| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (54)

Posted: Sep 12th 2011 10:55AM (Unverified) said

  • 2 hearts
  • Report
Birth Control...

Posted: Sep 12th 2011 11:01AM (Unverified) said

  • 2 hearts
  • Report
the reality is that in the last build smuggler had the cover system which was really IMBA in PVP warzones, the ability to run and gun, a few CC's, great DPS, started with a great 1st pet combo, one of the better stories in the game. the other part of that is the other classes are really boring to look at, JC was really good but had moves where they throw pebbles at a person instead of force lightening like the SI, and would rip ship parts out of the ground.....even when in the woods, the jk was flat out boring in all aspect, story espcially (IMO) and trooper has no real flashy moves and a borked reload system.

Posted: Sep 12th 2011 11:04AM Jade Effect said

  • 2 hearts
  • Report
Players will always gravitate towards strong or overpowered classes and avoid the gimpy classe. Examples are how easy it is to find Bright Wizards during Warhammer Online launch. Only the diehards will play Shadow Warrior or Magnus.

If the classes are well-balanced, then the classes should be more-or-less well-represented among the player-base in the long run. Players are very sensitive to real or perceived class balance. Anyone who plays a bit of MMOs will be familiar with flavor-of-the-month classes/builds.

Posted: Sep 12th 2011 11:40AM Seldra said

  • 2 hearts
  • Report
I'm actually planning to play through the storyline with a Jedi Knight & Sith Juggernaut. Comforting in a weird way to know that I won't be playing an overused class.

Posted: Sep 12th 2011 12:35PM LaughingTarget said

  • 2 hearts
  • Report
Follow the old adage: the only person you can control is yourself. I usually am the one to take the plunge and start a new character to balance out the roster. What's year about this approach is you eventually build up a stable of characters you can readily swap out to fit the situation. With a larger story going on, doing this in SWTOR won't feel as grindy as other MMOs.

Posted: Sep 12th 2011 12:52PM OutThere said

  • 2 hearts
  • Report
On more than one occasion, I started a class only to discover it was not my cup of tea. No matter what the combat videos or the skill descriptions show, you never know how a class is going to play until you're knee deep in it. Consequently, I tend to dabble until I find the class that suits me best. Unfortunately, with a game like LOTRO, where ALL the classes play well and are fun and interesting and different, well, that's how you get 8 level capped characters.

Posted: Sep 12th 2011 1:07PM dndhatcher said

  • 2 hearts
  • Report
There is no such thing as a "smuggler" in high level SWTOR. At level 10 all classes branch into one of two specialties. Each of those two specialties has 3 "trees", which will let you spec/respec for two roles. As long as your smugglers dont all choose to be snipers, you should be able to cover your needs with a covert operative specced for healing, and one for melee damage/surviviability.

Posted: Sep 12th 2011 1:21PM Vandal said

  • 2 hearts
  • Report
This was one of the things that made me less excited about TOR. I'm really tired of looking for healer spams and always needing one. Even with more than one class being able to serve as healers, there will always be this limitation.

Posted: Sep 12th 2011 4:03PM Seffrid said

  • 2 hearts
  • Report
My approach to the classes in any MMO I play is to have one character of each class, that way I don't suffer from class overload as I would if as some people do I played loads of characters all of the same class!

As for guilds, I dropped those after EQ because I didn't want the drama. Since then both guilds and groups have become much more demanding in relation to eg vent and gear/spec requirements - watching the chat channel in AoC I'm amazed anyone ever manages to fill a group, their demands are so extensive.

I do occasionally group to help out people with quests, but usually regret it as I did yesterday when it turned out the guy inviting me hadn't a clue what he was getting us both into.

So class overload for guilds and groups isn't an issue that affects me, much tho' I enjoy the other non-combat social aspects of MMOs (although socialising isn't the reason I play computer games). I find a game can be so much more fun if I'm in control of my own destiny and generally more challenging too.

So in TOR I'll take a look at all the classes and then decide which one to carry forward as my main.

Posted: Sep 12th 2011 6:52PM Yukon Sam said

  • 2 hearts
  • Report
In the PnP world, class systems were pretty much considered passe with the success of GURPS and similar titles.

A few MMOs have great skill-based systems, but most of them are still stuck in the late seventies with class systems.

So my preferred solution is to scrap classes, maybe offer theme bonuses for templates but let players roll their own. They'll create their own "classes".

Failing that, you've got to take a hard look at the least-chosen classes, decide if it's a thematic or gameplay weakness that's holding them back, and then give them some unique awesomeness all their own.

Posted: Sep 12th 2011 10:02PM Figure said

  • 2 hearts
  • Report
"Granted, the new wave of MMOs is doing away with rigid class restrictions and holy trinities,"

And the article is about SWTOR. Man, someone is woefully misinformed.
Woefully.

Posted: Sep 12th 2011 10:50PM Bramen said

  • 2 hearts
  • Report
When I lead a guild I never even ask about the class someone who is applying is playing. I focus only on their personality and whether that will be a good fit into our group of friends. People switch in and out of classes all the time. If you recruit someone because they are a healer but they are also a jerk, then they switch to a dps class, now you are stuck with a dps jerk. Which is a person and class you don't want. However if the person was cool, you have a cool dpser, in which case some of your other cool friends can play the class that you may need. It is better to have the personalities click and the classes clash, than the other way around.
92% of your guild plays a smuggler and 100% are cool? Doesn't sound like a problem to me.

Posted: Sep 14th 2011 4:28PM (Unverified) said

  • 2 hearts
  • Report
Talk about choosing the -worst- class in the game. Cover is a terrible idea for pve and nigh unusable in pvp.

Posted: Oct 2nd 2011 3:12AM Lumin said

  • 2 hearts
  • Report
I don't plan on playing SWTOR, but I have some past (and future) experiences related to class populations.

My general approach to MMOs tends to start out as exploratory (play for fun) in which I choose the class that appeals to me the most, visually/conceptually and in play style. That tends to be ranged DPS. However, in any game that I play for a period of over 6 months I tend to become more hardcore and that's when my class choice starts to make a difference.

I'm not part of a dedicated gaming 'group' at the moment, but playing an overpopulated class definitely makes it that much harder for me to find a group to join. (I ran into this issue in both WoW [Hunter] and Aion [Ranger].) At that point I start asking myself why I didn't roll a healer, but by that time I've invested so much time in my main character that I can't bear the thought of having to start over again.

This makes level/gear based MMOs centered around group play have an unfortunate downhill trend in my game enjoyment as soon as I reach that point where I need to group in order to progress through higher content.

Simply belonging to a loyal group of friends/gamers is very important to me. If I am someday able to find that group, I would gladly roll a different class to suit my clan's needs as long as it's not a play style that I absolutely hate. But then, it boils down to a question of the chicken or the egg. Do I find the group first, or do I roll a desired class first and wait for them to come to me?

---

I have been keeping an eye on the class/race polls on GW2Guru and I'm fairly relieved to see that Ranger doesn't seem to be among the most populated classes. The overall class distribution is fairly even right now, which is a good sign. I hope it stays that way.

Featured Stories

Make My MMO: October 19 - 25, 2014

Posted on Oct 25th 2014 8:00PM

Perfect Ten: My World of Warcraft launch memories

Posted on Oct 25th 2014 12:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW