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Reader Comments (100)

Posted: Sep 10th 2011 2:09PM Stormwaltz said

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Yet another groundbreaking study from the pages of the business journal "Duh."

Posted: Sep 10th 2011 5:48PM Graill440 said

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@Stormwaltz

+1
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Posted: Sep 10th 2011 6:06PM Tristik said

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@Stormwaltz

Exactly my thoughts. Saw this and said to myself "They needed a study for this?"
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Posted: Sep 10th 2011 8:05PM mmogaddict said

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@Stormwaltz
They could have even just asked us.

www.theoldergamers.com

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Posted: Sep 11th 2011 12:42PM Ehra said

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@Stormwaltz

If it were so painfully obvious then the stereotype people pull out whenever they want to complain about how bad F2P is wouldn't be the "little kid that pulls out mommy's/daddy's credit-card to buy *whatever*". And I'd imagine it's still going to continue after this.
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Posted: Sep 10th 2011 2:10PM (Unverified) said

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Well I'm the exception to the rule then.
My beef is games are to damn fast leveling theses days.
Rift was stupidly fast and WoW has reached the point where leveling might as well be by blocks of 5, actually Wow is so stupidly fast they might as well not have it.
The instant gratification crowd are ruining MMO's IMO. I missed 5 hour gaming sessions where I didn't level up 3 times and was able to gather mats for a prof that was relevant at my level.
But, I'm a silly old fart with lots of time on his hands.

Posted: Sep 10th 2011 2:42PM SgtBaker1234556 said

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@(Unverified)

The keyword is time.

I'm a silly old fart with kids, family, social life and a fulltime job.
I've played WoW more or less since Cata came out and I'm still not 85.

But then, I only have time to play around 4-5h a week.

And yes, I'm probably more likely to drop some cash in cash shops because of that. Though I hate nickle-and-diming so if a game starts getting too obvious about it, I'll rather find something else to play.
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Posted: Sep 10th 2011 3:21PM Celtar said

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@(Unverified)
Ditto and agreed, the only thing I tend to drop cash on fluff items I can't normally get or for example in LotRO I buy vault space expansions.

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Posted: Sep 10th 2011 3:40PM smartstep said

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@SgtBaker1234556

Well then we're diffrent. I also don't have as much time to play games as I used to, it is preety normal, but I don't accept any kind of item shops things.

Defeats game purpose for me.

To add to it , games with item shop WILL become more and more grindy so people like you spend more and more money to 'speed up' the process.
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Posted: Sep 10th 2011 4:29PM Alex Oglitchkin said

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@(Unverified) If people didn't level fast then less people would be playing the game by a big margin. Finding low level parties for dungeons would be harder. Companies know the casual crowd is much bigger than the hardcore crowd. So hmm do I make a game for the hardcore crowd and make ok money or do I look at the big slice of pie knowing that if you are a hardcore fan you will stay and rake in the big dough?
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Posted: Sep 10th 2011 5:51PM Skyydragonn said

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@Alex Oglitchkin
I'm not sure if your aware of exactly how much your statement is arse backwards. But its a lot thats for sure.

Slower leveling time equates to more people per level group still playing through that content. Which in turns means there are more players likely avialable for low level content like dungeons. Big surprise there I know!
Also your forgetting that your own statement contradicts itself.
The ahrdcore crowd will rush through levels regardless of how fast/slow the process is. Thier goal is endgame content as fast as possible. While the casual crowd (which you say thier are more of) will take more time and actually play the games content while leveling up.

Next time I would suggest you think over your arguments before posting them.
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Posted: Sep 10th 2011 6:29PM Gaugamela said

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@Skyydragonn

But there's a problem with your reasoning as well: make the leveling process too slow and you have to create more content to make the leveling interesting and not feel grindy and then you start to get stuck in the problem of having enough resources to provide that...
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Posted: Sep 10th 2011 7:21PM Sean D said

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@(Unverified)

I agree for the most part. The amount of time that must be invested in an MMO in order to feel some measure of accomplishment has been reduced on purpose to satisfy those who don't have much time, but still want to feel that same sense of accomplishment with each session.

