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Reader Comments (40)

Posted: Sep 14th 2011 9:05PM tythimo said

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Happy to see more games moving away from huge raid groups, I feel my part is trivialized with 30+ other people.

Posted: Sep 14th 2011 9:22PM Oyjord said

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@tythimo

What he said.
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Posted: Sep 15th 2011 1:23AM Seldra said

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@tythimo
While I don't feel the same about being trivialized in larger groups I do agree that it's nice to see more games going for smaller team sizes. I think it just offers a way for people to get to better know each other in guilds of friends than say a large "progression" guild where drama and talking behind people's backs is common place.
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Posted: Sep 15th 2011 3:00AM RedWolf said

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@tythimo

Except now everyone is doing it and there IS NO CHOICE.

I personally miss 40 man raid groups.
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Posted: Sep 15th 2011 3:28AM mmogaddict said

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@RedWolf

Ditto what Redwolf said, I actually mis the days of the 40 person raid.

These days it's getting to feel nothign more than just a minor extension of a 4/5/6 man dungeon.
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Posted: Sep 15th 2011 4:42AM Snichy said

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@mmogaddict. Its a shame a game hasn't come up with the simple idea of scaling difficulty with numbers. Something like a minimum of 10 people and maximum of 40 people, and the enemies/difficulty/loot scales with numbers so if you had 13 or 34 people, the instance would recognise that and adjust its settings according and it would still be a balanced and fair challenge. Would also get round the whole "not enough group members for raid" problem.
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Posted: Sep 15th 2011 6:18AM Germaximus said

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@Snichy Yes!
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Posted: Sep 15th 2011 9:25AM fallwind said

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@Snichy "scaling difficulty with numbers"

City of Heroes has done that since '04.
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Posted: Sep 15th 2011 10:23AM Borick said

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@Ren54 What part of Massively, Multiplayer or Online describes raiding?

If it has a thousand people sharing a network-connected world, then it's MMO. The Sims is MMO. Hell, Farmville is MMO in my book.

Perhaps the 'MMO' genre just needs to die so that it can reinvent itself as something other than the DIKU Everquest clone.
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Posted: Sep 15th 2011 1:02PM Space Cobra said

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@tythimo

I agree with tyhimo, however, to all the other comments, what about 100 man raids?

Or heck, let's make it a server event and do 1000 man raids? ;P
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Posted: Sep 15th 2011 1:35PM tythimo said

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@Ren54 Because 40 people makes it massive? I don't think so. Its the overall player population that makes it massive.
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Posted: Sep 14th 2011 9:17PM Konataismine said

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I kinda liked Big Raids. ): I like feeling like a small part of a larger machine. But W/E

Posted: Sep 14th 2011 9:29PM drunkingamebar said

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@Konataismine Huge raids are awesome, but they progressively get worse. WoW is a perfect example. It was hard getting 40 people, then hard getting 25 people and then hard to get 10 people, now to the point where it's hard to get 5 people.
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Posted: Sep 14th 2011 9:24PM (Unverified) said

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I really like the emphasis on small groups.
It could help the developers maintain the difficulty without
falling into the "Harder boss = more damage/HP" rut.

Less people, more tactics would be nice.
The more I hear about this game the more I want it.

Posted: Sep 14th 2011 9:36PM (Unverified) said

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@(Unverified) - illoran

That's what I was thinking as well. A smaller raid size puts more emphasis on each player's skill and holds them at higher accountability. That is if it's designed and balanced properly.

I look forward to hearing more specifics on how they're handling group content.
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Posted: Sep 14th 2011 10:03PM (Unverified) said

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@(Unverified)
Because being 1/40 in a raid is so epic...

Posted: Sep 14th 2011 10:28PM real65rcncom said

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"Bylos says five, and raid groups are 10. No more worrying about finding those other 30 people you would need for those 40-man dungeons, thank goodness! "

Two words... thank God. I have had enough of that nonsense of not having enough to field for whatever reason in mmos.

Bring on the lighter, more mobile and fluid dungeon raiding!

Posted: Sep 14th 2011 10:34PM Nerves said

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I wonder how they are going to handle grouping for the large scale pvp. Will the maximum group size still be 10??

Posted: Sep 15th 2011 9:26AM fallwind said

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@Nerves where does it say that pvp is limited to 10? I thought this was just PVE raids.
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Posted: Sep 14th 2011 10:47PM Faith said

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Why do all these games continue with these tiny group sizes? You can get the same experience from co-op games these days. 8 person group and 16 person raids are optimal IMO. You get a decent size group instead of a group the size of most co-op games and 16 person raids are a good size, without being huge.

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