Blade & Soul's second Korean closed beta test is winding down, and ThisIsGame.com has cornered a couple of NCsoft devs for a quick interview about the upcoming martial arts MMORPG. Project director Jae Hyun Bae and director of system design Sung Jin Hwang talk about everything from the latest class reveal (the Summoner) to mobile platform and social networking tie-ins to the game's extensive character customization.
Said customization is "almost unlimited. NPCs in the game are actually made by not modeling but customizing each. Blade & Soul will provide the most free customizing system ever so far," according to the devs. It's somewhat unclear as to whether this customization will take the form of character skills and abilities or physical differentiation via body types and personalization options.
It's also worth noting that some of the article's information may have been lost in translation, and if your Korean language skills are up to the task, you can read the full original text on ThisIsGame's main site.
Reader Comments (8)
Posted: Sep 9th 2011 1:16PM paterah said
@Ren54 Implying as if Aion isn't receiving good updates?
Posted: Sep 9th 2011 1:42PM Syesta said
@Ren54
NCSoft Team Bloodlust is the primary developer, and is 100% Korean.
If there was to be another dev team for localization (like En Masse is doing for TERA), we'd have more than likely heard from them, or at the very least know who it is. NCSoft tends to play a lot of this close to the chest, so I wouldn't get your hopes up about a separate team being involved at this point.
NCSoft Team Bloodlust is the primary developer, and is 100% Korean.
If there was to be another dev team for localization (like En Masse is doing for TERA), we'd have more than likely heard from them, or at the very least know who it is. NCSoft tends to play a lot of this close to the chest, so I wouldn't get your hopes up about a separate team being involved at this point.
Posted: Sep 9th 2011 2:08PM silver001 said
@Syesta you are right, The CEO of ncsoft said that Guild wars 2 is for the west and Blade And Soul is for the east. Thats not the say it wont be release here, it just means they wont focus on localizing it for a good while after guild wars 2 and probably Wild Star Online comes out.
Posted: Sep 9th 2011 2:32PM Valdur said
This game is very beautiful,some animations are breathtaking and I definitely love Hyung-tae Kim's art .
http://www.bladeandsouldojo.com/news/68-an-interview-with-blade-souls-art-director/page__st__0/
http://www.bladeandsouldojo.com/news/68-an-interview-with-blade-souls-art-director/page__st__0/
Posted: Sep 9th 2011 2:38PM silver001 said
@Ren54 go away.
I m telling you what the CEO of Ncsoft said to investors. But wait a min, why does this relate to gw2 and i will tell you. Anet is a subsidiary of Ncsoft. Secondly, it cost money to market and release an MMO.
I m telling you what the CEO of Ncsoft said to investors. But wait a min, why does this relate to gw2 and i will tell you. Anet is a subsidiary of Ncsoft. Secondly, it cost money to market and release an MMO.
Posted: Sep 9th 2011 3:28PM silver001 said
@Ren54
Thats not how products work in general, it would be nice but realistically it wont happen. Aion is a product, an idea by Team Aion, having a local team would delude ideas of team Aion. Make no mistake, unless your a really big market aka china, a lot of companies are not gonna truly localize a game for a specific target audience unless there is great value in it and generally speaking only blizzard has done so for WoW to be able to be publish in China.
Another thing, Aion has served its purpose in NA/Eu. Aion has always been BONUS cash crop for Ncsoft korean, they make tons of money from K. Aion, we in the west was just gravy on top of it. When Aion, was designed NA/Eu was never in the picture, it only go localized when they realized Guild wars 2 needed more work and it was gonna be severily delayed. I remember my first day of aion, i said its just NCsoft's alt game and ppl freak out and 2 years later i was right. if we were really important they would have taken steps to fix the things we want but sadly we r not, we r just 15-18% of Aion's total revenue, while korea is about 70%+
Thats not how products work in general, it would be nice but realistically it wont happen. Aion is a product, an idea by Team Aion, having a local team would delude ideas of team Aion. Make no mistake, unless your a really big market aka china, a lot of companies are not gonna truly localize a game for a specific target audience unless there is great value in it and generally speaking only blizzard has done so for WoW to be able to be publish in China.
Another thing, Aion has served its purpose in NA/Eu. Aion has always been BONUS cash crop for Ncsoft korean, they make tons of money from K. Aion, we in the west was just gravy on top of it. When Aion, was designed NA/Eu was never in the picture, it only go localized when they realized Guild wars 2 needed more work and it was gonna be severily delayed. I remember my first day of aion, i said its just NCsoft's alt game and ppl freak out and 2 years later i was right. if we were really important they would have taken steps to fix the things we want but sadly we r not, we r just 15-18% of Aion's total revenue, while korea is about 70%+
Posted: Sep 9th 2011 3:43PM Boardwalker said
@Ren54
Aion has received plenty of updates and continues to improve steadily over its release. As far as MMOs go, it's extremely polished. I'm enjoying it immensely since returning recently, and am looking forward to 2.7.
It doesn't need a local dev team beyond a skeleton crew for minor adjustments and a localization team. I'd rather not have two teams trying to maintain semi-parallel code bases anyway.
Aion has received plenty of updates and continues to improve steadily over its release. As far as MMOs go, it's extremely polished. I'm enjoying it immensely since returning recently, and am looking forward to 2.7.
It doesn't need a local dev team beyond a skeleton crew for minor adjustments and a localization team. I'd rather not have two teams trying to maintain semi-parallel code bases anyway.
Posted: Sep 9th 2011 5:17PM Bhima said
I dunno what it is but I just can't really get into Korean-style Anime. It just looks like they took some tasteful Japanese Anime then added some tophats, fishnet stockings, other random victorian acoutrements and threw some dice at a color wheel to pick a color scheme. Its style always looks haphazard to me... like its designed by someone who has alot of technical skill as a fine artist but lousy design sense.








