| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (212)

Posted: Sep 13th 2011 2:42PM jaycrockett said

  • 3 hearts
  • Report
The health bar grind inherits from MUD's which inherits from D&D, so it's closer to 40 years old.

Posted: Sep 13th 2011 3:20PM Solar Jetman said

  • 3 hearts
  • Report
@jaycrockett Yup. I'm not sure how you can say a RPG should not have RPG-based combat (ie. dice rolls) and not sound like a hypocrite at best or a lunatic at worst.

If you want Massively Multiplayer Borderlands with an auction house, that's different. I can get behind that. As for stealth and tactics winning out over the grind, I'm going out on a limb here and say the rant author is too much of a PC gamer to have ever tried any Metal Gear Solid games online. It sounds like you need to check out Portable Ops (+) if the servers are still going.
Reply

Posted: Sep 13th 2011 6:07PM HiroProtagonist7 said

  • 2 hearts
  • Report
@Solar Jetman

When did RPG combat become exclusively dice rolls?
TES, Dark Messiah, I could go on and on.
RPG combat being about Dice Rolls is your opinion.
IMHO we're finality getting the computer horsepower and bandwidth to have MMO combat the way it should be. Even I can write a script with a dice roll. Physics is hard. That's my opinion.
Jef has his.
Reply

Posted: Sep 13th 2011 7:28PM (Unverified) said

  • 2 hearts
  • Report
@Solar Jetman

Yeah, the author of this article is someone who I would not want in charge of a MMORPG. I enjoyed Borderlands but it was a nice FPS with a few RPG elements. There are definitely are times that I enjoy playing an actual RPG like Mass Effect. I am looking forward to SWToR because it puts the RPG back into MMORPG.

To the author, this article was a waste of space go play CoD. That game suits your level and your writing ability..
Reply

Posted: Sep 13th 2011 10:15PM DarkWalker said

  • 3 hearts
  • Report
@Solar Jetman
You might want to take a look at what RPG stands for.
Role Playing Games.
Dice rolls were never the core of RPGs; they are simply the most obvious way to simulate success and failure for a simulated character (and plentiful of RPGs don't use dice at all). What defines an RPG is the fact the player is interpreting a character, playing a role.
Reply

Posted: Sep 14th 2011 12:44AM Natsumi said

  • 2 hearts
  • Report
@DarkWalker

I've been playing RPGs for over 20 years now, the only one that didn't use dice was horrible, it used cards instead. It was like trying to RP while playing poker, it just didn't work. Every SUCCESSFUL RPG has used dice, whether they be six , ten, or a variety of sided dice, they still used them. Do you know WHY they used them? Because it's the best way to get random numbers.
Reply

Posted: Sep 14th 2011 10:30AM corpusc said

  • 3 hearts
  • Report
@Natsumi

because battle outcomes should be random?!
Reply

Posted: Sep 16th 2011 2:24AM Vagrant Zero said

  • 2 hearts
  • Report
@DarkWalker I'm pretty well annoyed with that idiotic argument these days? Playing a role? That's just about EVERY GOD DAMNED GAME EVER MADE. You can't so pedantically take "RPGs" to that level of literal lunacy.

Well I suppose you can. I however reserve the right to point out your lunacy.
Reply

Posted: Sep 13th 2011 2:43PM (Unverified) said

  • 3 hearts
  • Report
I agree that some MMORPGs have boring and long combat, FF IX probably being worst, but I dont believe going "twitch" combat is the way to go.

RPGs have always been equally about your characters gear and progression than anything else so taking those two out of the formula would alienate alot of RPG players and introducing twitch type combat is going to attract the FPS crowd.

So maybe that is the answer you are looking for. Maybe you should be playing MMOFPS instead of MMORPGs? There aren't that many around but maybe there is a reason for that and maybe that is the reason you should be addressing rather than turning RPGs into something they are not. I.e a competition in who cant handle the mouse/keyboard best.

