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Reader Comments (37)

Posted: Sep 8th 2011 2:05PM seannewboy said

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Very informative. Im really looking forward to the F2P changeover.

Posted: Sep 8th 2011 2:25PM StClair said

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I've already seen some complaints that the proposed feature-set is TOO forgiving to free players, and doesn't offer enough incentive to subscribe. I admit there's some merit to that - looking over the matrix, Silver membership seems to cover most of what this casual player wants to do - but I can't say so on the official forums, as I'm currently not subscribed (taking a break for a few months until November, when the rest of the promised Season 4 content is supposed to actually be live).

Posted: Sep 9th 2011 12:21AM Solar Jetman said

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@StClair How do people manage to complain that there isn't a reason to spend money?

Methinks its the career officers worrying their $300 doesn't make them special anymore.
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Posted: Sep 9th 2011 12:32PM StClair said

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@Solar Jetman
There's some of that, yes, but also some worried that everyone's going to go to Silver and there won't be any money left to keep the game aloft. (Completely ignoring, it seems, the possibility that the same cash shop purchases they've been griping about for "double dipping" since launch will provide enough revenue.)
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Posted: Sep 8th 2011 2:52PM Joshinu said

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When this switches over I will probably be giving this a shot. I was curious about it when it released, but not enough to buy it and sub to it. I gotta say though, having my own starship would be pretty awesome. Time to think up a good name and back story for my character.

Though quick question for anyone playing the game, do you get to choose where you start out, what quadrant you operate in and all that shtuff?

Posted: Sep 8th 2011 3:07PM Azules said

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@Joshinu No, Nothing like that, you get dropped into a crisis situation and have to act. Then you're at earth spacedock. You'll be moving all around the quadrant on your travels, and there's plenty to discover and explore.

There are lore based reasons for your current location and situation, it's a pretty interesting continuation of the canon.
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Posted: Sep 8th 2011 3:12PM Mikx said

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@Joshinu No, you don't get to chose where you start. You can't chose to be part of the Bajoran militia or start on DS9 or anything.
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Posted: Sep 8th 2011 4:21PM Joshinu said

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@Azules It would be cool if you could pick a background and starting area that would give you a more unique story. Also, is it safe to assume you can only play in the Alpha Quadrant? No traveling to the Beta or Delta Quadrants? And how accurate is it in terms of planetary systems and species when compared to the films and TV series? A lot of questions I know, but I'm curious.
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Posted: Sep 8th 2011 5:00PM Meurik said

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@Joshinu All "low-level content" takes place within the Sirius Sector Block, which translated to canon, would be primarily around the "core worlds" of the Federation. Eventually you move into the Regulus Sector Block, which is more heavily influenced by Klingon activity.

I would say, overall the game is primarily set in the Alpha Quadrant, with certain parts (Sector Blocks), located in the Beta Quadrant (most notably the locations of the Klingon homeworld, and the new homeworld of the Romulans). There is also a transwarp conduit at higher level that allows you access to a Borg foothold at/near the Alpha Quadrant. That still leaves the Gamma and Delta Quadrants largely untouched, and ripe for "Expansion content".
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Posted: Sep 8th 2011 5:01PM Meurik said

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@Meurik Addendum to my previous post:

The "Galaxy Map" is heavily influenced by the "Star Trek Star Charts" book, so if you manage to pickup a copy of it, or locate images on Google Search, what you see is very close to what you get in the game. The "Sector Blocks" are most definitely inspired by the Star Charts book (which in itself is fairly accurate).
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Posted: Sep 8th 2011 5:02PM Azules said

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@Joshinu Alpha and Beta quadrant are available as of now. Now, I'm only a fledgling trek fan, My wife and I decided to give it a try after years of avoiding the show, we're almost through tng now, but seen the odd episode of the other series. The game tries hard to be canonical, The races and history are all there pretty much entact. (dunno about female Ferengi bridge officers, they're toeing the line since they thankfully aren't naked). The game is set a bit in the future from the shows. Tom Paris's kid is an adult serving in Starfleet now (just finished a mission arc that revolves around her)

Anyway, the rest you'll pick up from playing, as a newer trek fan, I'm enjoying the game a lot, missions play a lot like an episode of trek, And some of the community written missions are awesome. (the fact there is a toolset for making and publishing your own missions is pretty rad too.)
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Posted: Sep 8th 2011 2:59PM Mikx said

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Well, about it being too forgiving, the only remaining thing to see is if players are limited in their builds like they are in Cryptic's Champions Online. If you are forced into following a template, like in Champions, that is a big restriction.

Posted: Sep 8th 2011 3:05PM Space Cobra said

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Glad to hear about full chat being earned for 20 hours of full play.

