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Reader Comments (21)

Posted: Sep 12th 2011 5:19PM (Unverified) said

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>> "Nobody talk to Justicar Hablion. If we do, he'll start Leeroying, and if he dies, we fail the mission."

Posted: Sep 12th 2011 5:26PM Ancientwolf13 said

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I've never had really any issues with PUG groups. Usually when making a group I have them look quickly at the wiki pages for strategy and them we discuss suggested strategy changes while playing. If someone is struggling we switch roles or have someone help them. If we fail I don't kick anyone of anything, but just offer them advice. If I was able to Hero/Hench through the majority of the content previously I know a person can think and act better when given a chance. I would say the only people whom I had issues with, are people locked into builds and will only use that build even if it doesn't meld with the group. They cause more problems than an inexperienced player looking to learn.

Posted: Sep 12th 2011 5:30PM (Unverified) said

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In League of Legends, new players are simply asked to un-install the game at the first sign of newbie-ness - problem solved. xD

Posted: Sep 12th 2011 6:20PM (Unverified) said

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I wish dearly that I could get a foothold in Guild Wars.

I've had Factions since... well, it was the only edition of the game out. Decking out my Hall of Monuments would be awesome prior to GW2 launching, but I just can't seem to get started on any of the campaigns. I'm not sure what distracts me more, the quest flow or the puzzling numbers and icons that appear above everyone's heads when I'm in a town area.

Posted: Sep 12th 2011 6:40PM Gamewench said

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@(Unverified) You may want to hit the wiki or look to gwguru for quest flow guides or something to that nature. They have a guide there for the HOM stuff for sure =) check it out.
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Posted: Sep 12th 2011 10:28PM (Unverified) said

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@Gamewench

Wait, quest flow as in quests in the zone? Or just mission order? I'm a completionist and want to do every quest and a quest flow guide would be AMAZING
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Posted: Sep 27th 2011 6:05PM Remmybax said

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@(Unverified) http://wiki.guildwars.com/wiki/List_of_Prophecies_missions_and_primary_quests

BAMM! Just replace the word Prophecies with Nightfall, factions, or EOTN and you have a completely laid out plan of action. Tells you exactly what quests and missions and what order to do them in., Clicking on them gives you all the info, where to get them, who from, rewards, etc.


I keep them things on my Bookmark toolbar for quick reference, and ive been gwing for years!
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Posted: Sep 12th 2011 6:22PM DevilSei said

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Well that's something I never knew...
F10 brings up the wiki in-game!

I've had my own nightmares with the occasional Pug groups, like people not grabbing their magic water jar in Jennur's Horde, or grabbing it and dropping it at every boss (unnecessary by a long shot!). I tried it before then on my own and got wiped out. After a few bad runs with PuGs, I dumped a bit of plat to turn my Olias into a Splinter/Minion-Bomber N/R, and my god... it was beautiful.

Which is another point one should add, specially for people who might be bringing in their own heroes in a pug. Never be afraid to look through the PvX site for some good builds for heroes. You won't have to worry too badly about the equipment, specially through the campaign, so it can really help.
http://pvx.wikia.com/wiki/Main_Page

Posted: Sep 12th 2011 7:04PM Eric Francis said

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Guild wars 2 is pretty much the only "MMO" im looking forward to, because i did like the first game and they seem not to be falling into this mess of trying to nickle and dime everything in the game to players.

So if i want to start playing GW1 cuz im so bored (put 200$ on a card and could not find a single game on steam i wanted to buy), which set should i be picking up?

I dont feel like paying 50$ to be playing GW1 XD

I had the box, but lost the CD.

Posted: Sep 12th 2011 7:51PM Gamewench said

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@Eric Francis can you remember the email associated with your acct as well as one of your character names? You can d/l the client on the GW site.
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Posted: Sep 12th 2011 10:17PM Eamil said

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@Eric Francis

You can get the Guild Wars Trilogy on Steam for $30, that gets you all three campaign releases. After that all you'll need is the Eye of the North expansion. It was dirt-cheap on Newegg but that site doesn't seem to be stocking it anymore so you'll probably end up paying $20 for it elsewhere.
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Posted: Oct 2nd 2011 5:24AM Fuzzz said

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@Eric Francis

I'll be inclined to say that just downloading the trial and logging on with your acc info will give you full access
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Posted: Sep 12th 2011 7:04PM Graill440 said

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In order for a pug to work you need several things, this excludes the assumption that beating and instance is a requirement instead of the entertainment value. Sadly too many sbags exist and make this a requirement, but they can be booted, you just need the balls to do it.

Above all, any game should be entertaining. The chance to make aquaintances on the internet (read, not friends), in a particular game and use them when needed, and the chance to taste that sweet content the devs have purposely placed in a certain mechanic and kept from the masses.

A pug needs no direction, entertainment and adventure are the watchwords of the Pugster(Tm). These brave folks do not care if they beat the content, the goal is to at least see what the devs felt they needed to restrict on the vast majority of the population and have hilarious fun.

Pugs fail for one major reason, someone slips into the group that feels entitled, cant watch their own lane, or has such a large corncob up their butt they simply cant enjoy themselves. I could wipe a hundred times and it wouldnt bother me, reading or listening to folks rant in voice is incredible entertainment, a win by itself and well worth the price of admission into a pug.

Did you have fun? if you answered yes, then your pug was successful, win or lose, anything else is just empty calories. (Grin)

MMO wisdom.

Dont ever worry about the the other player.
Dont ever worry about how they got something.
Dont ever make yourself out to be a busy body. (People worried how another player gets items or anything, by time or buying)
Dont ever think your entitled to anything.
Dont ever think what your doing in an MMO means anything, it doesnt.
Dont ever think your better than anyone else. (We have words for these people)
Visit your MMO from time to time, entertain yourself, and then leave. Get back to reality, interact with real life friends, if you have none, doctors are available around the clock. (Grin).

Posted: Sep 13th 2011 9:25AM (Unverified) said

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@Graill440

I think it's very possible to have very good friends in an MMO. I know lots of people who have created lasting friendships, (even bf/gf relationships even marriage) after meeting ingame. The same rules apply that would apply in a bar, library, school, etc. Real friends do more than one thing together, share interests in multiple areas, etc. It's entirely possible to use the game as a meeting point to discuss things other than the game. It happens every day, all the time, to the majority of mmo players.

I agree with all of your rules except this one.
Dont ever think what your doing in an MMO means anything, it doesnt.

Provided you follow pretty basic social rules, you can create lasting friendships in game and those DO mean something.
Aside from that if you play the game the way it was meant to be played you pick up some problem solving skills.
If you play the game socially you pick up teamwork and social skills.
It's been proven that they can help build self-esteem. Over time this builds up and spills into real life. I know therapists who use games as a way to help their patients gain self-respect. The trick is fixing enough things in real life that that mentality can transfer over. There's a web series that's building to that called "the Guild" I suggest you watch it.
Stress relief is more important than people would like to believe. Games can help significantly with this.

I would say:
Don't forget your real life responsibilities, food, friends, family, and finances.
and
Do a real life RAID every once in awhile. Take a break from the game and do something challenging in real life.
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Posted: Sep 12th 2011 8:03PM Genkides said

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Nice article rubi and well said. It is easy for a experience player to make alot of assumptions on what and how they think other players know. As much as going to trite expressions...... its not good practice to assume. With so much life experience, it truly is better to just ask, find out, talk to your fellow players. Knowledge is power. Me as a player love helping or taking time to tell newer players what they may need to know..... or if they have any questions. Those are the signs of good, considerate players. Now, not everyone is that way and that is ok too. But it would behoove someone.....( $10 word there) ...to save themselves the frustration, to just ask or give those freindly tips.
Alot of that happend to me in my group in FFXI... we would fly through stuff and you are left going........'what just happened" Hopefully, if this makes someone a bit more understanding.....then the article did its job!! :)

Posted: Sep 12th 2011 11:37PM SpikeCS said

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I had Guild Wars years ago, and came back within the last year. I had to rebuy Prophecies as my old account had been hacked in my absence, but I quickly fell in love with the game in a way I hadn't the first time around. I have all three campaigns now, but I'd love to find a newbie friendly guild to play with!

Posted: Sep 13th 2011 4:45AM Shardie said

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@SpikeCS
I went through a similar phase, after not playing for several years I logged in, only to find my character hacked, and a number of rare items missing. That completely demotivated me for the entire game, and I have not picked it up since.
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Posted: Sep 13th 2011 12:05AM TheClaw said

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I can't imagine a single reason to ever PUG in Guild Wars. If you've got friends online that you can play with, play with them; if you don't, then solo it.

It is vastly better for solo play than any major MMO on the market. Certainly all the missions, quests, bounties and dungeons can be done solo with heroes. I just don't know why you'd subject yourself to the misery of a PUG to do a mission.

Posted: Sep 13th 2011 9:05AM (Unverified) said

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I think the main problem with PUGs for missions is that most players, regardless of their experience, just want to "burn through content".

The game was written as a challenge. It's a game. It's supposed to make you think. The original concept for Guild Wars would come upon any given mission at essentially the same experience point in their learning curve. The wiki didn't exist, so the hope was that players would work through the content on their own working together.
Discovery oriented gameplay, in the sense that you discover the solutions to problems as they come up.

Now all gameplay basically glosses discovery. Most people give it a shot on their own one time before they hit the wiki and get step-by-step instructions. This is recipe based gameplay, in the sense that you walk through gameplay like following a recipe. You may change it up a bit here or there but by in large you're just doing what the letters tell you to do on the wiki.

The newest people (by in large) are driven to fill their hall of monuments, there is so much at endgame they want to participate in, afterall! So that becomes the only thing that interests them. SO, they do whatever is easiest (like water really) to forward that goal. At first they get pulled along by guildies, then they may PUG, and eventually they end up following the recipe every time, completely bypassing the discovery component. A interesting thing happens along the way though. First, you never "get there", that's the point after all, so following the recipe becomes the defacto first approach. If it seems too time consuming or difficult to understand then they pull in an experienced guildie to rush them through. Because they never "get there" the whole game has become a never ending race to "get there". The entire time was used up basically doing chores.
By the end of their playtime GW has become a laundry list. There was nothing mysterious, or interesting. Nothing that required any more thought than following a recipe.
The thing I find most interesting is how many people really, truely, enjoy this sort of gameplay. You gain a sense of accomplishment for completing content, not participating in it. So, if I play this game like it was work or house chores, I get a small sense of accomplishment at the end quicker, vs taking longer and discovering the solutions to the problems on my own. Which gives me perhaps a greater sense of accomplishment but takes longer.

The obvious truth is that this isn't ever entirely true. Everyone will mix the bag a little bit, but because most of our time is spent doing laundry ingame instead of problem solving we end up sharing that experience when we PUG. The probability of getting even one person who just wants to rush a mission is so high that it's almost impossible to find people who want to first run.

Posted: Sep 13th 2011 9:09AM (Unverified) said

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@(Unverified)

Ruby, All that said. I suggest another rule.

If you want to rush, when you're looking for a PUG put RUSH in front of your chat tag so that all the groups know you're interested in rushing.

If you're a new player or want to run through on your first time put 1ST TIME in front.

If your hardcore, try NO WIKI or GO SLOW.

The key would be a short (1-3 word) phrase that could be used to easily and clearly show what kind of experience you desire. I would bet as long as you let people know what they're getting into they'll be more likely to play in a way that you find enjoyable.

The points you put out are also true in all cases. Briefly explain the mission.
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