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Reader Comments (12)

Posted: Sep 13th 2011 12:03PM DotCom said

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Awesome, can't wait to see more about this game. Hopefully a beta test is close. >_>

Posted: Sep 13th 2011 12:03PM Irem said

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I'm really interested in this. Giving bonuses for better, more involved play sounds great, and is probably the best way of balancing appeal--my mom, for example, wouldn't be dying over and over for not picking up on more advanced tactics, but there's a tangible incentive for learning. I kind of wish ArenaNet would take a look at that for GW2, since they have a similar "challenge yourself or don't" approach to combat.

A bit disappointed to hear about the two factions thing, but I'll wait to see how they implement it before complaining too much.

Posted: Sep 13th 2011 12:09PM Space Cobra said

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@Irem

Yeah, but I didn't even know that.

Maybe they can still add a third, since it's still in development?
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Posted: Sep 13th 2011 12:08PM Space Cobra said

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Well, it's nice to see they are still in development, but that does mean they don't know/can't know all the details (like pricing et al).

Interesting that there are 2 factions and more races to come.

At the least, it looks to be a fun little game. I am kinda curious about how the "directed sandbox" elements will work in actual gameplay.

Posted: Sep 13th 2011 12:42PM Ceridith said

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I love the design goals they have for this game... my only worry is the uncertainty over the game's business model. Honestly, anything other than a subscription model explicitly without a cash shop for this game would kill the whole sandbox vibe the game is going for.

Posted: Sep 13th 2011 9:31PM xBludx said

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@Ceridith

Agree
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Posted: Sep 13th 2011 1:57PM Tom in VA said

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Everything I hear about this game sounds good. I keep hoping some interviewer will ask about its overall solo friendliness, though.

I am glad for the two factions (and hopefully add more later on); I really REALLY hope they don't make the two factions dark/light, evil/good, heroes/villains, etc.

For once, I'd like to see a faction-based game wherein both sides are an interesting mix of good and bad. Rift, I have to say, did a better job with this front this than many current MMOs.

Posted: Sep 13th 2011 4:46PM (Unverified) said

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@Tom in VA
When they were doing their panel at PAX they were really iffy when they said there was two factions. Why there were iffy is debatable so fingers crossed.
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Posted: Sep 13th 2011 3:11PM Taemys said

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Hopefully a change of pace from the same-old thing. Graphics totally remind me of Full Throttle...

Posted: Sep 13th 2011 8:38PM FrostPaw said

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Not keen on the implication of twitchy events during combat but maybe it'll be ok.

I am intrigued by the alternative ways to advance as an explorer or scientist though. The suggestion of an AI ecology system in game is also quite nice.

Not sold yet but....interested.

Posted: Sep 13th 2011 9:30PM xBludx said

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I'm interested in this game. I will also be interested in the business model they adopt, so keeping a wary eye on this one.

Posted: Sep 14th 2011 2:44PM Yarr said

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Darn, you got to ask them questions and didn't ask about them having an ongoing CGI series to help fund the game? :)

If they adopt the Guild Wars' buy the box, play unlimited with no sub, then I think the game has the potential to be a big hit. If they go subscription it will quickly become a small niche game. 2012 and beyond look to be flooded with new MMO games (and MMO style me-too types), massive numbers of Chinese and Korean F2P, etc., so traditional $15 a month games (like The Secret World) are likely to flounder fairly fast, no matter how interesting their world might be. Without a pre-existing fanbase & IP, like Star Wars, most games will need some way to maintain a decent number of players, or will quickly fade away.

Two factions only is usually a bad move, but hopefully that will get expanded before release. It may not even be much of a factor as long as they keep the PvP and PvE separate, other than not being so good for the PvP players. ;p

So, the article kind of implied multiple planets to explore, at least at some point. That seems like a logical way to expand the game content. That would also be a great way to do expansions if they went with the GW payment method, each expansion would have a new planet, new species to play, new faction added (?), and perhaps new technologies to explore.

Certainly one of the few games I'll be keeping an eye on, as I've had it with subscription games with minimal content, cut and paste clones, etc.

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