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Reader Comments (19)

Posted: Sep 9th 2011 9:20PM Tizmah said

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A year later and yeah...

Well, I hope Square Enix is much more impressive when they release the Dragon Quest X MMO. Sadly it's on the Wii/Wii U, but hey I'll still try it out.

Posted: Sep 10th 2011 1:05PM yuberek said

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@Tizmah
As far as I know is not an MMO. According to them is an "Online" RPG. It might end up like Phantasy Star or Guild Wars 1
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Posted: Sep 9th 2011 9:33PM (Unverified) said

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Things demanded in alpha, hasn't this horse died yet?

Posted: Sep 9th 2011 9:38PM Mevan said

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@(Unverified)

TROOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLL
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Posted: Sep 9th 2011 11:09PM real65rcncom said

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@(Unverified)
Why would this horse die? This Japanese company is the asian equivalent of Blizzard and EA. This is still their flagship mmo for the future and they aren't getting rid of it. They still haven't released it in China which they already have contracts with the government to do.

If they can get just a sliver of a billion people as customers.. never mind. I couldn't explain the financials to you trolling.

Let's just say they could throw money at this game until you hit Social Security and never even charge for it.
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Posted: Sep 10th 2011 12:15AM (Unverified) said

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@Mevan

Look if your thing, fine, but new gamers that haven't bought the game deserve a warning. SE ignored testers, made a horrble game. The only reason their bandaid fixing (because it will always be flawed based on it core structure) is to sell the PS3 version. This game needs to example to all developers on what not to do. It doesn't matter if they make it a great game, they took advantage of their fan base.

Hit em where it hurts,
Boycott SE
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Posted: Sep 9th 2011 9:44PM Cendres said

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It's all very interesting but my main concern is monster distribution on some leves, because leves will now be dedicated to soloing (not sure that was a good idea...) and because of the changes to classes in the last patch I'm finding certain leves to be more challenging then they were and with gear being severely damaged upon hitting return after you die, let's just say there's no incentive to trying out leves a few levels above your own for tasty XP.

So I'm waiting for the balancing of this issue above anything, hopefully that's the next notes they put up :)

Posted: Sep 9th 2011 10:18PM Yog said

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Finally, this might be the change that gets me back to playing.

Posted: Sep 9th 2011 10:38PM Khalus said

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So now its even worse than before, because you could essentially get 16 total leves every 36hrs ~ 8 regional/faction and 8 local. Now though you can only get 4 total of those 3 types every 12 hrs, thus only 8 total in 24hrs, or 12 total based on the old 36hr timer.


Seriously SE, stop with the stupid lockouts, restrictions and timers, and just do something straight forward and works great like you've got going in FFXI.

For instance, the Fields and Grounds of Valor, where you can initiate them endlessly, for a small amount of bonus XP upon completion but only once an hr will you get gil and tabs from them.

And with the tab system you can purchase buffs and food effects or even a teleport to your hometown and/or bind point. And if I recall there are also special NM fights you can purchase with tabs too.



Its constant, stupid BS like this that keeps me from wanting to play! They remove a debilitating feature in one patch, only to come back in the next with another that even worse than before....le sigh


Posted: Sep 9th 2011 11:23PM (Unverified) said

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@Khalus With the way this system works now if that you can have a pool of up to 99 leves you can take, and every 12 hours you get 4 leves that you can take back. If you were to only do leves ever 36 hours like in the old system you would have 16 leves available, how many could you do in the old system? Oh right 16 every 36 hours, but you were limited to just 16 in that time frame.

With the new system if you don't play all of the time those unused leves aren't waited, instead the build up until you have a max of 99. Yes the game still has dumb issues requiring you to wait like with the new dungeons that aren't fully instanced that you can't start any time you feel like it. I'm not sure of the exact limit but I know if there is a party doing it your group can't I'm not sure if it's a single group or multiple but there is a limit.

I just makes me wonder if the Japanese keep looking back at the imperial British occupation fondly, and if that's why they like standing in line all the time.
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Posted: Sep 10th 2011 12:11AM Khalus said

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@(Unverified)

If you're a casual player that only has a few hours every week to play then sure this system works great for them to accumulate leves all week then knock them all out at once. However, there are tons of players like myself, that have an endless amount of time to play every day at any hr. So essentially this new system only makes it worse for us as I explained above, there are far fewer leves for us now, which harkens back to the fatigue system that limited our SP/XP gain.

I love{d} FFXI, especially the grouping mechanics, and was always leading groups & LSs across the whole of Vana'diel for over 4 yrs, and while I miss those days, times have changed in MMOs with solo as the dominate playstyle now, which I've adapted too. And with no simple way to form a PT in XIV beyond shouting in Ul'dah for 30+ min. I'm going to stand by these severely limited guildleves as total BS, especially since Yoshi-P recently said that leves are now the soloists playground, yet they only provide maybe 1hr of solo time every 12hrs with this design.