Personally, I see nothing wrong with investing a few hours each day for a week before I feel that I've progressed. It has something to do with attitude. One can look at one's experience bar (in a level based game) and feel like progress has been made, even if one hasn't leveled. However, for many players the sense of accomplishment doesn't come until the game announces in bright letters and loud sounds that they've reached a milestone. One progresses in a game if one completes one quest, crafts one item, explores one area of one zone, etc. You can't really log in and do anything without being able to acknowledge you've achieved something. You don't always have to have the game tell you you've progressed to know that you have.

Games progress at a rate that's the same for everyone. I mean, if you make leveling quicker and easier for casual gamers, the hardcore (I despise those terms, by the way) gamers will also experience a very quick and easy game. Thus, the casual gamers will always feel disappointed because they will always feel like they're behind in the pace of the game when they compare themselves to those harder core players already at the top. "If you compare yourself with others, you may become vain and bitter." - Desiderata.

The longer and harder one has to work for a reward, the better achieving that reward will feel. Unfortunately, the trend seems to be accelerating in the direction of even quicker and easier games and content.

In regards to the poll - I consider myself to be an older gamer and I rarely drop money on cash shops. The most I've done is purchase extra storage or an account wide item or two in LotRO. I shy away from cash shops because they're intented to be deceptive to players. They use points instead of dollar values, you're forced to buy more points than you'll need for what you want, etc.
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Posted: Sep 11th 2011 12:25AM alinos said

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@Skyydragonn

Just the same issue's with a slower leveling system.

infact with a slower leveling system it's even worse with some games.

Make it too long and you result in 2 thing's people with end game characters a less likely to roll alt's and when they do they are either Super relaxes and don't really care, or they power level the whole way to the end and ignore group content anyway.

Not to mention the high leveling curve is enough push some people out of the game as well. It also means that your creating huge amount's of content for the level grind section of the game. That will never be visited again unless they roll a new character.

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Posted: Sep 11th 2011 12:48PM Ehra said

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@(Unverified)

"My beef is games are to damn fast leveling theses days. "

That's great, because my beef these days are people that think taking a week go to from 48-50 is deep, imersive gameplay.

I started MMOs with DAoC. I played that for about four+ years until WoW came out. From there I played all sorts of MMOs, new and old. MMOs have been steadily getting better in almost every area (one of the few things I miss is a large number of classes each with unique abilities).

Long grinds is terrible, terrible game design, and I think it's a fantastic sign of just how bad many people are at judging what really does or doesn't make an experience enjoyable that there's a group that thinks spending forever to do anything is what made EQ1 or whatever old MMO you're thinking of so enjoyable back in the day.
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Posted: Sep 15th 2011 6:22PM Equillian said

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@(Unverified)

Um... cause old gamers have money?
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Posted: Sep 10th 2011 2:11PM Elikal said

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Not really a surprise to me, I must admit. Being 40 now, I feel I have less patience now with mindless stuff and grindyness than I had years ago. So yes, I can understand where that comes from. Too many MMOs have this endless grind to keep people subscribed and lack real content. Stuff like "farm 10000 centaurs for faction X" aka Wow-trash-grind.

I have no patience for that anymore. I guess the more you feel in your bones that you are REALLY, actually mortal, the less tolerance for wasting my mortal, one, limited lifetime on shitty grind I have.

Just my 5 ct.

Posted: Sep 11th 2011 1:02PM Germaximus said

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@Elikal I dunno, i dont mind the grind if its fun. If the gameplay during the leveling process is fun ill grind all day long. Diablo grinding was fun to me, Vindictus is fun. Im really bored of the current MMORPG theme combat that is WoW, Rift, Aion and such although they are beautiful games.
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Posted: Sep 10th 2011 2:17PM Dumac said

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Time savers feel like cheating to me, to be honest. Like typing iddqd. And i think that if a game is slow enough that i need XP potions to enjoy myself, it's time to find another game. I just don't get the appeal of XP pots and teleportation stones and such.

Posted: Sep 10th 2011 2:26PM Pingles said

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I can't speak for every older player but as I get older (I'm 40+) I feel more and more obligated to show my appreciation for quality games by dumping some cash into their cash shops.

In one, I never even spent it.

And despite how a very vocal minority here in the Massively comments feels lots of time there is very little to spend money on.

I'll buy a bag and a fluffy hat and I'm done. In one game I considered xp pots not because I wanted to level faster but just for something to buy.

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