I hope that, in the future, when Klingong content gets sorted out, they will lower the bar/level for new player entry. Again, we need more Klingons.

Also hope that the game does well enough for a third faction and I hope that would be the Romulan faction (and eventual 4th faction faves of Cardassian). Also hope they incorporate the wilder species, like Tholians, et al.

Brandon, your comment on Star Trek fans whom are resistant to sub for the game is an interesting and correct notion I'd forgotten: I've noted many gamers interested, but not interested enough for a sub. But yes, I've forgotten about the non-gamer fans and this should speak volumes. I remember back in College, one of the Anime Clubs we started, we tended to work with the same notion of a drug dealer : "Your first 'hit' is free, but you gotta pay if you want more." We gamers forget that there are still many people who are just resistant to games for whatever reason and it is easy for them to not bother trying it. If one lowers their barriers (and addresses their small complaints), it should be easier to get them hooked.

Thinking more about it, Cryptic/PWI should think about going to straight-up Sci-Fi cons (and Star Trek specific cons) and bring some workstations. They also should advertise small contests with prize packs (or just something for trying out the game, like a T-shirt or Star Trek novel). These should not be hard-core contests and probably should occur about twice on Saturday and twice on Sunday and should account for beginners (probably 3-4 level/ranks). For beginners, a helper/guide should be around to help them with the game. You don't even have to do a contest, just give good/free swag for trying the game at the con. I'd prefer an isolated server just for the con.

Anyway, my two cents (I really should go back into the STO forums and post this idea...)

Posted: Sep 8th 2011 3:11PM Space Cobra said

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@Space Cobra

Also to add about reluctance of (non-gaming) fans of the IP to try games, this applies to other games, too. From LotRO to Conan and even SWTOR.

There will be fans who are not really gamers and these games (and game companies) really should make it easier for these fans to try out such games. Even the f2p ones, which are successful, could always use a push. LotRO would do well to do the same at several venues and fantasy cons. While many will try out SWTOR, there still will be folks who are not gamers and this may be something EA should look at in the near future (and damn their "constantly filling a leaking sieve with more water" philosophy).
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Posted: Sep 8th 2011 3:19PM Lucid Renegade said

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"Many diehard Trekkers and Trekkies whom I spoke with at the Las Vegas Star Trek convention admitted they did not play the game because they were not "gamers" and did not want to pay money to try it out just to see if they would like it, so this is going to give them an opportunity to give it a go and, possibly become paid subscribers for all of the benefits."

Diehard Trekkers / Trekkies will play it, see that it's "Star Trek" in name and look only, then quit.

Posted: Sep 8th 2011 5:05PM Azules said

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@Lucid Renegade I don't think that's a fair statement, the games clearly designed with gameplay that looks to emulate the show. Space combat is classic Star trek fare, with facing shields and power assignment etc. And the ground combats likeness to personnel based scuffles in the show is pretty accurate, if sometimes flawed, it's been improved a bunch since launch, anyway.

It's not perfect, but I don't think it's fair to say that it's not Star Trek.
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Posted: Sep 8th 2011 5:17PM Caerus said

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@Lucid Renegade

How so?

I keep seeing this complaint and can't help but feel like it's from people who never watched anything but TNG. The one and only serious complaint I heard from Trek fans about the game was that it was a little too focused on combat - did you never watch TOS? Or Voyager? Or ENT? Or the entire second half of DSN? Don't get me wrong, I loved TNG and the diplomatic approach is laudable, but to say it's not Trek is ridiculous.

Despite the many, many flaws and irritants in this game I never once felt that the spirit of Star Trek wasn't there. The engine is buggy, sector space is stupid, PvP is a horrible grind, leveling an alt you'll do the exact same quests and it's too linear, the classes are virtually identical, the endgame is nonexistent, respeccing is atrocious, difficulty levels on ground combat are grossly unbalanced, and the Klingon side is hilariously underdeveloped, but it still feels like you're *in* the world.
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Posted: Sep 8th 2011 4:29PM stealthrider said

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My only concern is the "conversion" process for older characters. We don't yet have any info about just what that entails, and I'm skeptical that it will be a smooth transition from former subscriber to free player.

Posted: Sep 8th 2011 6:51PM Azules said

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@stealthrider if champions is an example, it should be fine. when I logged into champs as a free player (former subscriber) it had my characters locked out, and said I could either sub to use em, or use them with the new, class tree locked format, which I could choose form then and there, it was basically seamless.
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Posted: Sep 8th 2011 8:13PM Joshinu said

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Nice! I'll definitely be giving this a go when it switches to F2P.
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