And as far as the dungeons go, there is no lockout or limitation on them, other than a 5min wait before you can jump back into them again, and included in 1.19 they're making them even easier by halving the group requirements. The rank 25 dungeon can be done with 2-4, and the rank 45 can be done with 4-8 players. {supposedly only so many groups can be running an 'instance' at a time, which again is a stupid design, but I've never had to wait to run an instance yet...}
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Posted: Sep 10th 2011 12:44AM Cendres said

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@Khalus Since when are fields of valor endless? Back when I was playing, a year or so ago, they had a 12 hour cool down for every 3 (or something) and you could only do one elite per earth day... O.o
The only reason fields of valor is any good is because the rest of the game is so inaccessible.
And XI systems were not perfect, hello pankration... ^_^;;;

The current lead worked on XI, so if anything XIV is becoming more like XI..... *cough*
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Posted: Sep 10th 2011 1:01AM Khalus said

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@Cendres

SE removed the hourly restriction on "Fields of" about 6-8mo ago, {maybe 10mo}. You still get the bonus XP for each one you complete, but only get the gil and tabs once per hr. So essentially, someone like me or even in a PT camping next to a book could grind through 99 or more of them in a single day if we wanted.

With the way leves are being changed in XIV, it takes about 12.5 days to accumulate 99 leves. All-the-while in XI, one could have gone through over 1200 FOVs in the same period of time. This is why I don't get why SE keeps placing so many restricting elements in XIV, when they already have an MMO thats 8yrs old without them and doing much better in the popular vote!

The only one elite, or NM fight I believe is still restricted to 24hrs, and thats fine because it rewards permanent buffs/stats on the gear you offer before the fight.


Granted, many of the changes this year have been great, but if they want to win back the crowds they're expecting, and especially if they ever get the PS3 version out, they have got to stop being so dumb with their restrictions, especially while its still basically free 2 play.
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Posted: Sep 10th 2011 7:38AM myr said

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@Cendres

Wait ... people do pankration..? ;) Even SE seems to have abandoned the concept, without any updates to it in years afaik. I think there was one person in my LS at one point that was crazy about it.
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Posted: Sep 10th 2011 2:42PM Cendres said

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@myr No nobody does Pankration.... lol That's why I mentioned it....
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Posted: Sep 10th 2011 2:46PM Cendres said

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@Khalus It's not basically free to play, it's without charge because it's been rolled back into 'beta'. I'm not going to comment on how much of a restriction this is going to be before I try it out.
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Posted: Sep 10th 2011 7:47PM (Unverified) said

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@Khalus The only so many groups at a time was what I was talking about. I haven't experienced it myself but that's more because the game is currently uninstalled until at least 1.20 or 1.21. I logged in during the summer event, got bored with the grind for the swim suits and uninstalled.

I'm still not seeing how this new system is worse for people who play all of the time. Again, every 36 hours you will be able to do 16 leves just like you could with old system. This does benefit people who don't play a lot as they can run constant leves and work through their queue.

But your complaining about not being able to do more leves just high lights the main problem with the game. There just isn't that much to do. You have one medium and one high level dungeon/raid. Which is why I'll be spending my time elsewhere, I hear some hobbits are being taken to Isengard or something. http://www.youtube.com/watch?v=uE-1RPDqJAY
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Posted: Sep 10th 2011 7:08PM (Unverified) said

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I wish they would just take leves out all together. They are just simple kill 10 rats quests that aren't a whole lot of fun and perpetuate the idea of needing to get to end game quick.

The only people still interested in this game is the core Final Fantasy die hards and FFXI lovers hoping to relive the fun they had in that game. The casual group has long since moved on to Rift or gone back to WoW. I think they should focus on making this game into a group first experience with story based epic missions. That is what people loved about FFXI. It was more social and was not a theme park run for the exclamation mark npc MMO. It also had a vast amount of unique classes which were alot of fun to play. Why not just build on that?

Your not going to ever get the casual crowd back at this point. Why not make your core audience happy and give them FFXI with modern advances and good graphics?

Posted: Sep 12th 2011 8:45AM Arkanaloth said

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While it's a start, I'm really hoping they introduce some measure of a quest system. Last time I logged into FFXIV I found 2 or 3 quests and was like "YES!!" but that was all I found. :-\ At this moment it's really a game of grinding pretty much the same leves over and over to get to a storyline point. I fully realize all games have grinding to some degree but a large questing system at least hides it better than the leve system IMO.

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