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Posted: Sep 11th 2011 2:43PM Sunlover said

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Nope, it isn't a freemium model. Beau Hindman recently posted a great article on what is F2P and what is Freemium not too long ago: http://massively.joystiq.com/2011/09/07/free-for-all-another-attempt-at-free-to-play-vs-freemium/ and really sums it up well. You may know some or all of what I'll say below, but I'll say it anyway for those who don't.

Guild Wars is neither F2P, nor Freemium. It exists in a world between P2P and Freemium. You pay up front for the content you want, as many AAA sub games have you do, but there is no "velvet rope" or requirement to pay again to pass through any gates for the content you downloaded/bought. You get access to all of the content you purchased. Want more content, buy the other games.

I imagine it to be very much like a trip to an amusement park. In fact, it's very much like going to Disney World, for those who have been. For those who haven't, here's the idea: You want to go to Disney World, you buy a ticket to the park. Thing is, Disney World is sectioned off into multiple parks (chunks). Want to see the Magic Kingdom? Cool, buy a one-world ticket to the Magic Kingdom (Let's call this GW:Prophecies). You get all the "content" (rides, attractions, etc.) that's available in the Magic Kingdom with your ticket purchase. Now, you want to go to Epcot. You can either buy another ticket (another "chunk," say, Nightfall), or buy a parkhopper/worldhopper pass (GW Trilogy, which gives you all 3 chunks now for about 30 dollars at most retailers). Finally, you discover there is more stuff to do, like the waterpark (Eye of the North)! You purchase that and add it on to the price of your park ticket and get access to it.

When you buy GW and any x-pack, you get all of the content for that "chunk", all of the time, for free, with no restrictions, no limits, and gates. All players who purchased that chunk have access to the same content in that chunk, and all players can access the highest level (20), regardless of which game they purchased first.

Guild Wars, technically speaking, only has one TRUE expansion pack: Eye of the North. That's the only chunk that requires the previous purchase of one of the three other Guild Wars games: Prophecies, Factions, or Nightfall. Basically, you are choosing which continent and the point in time in the story you want to play in when you purchase one of the three GW games, along with access to certain features, the biggest of which would be the ability to have Heroes in your party (Nightfall), and the other biggies would be classes, as Nightfall and Factions both have 2 classes that each one adds to your account. There are other things (zones, story, skills, items, etc.), but these are the big features with purchasing the different GW games. Purchasing more games also unlocks more character slots on your account (1 or 2 slots per game I believe).

Outside of that, the game has no restrictions on time, levels, bag space, etc. As far as content updates, GW may not have had as "meaty" or large updates as some subscription MMOs, but it definitely held its own. I log in regularly and there is always PLENTY to do in GW and plenty of people to do whatever you choose to do with.

As far as gain in revenue if it had been sub, I'm not so sure. GW is an MMO in my opinion, but when it released, it challenged much of what many others thought an MMO should be. GW 1 still is not considered an MMO by many and even Arenanet marketed it as something other than an MMO. That's the reason GW 2 was made and why they slowed down work on GW 1, because they wanted to do things they could not do with the first game as it exists. Things that were more "MMO-ish", but also things that were even more unlike other MMOs as well. I think the reason GW did so well was because it did things differently, from gameplay to price model, and GW 2 will continue to take that ideology even further, challenging what people think an MMO should be, and what or how they should pay for one.I think GW 1 did a great job of this and was an awesome experiment and challenge to other competitors in the MMO space.

If all goes well, I think GW 2 will really take what Arenanet has done with its first game and issue a more impressive and complete challenge, not only to its competitors, but to gamers' ideas of what a subscription MMO offers and what one that is not a subscription MMO can and should offer as well.

Posted: Sep 11th 2011 7:27PM Bladerunner83 said

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@Sunlover
Thank you for pointing out the Beau article, I did read it, but I still believe that GW is a freemium, if and only if you can help me understand something. You buy the game, max level 20 with original game content, then expansions come in for $20 or cheaper; Ok no freemium there, understood. I think I'm getting confused with what you are stating, so I'll ask directly. Does the game only have initial cost on the original game, and this "content you want" are the following expansions? Or does the game offer, the original game, expansions, and additional content to download for a cost?

Last time I played GW, I didn't recall an item mall, so I am assuming they haven't added one yet. Is that right?
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Posted: Sep 11th 2011 8:14PM Sunlover said

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@Bladerunner83

Guild Wars lets you start by purchasing any of the three core campaigns, Guild Wars: Prophecies, Guild Wars: Factions, or Guild Wars: Nightfall. Alternatively, you could purchase Guild Wars Trilogy and get all three campaigns in one.

Each campaign is like a different "episode" in the overall story, with each episode taking place on a different continent, and introducing new classes, skills, characters, and other game play elements. There is only one expansion pack to Guild Wars, Eye of the North, and it is the only part of Guild Wars that requires you have at least one of the three core campaigns (Prophecies, Factions, or Nightfall) on your account before being able to add it. It doesn't matter which campaign you get first, and you could own just one, or all three.

It's really all up to you and how much of the game you want. All you do is purchase a campaign and you have access to that campaign's entire storyline, quests, and all game play/content/etc. with no time restrictions and no subscription needed. Want more content? Purchase the next campaign and the same is true for that one: you get another huge campaign with everything that comes with it for as long as the game exists, no need to buy anything else to get the most out of the content for that campaign.

