, and this isn't it.

Posted: Sep 17th 2011 10:06PM Silverangel said

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I was impressed by the realism, with the details like the chickens, carts, flying flags, and little stage (in the first few minutes--I quit at that point to minimize spoiling if/when I play Isengard). This down-to-earth lived-in feel is in short supply in Rift. As far as it being small, Mersky et. al. said in the DocHoliday interview that they felt like it's Moria-ish in terms of playable size at this point, which conflicts with what players are saying. Taking into consideration the dungeon update, I'm willing to give it the benefit of the doubt.

Posted: Sep 18th 2011 9:10AM JaySpeed said

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@Silverangel

Moria's size was in vertical regions. Moria had a bunch of little subzones that made it feel huge but just travel thru Moria in a straight line to the First Hall and see how long it takes you to get across it all.

This expansion has the biggest land mass addition we've had so far to the game. It might not look that big on the overhead map but trust me it's a big region. The Gap of Rohan and Isengard aren't that big but Dunland is pretty big and there's no giant lakes or mountains splitting the map taking up playable space. It's the largest playable space map yet.
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Posted: Sep 17th 2011 10:45PM Ehra said

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Something else to consider is that a LOT of changes were done in the back-end with this expansion. They completely reworked stat balance and have implemented new systems behind the scenes (like their approach on massive battles) that should lead us into the rest of the game's life. There's more to this expansion than just the content, a lot more.

Posted: Sep 18th 2011 9:14AM JaySpeed said

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@Ehra

IMO the stat cap removal is the best change to the game yet. It allows for such diversity among the same classes. You can have a morale build melee class or a stack might thru the roof to get more DPS. There's going to be some tough choices when it launches for tanks. Some people will sacrifice BPE and mitigations in order to get 12k morale. But they will be more squishy and that's never a good thing for a tank class. My champ has twice as much melee offense as pre RoI so I'm happy. 96% melee offense is WICKED!
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Posted: Sep 18th 2011 12:57AM stephen09181981 said

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yea well the problem is they are never gonna get to mordor at the rate their going we will still not be at mordor 10 years later

Posted: Sep 18th 2011 2:40AM aurickle said

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@stephen09181981
That's the whole problem I'm seeing. This expansion basically brings us to the cusp between Fellowship and The Two Towers. The game launched 4 1/2 years ago. At the rate of development established thus far we have 9 years before they'll finish the trilogy's story line. That would make the game 13 years old... more than a little long in the tooth.

Yes, there are a few MMO's that have made it to that age, so it's possible. But how many of the original players were there to see the end? And how dated did the engine end up looking by that point?

As much as I love LotRO, I think the next couple years are likely to be pretty tough for it. Not only do we have a few major new MMO's hitting the market but two of them (GW2 and Secret World) are introducing significant changes to the various "rules" that current MMO's are built around. Turbine has been playing it very safe with LotRO. That will keep the players who are just content to explore Middle Earth, but it also means they'll have a very difficult time keeping interested those players who have grown bored of the same old mechanics. Sadly, even WoW has shown more innovation in breaking up the "kill 10 rats" or "FedEx" mechanics.
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Posted: Sep 18th 2011 9:18AM JaySpeed said

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@stephen09181981

It all depends where Turbine goes with the story. The timeline is pretty short once you get passed FOTR. TTT and ROTK are pretty squished together in a time sense. We go to Rohan next then to Gondor and Mordor. The end!

Unless Turbine takes us north again to fill out some of the map. I wouldn't mind going into Dale, Northern Mirkwood, and the Lonely Mountain. Maybe have that expansion tie into the two Hobbit movies coming out in 2012 and 2013. Then head south again to get us back on course. Expansion packs are the real money maker for Turbine so I don't see them going 2 years between expansions again. Prolly 12-18 months. The problem with that is they will be smaller expansions since there's less time to development massive zones and tons of content/instances.
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Posted: Sep 18th 2011 9:53AM stephen09181981 said

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@JaySpeed

well i have enough TP saved up to get isengard for free almost 6500 TP and i think helms deep is next for a xpac and i don't think this will include rohan either probably helms deep, and fanghorn forest hope i spelled that right
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Posted: Sep 20th 2011 1:06PM kickman77 said

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@stephen09181981

Why do you want to get to Mordor so quickly. This game is about the huge story that is taking place in Middle Earth while the Fellowship travels to Mordor. I think Turbine is doing it right by fleshing out areas and charecters barely mentioned in the book to make Middle earth more epic and awesome.

I actually pray that when we get to Mordor LOTRO is the most awesome MMO ever, but let them take their time.

I also hope that everyone also understands that the reasons this expansion may seem fluff or not enough is also majorly due to Warner Bros. now owning Turbine.

I am sure that things changed inhouse that forced some Devs to leave and new ones to come in ect. So I am pretty sure that once this one is released and they announce what is next you all will finally be happy and stop hating
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Posted: Sep 20th 2011 1:18PM stephen09181981 said

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@kickman77

dude i played this game in 2007 i loved it then the constant solo content and lack of group content is destroying it casuals and soloers thinking they deserve everything a raider gets this is why i'm hating
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Posted: Sep 18th 2011 1:08AM Nhoj1983 said

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All I can say is I'm glad I bought the expansion.. though I don't have the time to log in right now it'll be there in the future along with all the updates post expansion. Good stuff.

Posted: Sep 18th 2011 1:33AM donweel said

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Niice, Scottish Fantasy,I think Jascha Heifitz as sound track. Heifitz was the final word on that tune. Most would not dare to play it after his performance. Have to put my Turbine hat back on, after this teaser and the DDO Rise of the Artifacers.

Posted: Sep 18th 2011 4:01AM smartstep said

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Well for me Lotro is going downwards, nothing really exciting about this expansion.

To add to that game is becoming more store dependant. For example , currently after Isengard hit you will have to either start getting relics from 0 or pay in store for removal scroll.

Once this feature (getting back relics at decon at max level or during reforges) was in game core feature of Legendary Weapons.

With F2P it was taken out and put into store :/

Not to mention Isengard and with months after it's release we'll see store expanding with more advantage things :(

Posted: Sep 18th 2011 11:46AM OutThere said

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@smartstep

I agree. This is my biggest worry for LOTRO. When the legendary relic removal mechanic was taken out of the game and put in the store, I saw where Turbine was taking LOTRO. When a developer carves out a basic game mechanic and puts a price tag on it, they've broken faith with their player base.

I'm sure the relic removal scroll was a toe in the water, a test to see how the player base would react to it. We can expect more and more of the basic game mechanics to end up being store items. And that pretty much puts LOTRO beyond the pale for me.
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Posted: Sep 18th 2011 12:43PM smartstep said

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@OutThere

Yeah :(

Buying skills that normally come with ranks , already confirmed for monster side in PvPM. Kinda sucks if you ask me, you know to get high rank you normally have to play for weeks-months or more , and now you will be able to buy high rank skills for your rank 0 monster if you open your wallet :/

I think that with Isengard we will see some more push towards monetarizing advantage , but biggest push will be like 2 months after with some update, cause Turbine is very smart with catious step-by-step approach and they don't want to hurt Isengard sales by putting all that is planned on release day.

So some things will go live with Isengard and imho some big update to store will be with Instance update few months after Isengard.
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