| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (54)

Posted: Sep 12th 2011 8:07AM (Unverified) said

  • 2 hearts
  • Report
Well, the guild I have joined prelaunch so far has zero Smugglers but 21% Sith Inquisitor...

Posted: Sep 13th 2011 12:40PM myhumps said

  • 2 hearts
  • Report
@(Unverified)

If your guild is Empire then I'd think it would be expected you have no smugglers.
Reply

Posted: Sep 12th 2011 8:08AM SwarlesBarkley said

  • 2 hearts
  • Report
In the TOR Forums, they have a poll up and the last time I checked the Smuggler class was one of the least picked. That was of course before the Smuggler video.

I for one will be rolling a Jedi Consular as my main.

Posted: Sep 12th 2011 8:23AM JonGalt said

  • 2.5 hearts
  • Report
My experience is that it has a tendency to sort itself out in the long run. Initially, its a simple as asking a couple of the more dedicated players to roll the needed classes. Later on, people will get bored of playing the same class as everyone else in the guild and/or have alts.

The SW IP is unique because of the iconic jedi and the desire of pretty much everyone to play one in game. SW:G was never able to adequately resolve the problem (and to some extent, no star wars game has really figured it out).

FWIW, I expect Jedi Knights/Sith WArrior to make up as much as 30-40% of the player base at launch. As others mentioned, Smuggler will be one of the least played, possibly second only to the Imperial Agent.

Posted: Sep 12th 2011 12:52PM Space Cobra said

  • 2 hearts
  • Report
@JonGalt

Agreed here.

I can't see a whole guild just sticking to one class all around unless they are sadomasochistic ditto-heads or somesuch. :p

I mean, it can be fun for a bit, but even in a small guild, the moment you make an alt and use it, people in the guild will appreciate it more.

I think one of the (lite) problems is that the game/forums only allows/counts one character per account, so most will sign up with a "main", in which they may stick with it or get attracted to another that will become their "main".
Reply

Posted: Sep 13th 2011 5:01PM drunkenpandaren said

  • 2 hearts
  • Report
@JonGalt

SWG solved this by giving players the ability to have pet Rancors.
Reply

Posted: Sep 12th 2011 8:25AM Tom in VA said

  • 2 hearts
  • Report
Heh, I plan to play a Trooper. But I'm also not planning on joining any guilds. Once I exhaust the single-player content of SWTOR (along with running a few group missions here and there), I'll be unsubscribing from SWTOR and moving on to another game.

In any case, it sounds (hopefully) like achieving "class balance" will be less of an issue in Guild Wars 2 (no dedicated healers!) and SWTOR (since you can always bring along an AI tank or healer).

Smart MMO devs are moving away from games dependent on class party balance or else offering workarounds (like AI companions) to help you form the group you need. Those are the kinds of MMOs I'll be playing.

Posted: Sep 12th 2011 9:07AM (Unverified) said

  • Half a heart
  • Report
@Tom in VA

Why even play it; to avoid others and not participate in the massively multiplayer aspect of the game....for all intensive purposes you can play KOTOR.

Reply

Posted: Sep 12th 2011 9:20AM kazama14 said

  • 2 hearts
  • Report
@(Unverified)

Because its a perfectly fun game to play with a ton of story lines. You don't have to be in a guild to enjoy any of it except raiding.

Also its "for all intents and purposes", for all intensive purposes means nothing.
Reply

Posted: Sep 12th 2011 9:28AM (Unverified) said

  • Half a heart
  • Report
@kazama14

Thank you grammar police, it is early and I should of reviewed what I typed beforehand. Often in my experience, individuals that focus on others mistakes rather than the content of the message really don't have anything solid to contribute. Even more so when said comment is copied word for word from of all things the Urban Dictionary.

Regardless, in my opinion it is pretty silly to invest in a MMO to avoid the multiplayer element.
Reply

Posted: Sep 12th 2011 9:35AM Tom in VA said

  • 3 hearts
  • Report
@(Unverified)

"Why even play it?" Sigh. I get so tired of hearing this.

Well, maybe because it's fun, that's why. Why else?

I enjoy MMOs for many of the same reasons I enjoy SPRPGs -- the content, the story, the combat.

MMOs, however, have the added advantages of "living and dynamic worlds" (i.e., with other players in them) and active economies/crafting (something not possible in KOTOR [ fun games, by the way, but pretty dated now]). Moreover, I do like PUGing occasionally, I am just not interested in guild (drama) and online commitment. A lot of people enjoy MMOs primarily for their SP content. It's amazing but true.

My point, with regard to the OP, is that MMOs seem to be getting away from the requirement for a tank + healer + x no. of DPS classes to form a viable group. From what I understand of SWTOR, a party composed of only smugglers should have a decent chance at success on a given mission.
Reply

Posted: Sep 12th 2011 10:40AM JonGalt said

  • 2 hearts
  • Report
@Tom in VA

Saying you prefer to solo or at least not engage in the community is substantially different from saying you are going to play through the "single player" content and uninstall. For most games, that means leveling to cap and quitting, which does seem a bit silly. I know SWTOR is supposed to have challenging single player content at cap; I will believe it when I see it.

