As my guild gets around to signing up on the official Star Wars: The Old Republic
website in the hopes that we can join the game as a group during the pre-order access phase, we're slowly coming to the realization that we kinda like playing the same class. As in, most of us. As in, more than half of us are planning to play Smugglers at launch, which makes for an awesome themed guild but doesn't really help us much in terms of class balance when it comes to actually putting groups together and running content.
Granted, the new wave of MMOs is doing away with rigid class restrictions and holy trinities, but that doesn't mean all need for balance is dead and gone. So how do you deal with a class overload in your gaming groups? Do you embrace the theme or hope players' desire to be a unique snowflake will help them spread out their choices? Do you impose limits on classes and force people to diversify? Or do you figure your friends will figure it out on their own once they can't form a balanced group out of four Han Solos?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!