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Reader Comments (54)

Posted: Sep 12th 2011 1:05PM DarkWalker said

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@eLdritchZ
Or find a game where you don't have to compromise.
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Posted: Sep 12th 2011 1:06PM Ehra said

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@eLdritchZ

You should look for new friends if they won't play the classes you want them to play? Sounds like you already broke your "don't be a dick" rule. :p
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Posted: Sep 12th 2011 4:05PM eLdritchZ said

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@Ehra Good job not reading correctly. have a brown star
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Posted: Sep 12th 2011 9:05AM FrostPaw said

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Pretty sure TOR hasn't done away with the trinity, they just gave most classes two paths within the trinity.

Posted: Sep 12th 2011 12:02PM Bolongo said

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@FrostPaw

Yup.
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Posted: Sep 12th 2011 1:09PM DarkWalker said

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@FrostPaw
Out of 16 ACs, 10 are capable of two roles. It's actually worse than WoW in it's Pure to Hybrid proportion, unless the developers go back on their commitment to block AC respeccing at max level.
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Posted: Sep 12th 2011 9:07AM Ehra said

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Play a game where class compositions doesn't matter (or at least the devs claim it won't, we'll see). :p


For serious, my approach would be to just let everyone do whatever and see what happens. Once it gets to the point where you can't do content together (if it happens) then I'd imagine people will inevitably reroll on their own.

Posted: Sep 12th 2011 9:16AM Fabius Bile said

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everybody knows SWToR will have ten thousand S.I.s for every smuggler...

Posted: Sep 12th 2011 9:35AM Avernus said

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Depends if the class can be a sortof jack of all trades. For real, if the A-Team had been all Mr. Ts, it would have been OP. The A+ team?

Posted: Sep 12th 2011 9:42AM Rodj Blake said

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Having a specialised guild means that everyone knows exactly what the strengths and weaknesses of everyone else are.

PIE has only flown Amarrian ships in Eve since day one of the game, and at first people laughed at us, then declared war on us since we would be an easy target, and then ran away when they started losing horribly.

Posted: Sep 12th 2011 9:49AM RTaveira8 said

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In my opinion things will balance out as guild leaders say: well daaaaaaarn we need a good agent for this un-named content or, we need a trooper for these pvp battlefields etc etc. When the leaders and other high ranking people in guilds start to ask, there will be people who will jump to the task of rolling the required class. Mainly to get the recognition they want. It's just how all MMOs are.

Posted: Sep 12th 2011 10:05AM (Unverified) said

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Rift tries to solve this perpetual issue by allowing characters to select up to 3 "souls", which is roughly equivalent to a class in other games, at a time. Each set of (1,2 or 3) souls can be grouped as a "role" and a character can have several (up to 5?) different roles that can be swapped within seconds without cost or visiting an NPC. This allows 5 random clerics, for example, to form a group and 1 person changes his role to "tank" while 2 or 3 others switch their roles to "damage" while the 5th stays in his "heal" role. It is not perfect, mainly because you need different sets of gear to specialize in any given role, but seems to work fairly well for pick-up groups.

Posted: Sep 12th 2011 10:07AM Ogged said

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I like that about CoH. Basically, you can bring any combination of ATs/powersets to play through the content.
Yes, there are exceptions like the Hamidon, but for the vast majority of the content, virtually *every* combination is feasible. An ITF with group with 8 defenders, controllers or tankers - not a problem. Maybe 8 stalkers in a group are a rough ride, but even that will work "somehow".

I think more games should be like that.

With that in mind, in the early days of DAoC, my guild had a mild surplus of shamans. On a typical day, our guild group had 3-4 shamans, which was "not that good" (cough), because neither the DoTs nor the crowd control of the shamans would stack.
But we still had fun, so it was all good :)

Posted: Sep 12th 2011 10:14AM Grinstone said

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As you say, eventually everyone playing the same class will be a problem if that's what everyone sticks to. That will mean that some content will probably be more difficult to tackle, either for lack of a particular class or because you have to try recruit someone from outside to guild to tag along with you for that operation, or whatever. At the same time, you'll either be playing round-robin with attendance or some people will be permanently locked out because you can only take so many of that class along.

I've first hand experience of how difficult and frustrating that can be. Having been in a small WoW guild that was DPS heavy did create problems with our ability to go on raids or even, sometimes, heroics. I did have a tank and multiple DPS characters, but if I jumped in as a tank then that usually meant we were short a (geared) healer. So the fact that I had multiple characters available ultimately didn't help with the guild's diversification.

If you want diversification, imposed or otherwise, then the first thing to do is lead by example. As the adage goes, never give an order you wouldn't be willing to follow yourself.

Posted: Sep 12th 2011 10:20AM aurickle said

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Class balance plays pretty much no role early on in a guild's lifespan. That holds true for the current MMO's as well as for SWtoR. It's only at end game that it has traditionally been an issue.

Guilds I've been in have dealt with class balance very simply. Everyone creates what they want. Then if there are holes, that is seen as an opportunity to recruit new blood. Since the game itself is new there will be lots of people out there looking for guilds, so by the time we get to where balance matters we have never had an issue having enough of everything.

Posted: Sep 12th 2011 10:33AM xuiton said

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wow so many mmos players obessed with being able to do everything on your own. And now, AI companions that help you form a group... What next, a subscription to a single player RPG...

Posted: Sep 12th 2011 10:47AM (Unverified) said

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@xuiton

Guilds will only slow me down when leveling.

I don't plan on joining any guilds until I have completed all my personal goals with all the class content. Once I have 8 level ~50's ( 4 from each faction ) I will then look for a guild for raiding. I think having all the class knowledge under my belt prior to raiding will only benefit the guild I decide to join.
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Posted: Sep 12th 2011 10:41AM (Unverified) said

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im sorry but when the newness wears off we ALL know that there will be billions of sith running around shooting lightning.

Posted: Sep 12th 2011 10:46AM Resurge said

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"Do you impose limits on classes and force people to diversify?"


heh, good luck with that approach :p

Posted: Sep 12th 2011 10:53AM nimzy said

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I actually found it quite gratifying to have to play as a different class. Every time I joined a guild that had too many of (whatever I was playing at the time) it was a chance to try something new.

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