Anyway, some people prefer to play "solo" in the sense that guilds aren't for them. I don't really like the drama that goes along with guilds. This is different than playing an MMO and not wanting to play in a group, which would be silly since single player content is so trivially easy.
Reply

Posted: Sep 12th 2011 12:01PM Bolongo said

  • 2 hearts
  • Report
@Tom in VA
"From what I understand of SWTOR, a party composed of only smugglers should have a decent chance at success on a given mission. "

For the harder quests (those classified "group 4"), I'm afraid your understanding is wrong. :(
Reply

Posted: Sep 12th 2011 12:47PM OutThere said

  • 3 hearts
  • Report
@(Unverified)

Grammar police? How about MMO police going off on the way other people have fun? At least Tom in VA has figured out what he enjoys and how to get the most from his gaming money. Your question, and other comments, condemning this as "silly" and "go play SP" are defensive, at best. I, for one, am tired of some people talking smack about/to others simply because they have a different view of how to do things. For many people, gaming is a creative and exploratory experience. Once it is done, time to move on and see what's over the next mountain. Americans ought to understanding the adventuring spirit. It is what made this country great.
Reply

Posted: Sep 12th 2011 12:51PM Mikx said

  • 2 hearts
  • Report
@JonGalt "For most games, that means leveling to cap and quitting, which does seem a bit silly."

you do realize you're posting under the name JonGalt, don't you? Getting to lvl cap and quiting is what Galt is all about.
Reply

Posted: Sep 12th 2011 1:03PM DarkWalker said

  • 2 hearts
  • Report
@Tom in VA

I agree with most of what you said, but, from what has been revealed up to now, the trinity is just the way it has always been in SW:TOR. Apart from low level (easy) content, or from content the players overlevel / overgear by a fair margin, players will need the traditional 1 tank, 1 healer, rest DPS arrangement to tackle content.

@JonGalt

Some players might be quite happy with just the solo portion of the game. I'm not sure I'm going to get the game anymore (I'm not really keen on the idea of a game with a 200-hours leveling run, without dual specs, and where each character at max level can only respec between two roles at most), but if I do end picking it up, it would be just for the history content (which is solo), and I would most likely unsub after seeing enough of it (not looking forward to paying a subscription for a MMO I'm not really interested in the end game / multiplayer aspect).

As for why I'm not interested in the end game? No dual specs, no AC respeccing, 200 hours leveling, raid locks, fixed raid composition, players segregated into different servers and/or factions, no gear appearance customization, etc. It's a repeat of most things I wanted to leave behind when I left WoW, plus a few restrictions even WoW don't have.
Reply

Posted: Sep 12th 2011 3:44PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified)
A- It's "all intents and purposes." I've honestly never understood where that weird homonym came from.

B- The developers have said that this game is basically KOTOR3+. It's containing enough storyline to build several sequels to the franchise. This person was likely more interested in a KOTOR3 that isn't being released, so playing through the solo content of the MMO is the closest such a fan can come.
Reply

Posted: Sep 12th 2011 8:50PM JonGalt said

  • 2 hearts
  • Report
@DarkWalker

"As for why I'm not interested in the end game? No dual specs, no AC respeccing, 200 hours leveling, raid locks, fixed raid composition, players segregated into different servers and/or factions, no gear appearance customization, etc. It's a repeat of most things I wanted to leave behind when I left WoW, plus a few restrictions even WoW don't have."

Essentially, you dislike MMOs. Or you are really, really, really picky about MMOs alternatively. I do get the whole "KOTOR3" aspect, which is unique and if it makes people happy to solo through so be it.

Let me give an example: I'm playing LOTRO atm. The lore is excellent and the story is phenomenal. At the end of the day though, there is (necessarily) no challenge in leveling content. It's hard for me to understand how people can enjoy something that is so trivially easy. That said, apparently people are into that, so more power to them.
Reply

Posted: Sep 12th 2011 8:31AM bobfish said

  • 2 hearts
  • Report
Consular here too. I think balance will be an issue in SWTOR for those interested in grouping / raiding. But for the majority it won't impact them in the slightest.

Though from the previews I've seen, it sounds like grouping two of the same class for story missions is pointless, as you'd have to run it twice for both people to get the update.

Posted: Sep 12th 2011 8:35AM eLdritchZ said

  • 2 hearts
  • Report
Here's a tip: Don't be a dick ;) Sit down with your guildmates and talk it out... in the end everyone wants to reach some higher echelon of goals in the game, so someone will have to make a "sacrifice". And if none of your friends are ready to compromise? - find new friends that aren't so ridiculously egotistic.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW