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Reader Comments (12)

Posted: Sep 16th 2011 10:50PM Bigcheez said

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Indeed they are....and I am guessing the costs (inc cash shop) will be "ridiculously hard and expensive to get".

Posted: Sep 16th 2011 11:01PM (Unverified) said

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@(Unverified) Might have changed as I haven't played in over a year but it was relatively cheap when I got mine. Only had to pay a few gold and wait a few days.

Posted: Sep 16th 2011 11:18PM StringTokenizer said

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Astal Ships are not difficult to aquire with the inclusion of the latest patches, and I don't believe they were agonizing before either.

To construct a ship you have to have three contracts granted from quests (you'll inevitably get these while leveling) and 1500 gold. The latest patch and the new zones it has included have inflated the gold supply to some extent and saving the cash required is quite easy. Construction takes 100 days, though you can shorten that time with daily quests.

These interior design sets will doubtlessly be cash shop fare, though the only advantage it provides is style. Even if you're not a paying player, a tradable cash shop currency was recently intruduced (for better or for worse) to deal with bound items. So as long as you have the dedication to dailies and a bit of heroic dungeon farming, any purchasable item, like these designs, is available.

Posted: Sep 17th 2011 9:03AM Covalent said

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Too bad it still has the awful random chance +n cash shop item enchantment BS. I suggest staying far away from games with that particular system unless money is not an issue at all for you.

Posted: Sep 17th 2011 10:33AM rotcafnogaw said

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i really wish theyd drop the cash shop, add a $15 a month sub and let the game thrive

Posted: Sep 17th 2011 11:36AM Daemodand said

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@rotcafnogaw True, this might be the one game that f2p is actually stifling instead of helping. It would be interesting to see them offer a sub option and see how that goes.
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Posted: Sep 17th 2011 5:09PM Gaugamela said

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@rotcafnogaw

Exactly! This game would lend itself perfectly to a freemium model like LotRO and DDO.
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Posted: Sep 17th 2011 11:06AM StringTokenizer said

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I can't vouch for the actual prices of the items as I have little experience with other cash shops, but the game is definitively pay-to-win. Basically you buy crystal chips from the cash shop and combine them with in-game gold to create runes to socket into your character. You have six rune slots: three offensive and three defensive. Offensive boosts your damage and healing, while defensive reduces the damage you take.

Gear is still very important, you can't hope to buy uber runes and tear through high-level content in your green gear. The runes needed to clear PvE content is actually rather low, I believe that you would only need a full set of level 4 or 5 runes (+40-50% damage and maybe 13% less damage taken) to do most things. I've never seen anyone denied access to groups because of their runes alone(unless they were far too low).

Full level 4 or 5 runes are pretty cheap, less than $100 (quite a bit lower I believe, I don't remember the actual chip-to-rune conversions), or you can buy the necessary chips from other players. I know people in game who have 6s and 7s (or higher) without ever spending a dime on the shop.

Now the real problem that the runes present is in PvP. People with money can and will spend thousands of dollars on their character to go for an extra 100% or more added damage or some other such bonus. All of Allods pvp content is group-based so the effect of one super player becomes diminished, though it is undeniably an advantage. Needless to say, 1v1 fights are horribly unbalanced with runes and some ridiculous classes. From inspecting other players I would actually say that the largest group of super-runed players are all healers, which ironically are played quite frequently as a notoriously over-powered melee dps spec. If you want evidence, the last patch removed the healers' ability to cast melee abilities while inside their 10 second immunity bubble, healer players actually complained about this and claimed that their class was ruined. Ugh.

Posted: Sep 17th 2011 10:05PM ShivanSwordsman said

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@StringTokenizer

To think, I almost reinstalled this game. It sounds like you can't even progress in the game without the cash shop, and not without throwing BENJAMINS at them. I loved the look of Allods... but really, this pay to win is way too much. I'll just... stick to Dragon Nest.

Posted: Sep 18th 2011 7:38AM (Unverified) said

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@StringTokenizer

woah woah woah.... someone putting thousands of dollars into a cash shop is a. crazy talk and that person should honestly seek help because thousands of dollars and you have a problem. your either and addict or really loose with your money. b. this is no difference play style wise then if a player played a p2p non-stop they would still have the better character just they wouldn't have paid thousands. also like in most f2p take it as allods crafting. each f2p has a crafting system or a leveling up system that allow you to buy from the cash shop things you need for a 100% success rate. so yeah the person can spend thousands it they have some really bad luck. otherwise... they could try, self control.

Posted: Sep 18th 2011 10:58AM StringTokenizer said

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I agree it is quite insane.

For those curious, I've gotten the number of chips and ingame gold needed to create different runes.

This is somewhat variable as you can tweak the ratios a bit in game, but the numbers shouldn't vary much at all:

==Level 5 Rune==
16.70% added damage/healing
11.10% reduced damage taken

218 Crystal Chips / $13.08
30 gold, 78 silver, 75 copper

$78.48 and ~180 gold for a full set of six level 5s at +50% damage and healing, and 33.3% reduced damage taken


==Level 11 Rune==
36.70% added damage/healing
17.50% reduced damage taken

19286 Crystal Chips / $1157.16
1836 gold, 21 silver, 70 copper

$6942.96 and ~11016 gold for a full set of six level 11s at +110% damage and healing, and 52.5% reduced damage taken

http://allods-wiki.gpotato.com/index.php/Runes#Quick_Overall
Above is the chart I used, from the game's official wiki


The highest one can go for runes is level 13, which the chart does not provide data on. Though if you follow the pattern of costs, the dollar amount a little bit more than doubles as you go up each level of rune. So a single level 13 rune would be a little bit more than $4628.64.

I've never seen anyone with level 13 runes, nor heard of anyone having them. People with level 11 runes do exist, and I believe that there is at least one person on my server with a level 12 rune or two, though I'm not entirely certain.

Posted: Sep 18th 2011 12:46PM (Unverified) said

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No Allods for you!!!...I mean ME!!!

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