Posted: Sep 13th 2011 3:06PM myhumps said

  • 3 hearts
  • Report
@(Unverified)

Even in a FPS you can't kill someone in one shot. I think we've all been trolled.
Reply

Posted: Sep 13th 2011 3:24PM Solar Jetman said

  • 2.5 hearts
  • Report
@myhumps Maybe *you* can't. ;) Right weapon, right skill, right timing... oneshotting is no problem. But it has to be designed that way.
Reply

Posted: Sep 13th 2011 3:28PM Ehra said

  • 3 hearts
  • Report
@myhumps

There are plenty of shooters where one shot kills are a very real possibility.
Reply

Posted: Sep 13th 2011 3:45PM myhumps said

  • 3 hearts
  • Report
@Solar Jetman

With a sniper rifle in the head you can one shot someone. Use a pistol and shoot them in the chest. IRL you would kill them. In a FPS you won't kill them because of game mechanics. Just like a Jedi is not going to one shot someone with their light saber because of game mechanics.

You people are smarter than this.
Reply

Posted: Sep 13th 2011 4:00PM bobfish said

  • 3 hearts
  • Report
@(Unverified)

I think there should be a healthy amount of different combat types, but at the moment it is 99.9999999% RPG combat and the rest is everything else.

We just need some more variety, not the complete replacement of RPG combat.
Reply

Posted: Sep 13th 2011 4:03PM Celtar said

  • 3 hearts
  • Report
@myhumps


He's not trolling, he is making a valid point. Whether you want to recognize it or not. MMORPGs are "not" supposed to be MMOFPS games. If that sort of combat game play is your style then by all means play that type of game, but stop trying to make MMORPGS into MMOFPS games.

Reply

Posted: Sep 13th 2011 4:15PM (Unverified) said

  • 3 hearts
  • Report
@(Unverified)

I'm in the same boat myself, in that RPGs aren't holding me for their combat any more. However, on the other end of things, 1-shot killing folks is really hard to balance unless you're into playing instanced content and ladder matches. In a game like, say, Darkfall, where the loser loses all items on death, the system is far too susceptible to driving off the less skilled, unless items are completely trivialized (in which case the weight behind the combat is reduced to the same as any console game or ladder-match that doesn't have an entry fee). At least with Tera you have movement and aim involved. I played a game called "Monster Hunter Tri" that used a similar system and it was VERY fun! At the very least, having to aim and dodge changes things up, and collision detection and friendly fire allows for versatile game play that increases tactical choices and allows you to interact with the game world (and other players) in a more meaningful way.
Reply

Posted: Sep 13th 2011 5:38PM HiroProtagonist7 said

  • Half a heart
  • Report
@(Unverified)
you mean needing skill at a game to win? Difficulty? an actual challenge?
Reply

Posted: Sep 13th 2011 6:11PM HiroProtagonist7 said

  • 1 heart
  • Report
@(Unverified)

You put down Darkfall and then described it?
Reply

Posted: Sep 13th 2011 9:13PM Ehra said

  • 2.5 hearts
  • Report
@myhumps

"With a sniper rifle in the head you can one shot someone. Use a pistol and shoot them in the chest. IRL you would kill them. In a FPS you won't kill them because of game mechanics. Just like a Jedi is not going to one shot someone with their light saber because of game mechanics.

You people are smarter than this. "

None of this changes that your original claim that "even in a FPS you can't kill someone in one shot." There are plenty of FPS where you can, even beyond headshots with a sniper rifle.
Reply

Posted: Sep 13th 2011 2:45PM sofbert said

  • 3 hearts
  • Report
Because one-shotting bosses in games involving 20+man groups isn't necessarily conducive to having fun. Because translating things into a gaming environment comes with certain requirements, certain guidelines that say "This is a boss encounter". It will require strategy, you'll need to know its weaknesses, and he'll have eleventy billion health. Yes the Godslayer sword should be able to one-shot everything, but it doesn't make for a fun game. What the poster is saying is that the rules of these games when translated back to their original environment (taking MMO rules and applying it to the Star Wars movies) wouldn't be fun, and he's right. And honestly kinda silly for posting this article.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW