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Reader Comments (7)

Posted: Sep 12th 2011 8:16PM Khalus said

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The UI improvements are certainly nice, and I love that we can "finally" adjust the ambient sounds, like rain, wind and birds ~ they were so dern loud.

As for the new coloring system for items...is it just me, or is that entirely backwards? Why is orange/red an item that is much lower than you and grey much higher lvl than you char!? Anyway, Japan has always been backwards to other cultures, so it makes sense...LOL


A very nice update with a slew of great changes indeed. I'll be sure to log in per usual for a few hours to check out the changes, but no guarantee I'll stick around after a few days. It just feels like far too many things I desire are still missing, but I can't/don't want to directly point them out!

Posted: Sep 12th 2011 9:17PM (Unverified) said

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@Khalus

Unless they edited it, it may have been just you because I'm seeing the standard scale of orange as higher level and gray as lower level.
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Posted: Sep 12th 2011 11:08PM Khalus said

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@(Unverified)

Yeah, they must've edited it, cause it was opposite this morning. There were quite a few concerns about the colors on the forums, so it was either a typo by them, or we got them to change it rather quickly!
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Posted: Sep 13th 2011 4:58PM drunkenpandaren said

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@Khalus

It's just standards that people expect. Because WoW has a coloring system people are used to they should implement something along those lines. AoC did this when it came out.
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Posted: Sep 13th 2011 9:39AM ApathyCurve said

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Why is that dude wielding giant potato dicers?

Oh. FF. Right.

Posted: Sep 13th 2011 4:57PM drunkenpandaren said

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@ApathyCurve

What does FF has anything to do with it?
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Posted: Sep 13th 2011 6:29PM Naru now in 3D said

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@drunkenpandaren FFgames have a rather striking pattern of really really weird enemy/monster designs, if you weren't aware.
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