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Reader Comments (5)

Posted: Sep 16th 2011 8:28PM tk421242 said

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The biggest problem I saw with FE from launch up till the time I stopped playing was the ability to buy almost any resource from an NPC. Granted, some of the more rare resources were not as easily obtainable from NPCs, but the economy never really seemed to go anywhere when people could for the most part buy most components from vendors.

I was always an advocate of a player driven system in which the supply at any given time of an NPC would be impacted by players buying/selling materials throughout a sector.

Posted: Sep 16th 2011 8:44PM tavtav said

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@tk421242

Don't worry, soon you'll be able to buy it from a cash shop for $70! :P
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Posted: Sep 16th 2011 9:29PM josephwillmon said

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This is quite an awesome article. Five stars!

@tk421242 We hear you, and agree. But the real question is, why aren't you at your post?

@tavtav 70 bucks? How are we going to feed our families on a measly 70 bucks? You better be prepared to take out that second mortgage if you want to buy some resources from us! :P
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Posted: Sep 16th 2011 11:38PM tk421242 said

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@josephwillmon I stuck it out thru alpha/beta and played for a good amount of time after launch... I stopped playing shortly after Lee Hammock let Icarus.

And not at my post as I have been to busy smashing heads in Dead Island :)
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Posted: Sep 17th 2011 11:34AM Scott Ossington said

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I really enjoyed Fallen Earth and am eagerly awaiting its F2P conversion. I always thought one thing that would make it a more interesting game was a food system, somewhat like they have for horses. Where your avatar has to eat to continue on. It would make harvesting and making food a more relevant part of the game.

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