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Reader Comments (100)

Posted: Sep 10th 2011 11:16PM Tizmah said

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@(Unverified) What's sad is a lot of people are falling for that. But that is another problem that has been created. The illusion that the real game begins at End Game. It's such a bad design that exist. The concept of end game shouldn't exist...(I didn't say "raiding"...raiding can be fun.) We need players to be apart of a world, not rushing to the end...

But that's just my opinion I guess.
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Posted: Sep 10th 2011 11:26PM (Unverified) said

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Wow who'd ever imagine the gamers with money and likely jobs would be the ones more willing to use it or some kid! It's amazing!

Posted: Sep 11th 2011 12:34AM tooright said

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Bottom line ,

if you are paying into a game to give you an advantage you fail.

that's it, you're a failure who can't compete on an equal footing.

that being said there will be a game that caters to you and how bad you fail.

and that's a great thing .

Because it keeps you out of games where you can't compete and succeed and away from everyone else that will horribly remind you how much suck you bring to the game.

there will always be cash shops for the fails and big boy games for the rest of us.

the market will support the weak and the strong.


Posted: Sep 11th 2011 10:57AM Saerain said

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@tooright

Go Packers?
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Posted: Sep 11th 2011 1:12AM (Unverified) said

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raises hand) GUILTY accept i dont spend it on those things i spend it on respecs and cosmetics the leveling faster thing really isn't a problem for me because i enjoy the storyline in the leveling process. it adds to the psychological rewards system these games have built into my brain. I do however love shops because i love pets, mounts, cosmetics, etc to make the look of my characters unique as possible. I don't like looking like everyone else, if they wanted me to do that it would be too close to real life where everyone's wearing the same name brands.

Posted: Sep 11th 2011 1:55AM Yukon Sam said

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I used a crafting xp accelerator scroll in LOTRO once. Didn't even feel guilty about it.

But it's inherent to FTP that the totally-free path has to really suck in one or more respects compared to subscribing, else nobody will pay for the game and it'll die quickly.

And I'm fine with that. You get what you pay for.

Posted: Sep 11th 2011 2:12AM Azaetos said

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Maybe it's just me but I don't see the point of someone playing MMO's if they want instant gratification. There are so many other genre's of games out there for that.

Have people forgotten that a sense of accomplishment only really feels truly satisifying when you have had to work for something. This whole easy come easy go playstyle is just annoying and lessens the overall experience for me because there is a slew of games on the market now that are no challenge at all. When a game is too easy I don't end up playing it for very long at all before I'm completely bored with it.

Having said that I don't agree with the overly grinder heavy games because let's face it they don't have any depth to them and make up for it with extended timesinks. Do the developers of these games have no imagination! Some of the best games I've played have been ones where I was so engaged in them that I didn't even realise how long it had taken to level.

When I think back to the pen & paper Dungeons & Dragons game, how many people do you think would of played it without the adventure and discovery aspects of it. At their base level this is what RPG's are supposed to be, something that many MMORPG's seem to have forgotten.

At the end of the day people paying extra money to make up for poor game mechanics, etc isn't going to change the developers ways is it? Alot of what is happening now is just overly monetizing of games and it will only get worse with the continued level of acceptance.

I have always been willing to support a game I enjoy finacially, but at the moment the cost/return balance seems to have tipped too far to the developers side of things and I often feel like I'm purely being nickel and dimed. The current trend doesn't bode well for gamers in the future.

Posted: Sep 11th 2011 2:31AM Kaoss said

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They're probably more likely cos they've got full time jobs and cash to spend!

Posted: Sep 11th 2011 3:44AM pjlojo said

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It seems like the demographics on online gaming is switching more towards the young professionals 21-30. Well that is what i see from Ragnarok Online in the Philippines demographics.

The sad thing is they use their money to just buy game breaking items that make a free to play game PLAY to WIN!

visit my site at: http://www.deesrojournal.com/

Posted: Sep 11th 2011 3:45AM Amusednow said

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Meh just means they don't give a dam about having a sense of accomplishment and would rather go the quick and easy route. Combine them with the generation behind who needs a gold star for their self-esteem boosted at every waking minute and we'll see gaming goto crap in another decade.

Posted: Sep 11th 2011 4:40AM KaiserZeppelin said

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This just in, older players have less free time and more money.

Full story at 11.

Posted: Sep 11th 2011 10:22AM Grinstone said

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Even if I had more disposable income I don't think I'd be tempted to do it. Then again, my F2P experience is fairly limited and not likely to increase much in the future. I think by the time I reached the point of buying an experience booster I'd also be ready to buy gold.

I did buy some boosters for CoH, though those were largely just for the extra costume options (and the travel power at level 4, yes please!). I suppose that goes to show that if I buy something from a shop I expect it to apply to my account, not to any specific character.

Posted: Sep 11th 2011 10:39AM dudes said

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Stereotyping is not a nice thing to do to an age group. In my experiences the mature gamer works a lot harder for gear and guild advancement than the average zit covered face teenager. And are less annoying. Grumble grumble I was in the war grumble.

Posted: Sep 11th 2011 1:04PM (Unverified) said

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i could ever find gamecards in store,id probably buy xp buff items and a mount but thats bout it,probably give away the rest

Posted: Sep 11th 2011 2:13PM (Unverified) said

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I for once have spent more than 60 $ to play League of Legends.... I just couldnt farm the IP to unlock the heroes i want :(!

Posted: Sep 11th 2011 2:33PM Destati said

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PEOPLE WITH MONEY MORE LIKELY TO SPEND MONEY

MORE AT 11

Also, what game is in the screenshot?

Posted: Sep 11th 2011 4:58PM Irem said

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@Destati
It's from the trailer for WildStar.
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Posted: Sep 12th 2011 3:44AM (Unverified) said

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HUH? I am 45, I played every mmo. bought cash shop for vanity pets for my kids to look at (wow), thats about it. And playing eve online/Rift nowadays, and this article is so wrong. Why would I spend money just to level up? no way Jose! older people love exploring eh,.. its like s-e-x.

Posted: Sep 15th 2011 1:18AM Averice said

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Too bad those people that pay for levels with cash aren't actually gamers.

Posted: Sep 17th 2011 4:10PM Poordevil said

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The only MMO I play is Age of Conan, so that is my only reference.

AoC just recently went FtP and added a cash shop. I have always enjoyed the Conan IP and playing AoC, and was a little apprehensive when I heard the game was moving from sub only to a Sub - FtP hybrid.

So far the change has only been good for the game, at least in terms of the number of players I see around; the population has boomed since launching FtP. The cash shop itself has not been a problem that I can see. There is not much difference in the stuff available in the cash shop than there is available in the auction house.

But the cash shop is a recent addition and only time will tell if it morphs into something that impacts game design in a negative way. It is a real development skill offering cash shop items that won't negate the gameplay process ordinarily required to gain access to valuable items.

The other good thing about the cash shop is the additional income Funcom takes in with it. As much as some don't seem to get it, the more money Funcom brings in with AoC the more funds will be available for further content like expansions, adventure packs, and improving game mechanics like crafting, or improving server technology.

So I don't look at the Cash Shop as a bad thing intrinsically, but I do see where it could be mismanaged through greed, offering things for money that should only be available in game by players actually playing the game.

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