You can buy online or at brick & mortar and both will unlock the same things. Guild Wars does have an in-game shop, but it is accessible ONLY from the character select screen, and it sells only cosmetic items, a few extra quests that tell prelude stories and offer some helpful starter items for your characters and heroes, name change, character slots, and other account services, quality of life enhancements (More bank space between all characters), or skill and pvp item unlocks (these can all be acquired from playing normally, it's just a way for competitive types to get them faster so they can focus on pvp if they like). I may be missing some things, but I'm sure everyone who plays GW will agree, their item shop is in no way "pay-to-win".

Hope that helps to clear it up a bit. I really like GW's model. It's like buying a single-player RPG, but being able to play it online with friends. I think the closest thing to compare it to, price model-wise, would be an action rpg, like the Diablo series (especially Diablo 3, since it will be online only now) , that is always online. You just buy the game once, and that's it. Good to go =)

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Posted: Sep 11th 2011 3:07PM Averdrian said

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It would be cool to see game companies partner with real world businesses for extra RL perks like say sub to Warcraft get 10% off at Subway.

Posted: Sep 11th 2011 3:38PM (Unverified) said

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@Averdrian Well, that's completely off-topic but still an AMAZING idea.

The problem with it though is that with things like WoW how do you make sure the discount is worth it to customers outside the US? Subway in Canada isn't technically the same company as it is in the US. Pizza Hut in France is a totally different corporate entity than it is in the US. It's sort of like how you can't use Gamestop gift cards from the US at Gamestop stores in Canada, the UK, Germany, Japan, etc.

MMOs are too international to really have that kind of setup work well. Because the deals in the EU would be different from the US, and different from Canada or Australia or Asia.

Maybe discounts for DIGITAL retailers. Say, sub to WoW get a 5% discount on all Direct2Drive purchases (excluding MMOs) or something like that. Discounts at the Kindle Store, or on iTunes. Still faces the regional issues for most of those, though I suspect it might be less onerous.
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Posted: Sep 11th 2011 6:15PM scfs123 said

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Vindictus.

Posted: Sep 11th 2011 6:57PM Jaimie said

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I wouldn't mind paying a sub for Runes of Magic if it meant they focused their attentions on fixing their countless number of bugs and issues with the game, rather than on what in the cash shop they should put on sale next.

The client is so poorly coded... they should start there.

Posted: Sep 11th 2011 7:40PM (Unverified) said

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I wish mmorpgs started by charging 50 or 40 bucks a month. Then gradually went to the measly 15.mo it is now. 15/mo is NOTHING for 100s of hours of gameplay per month. Or at the very least, you are paying $2 per hour of amazing gameplay, half the price of a movie rental!

Also, the reason f2p titles are making equivalent amounts to some premium games is because of the minority that spends 100s per month on vanity items, They have said many times thats where the majority of their income comes from.

Lastly, the reason more games are going f2p is because they chose this path, instead of actually promoting CORRECTLY. aND that means promoting to non-gamers and gamers that dont play mmos!
They all keep promotingf to and fighting over gamers that ALREADY have a fav mmo they play lol,

Anyways, I wish all games would be sub, id rather pay a measly 15/mo for everything, than end up paying TWICE that per month (in some games) to see everything, (lotro + ddo have it right, allods online is good too)

Oh, and if you want to talk about WAR, then you obviously havent played it. Many MANY amazing games are out there, but with no promotion and people listening to the "vocal minority" as if it were the word of GOD on all things mmo related, they arent doing as good as they should be.

Lastly..

there are over 600 MILLION computer owners and users, 16-60 in the world, ALL who are potential gamers. BUT, the majority of them(and this is the sad part) DONT EVEN KNOW THAT MMOS EXIST!

Look at EVERY game that died... ALL because of it being a crap game, or mostly because of no promotion whatsoever.

Posted: Sep 11th 2011 8:49PM Ordegar said

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Let me see... the F2P games that I would subscribe to when I play them are: LOTRO, STO, DDO, and EQ2X. Oh wait! :P

Posted: Sep 11th 2011 9:21PM Utakata said

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@Ordegar

But that's not the question that's being asked. Instead it is, "What F2P game would you like to see go Freemium."
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Posted: Sep 12th 2011 2:24PM Ordegar said

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But that is my point. All of the F2P games I would like to see go Freemium already are.
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Posted: Sep 11th 2011 10:55PM TheClaw said

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Atlantica Online, no question about it. A game that genuinely offers some fresh and innovative ideas, but ruins it with the most grotesque gambling-focused cash shop I have ever seen.

Posted: Sep 12th 2011 6:42PM Bladerunner83 said

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@Ren54

This is probably the only time that I would actually agree with you. Aside from the switching to GW2, away from WoW. Some people may be affected by GW2 if it was a P2P, but this WoW fan has no interest in GW2; not even if it was 100% free. I'm not saying it's a bad game, I just have no interest in another fantasy title. I don't plan on throwing shit around with you, but I think the WoW fans will stick with WoW until SWTOR hits the shelf. That is the talk on trade chat; there is more hype about SWTOR and less about upcoming content from Blizzard. There has also been an influx on single player interests, like Deus Ex, Mass Effect 3, and some upcoming FPS games.

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