| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (75)

Posted: Sep 7th 2011 9:55PM eyeball2452 said

  • 2 hearts
  • Report
I think if they're modeling yourself after WoW, they're making a big mistake.

I enjoyed a few years of WoW/TBC and leveling in LK. However, that type of game is played out and I don't feel like lightsabers are going to make it more fresh for very long.

Posted: Sep 7th 2011 9:58PM Furdinand said

  • 2 hearts
  • Report
Is this something that game companies don't try to do as a matter of course?

Also, they probably aren't just looking at WoW's vanilla launch, they are probably looking at BC, WotLK, and Cata. Even though they were expansions, they were bigger launches in terms of number of existing players and the number of players they were trying to retain (or gain).

Posted: Sep 7th 2011 10:02PM Dixa said

  • 2.5 hearts
  • Report
@Ren54

dont post such bile when you know nothing about the genre

WESTERN games out november 2004:
EQ
UO
Ultima online
star wars galaxies
dark age of camelot
Eve online

Posted: Sep 7th 2011 10:03PM Dixa said

  • 2 hearts
  • Report
@Dixa

oops had uo twice on there

Posted: Sep 7th 2011 10:05PM chuckasucka said

  • 2 hearts
  • Report
If I was hypothetically in the beta and said that I am really disappointed and have no hope for this game, would I get in trouble?

Posted: Sep 7th 2011 10:06PM Genkides said

  • 3 hearts
  • Report
@Ren54 maybe thats why they study it numbnuts..... to make sure they do not repeat the same mistakes. . But serioulsy.....whats wrong with you? Its funny how you ignore factual post because you know you do not have any ground to stand on. Do you even realize people do not take you seriously? Or is that some sort of self fulfilment only 'you' get?

Posted: Sep 7th 2011 10:26PM Quarlo said

  • 3 hearts
  • Report
Note to TOR:

No matter how much content you think you have, there will be people who will blaze through it then complain the game lacks depth.

Posted: Sep 7th 2011 10:46PM watchawatch said

  • 3 hearts
  • Report
@Quarlo I actually think they do that, so they can complain.
Reply

Posted: Sep 7th 2011 10:34PM watchawatch said

  • 2 hearts
  • Report
I don't get the hate on Ren54, but I'll say that there's a few things to remember about when WoW launched. If I'm not mistaken, Warcraft had a HUGE following from their IP. People were waiting for the game to drop well in advance. EQ was its toughest competition and many loyalist didn't want to leave that game for its sequel let alone another game entirely. By 2004 UO did not have a large following. It had a fanatic following, but not large. Galaxies was definitely big, as was DAoC. WoW succeeded in bringing in enough gamers and then went casual enough to allow non-gamers to play. Families and friends formed bonds and the game became more about connecting with each other, than playing the actual game. That's how they survived. If that's SWTOR's plan, then they have a shot. I will point out that Trion is making the industry take notice with the number of content updates they are releasing to try and keep their world fresh. They aren't entirely successful. GW2 will probably be the next evolution of how questing is done. For SWTOR and Rift, among others - it's already too late. There is nothing "dynamic" about SWTOR and that's their biggest problem. At least Rift has well - rifts. We'll see how well SWTOR does, but if George Lucas is any sign of how to treat his own IP - They are in some serious trouble.

Posted: Sep 7th 2011 10:56PM Yukon Sam said

  • 2.5 hearts
  • Report
WoW did some things very right. They didn't get to the top of the mountain by accident. Execution matters, even if you don't have much in the way of originality.

But if you don't have sufficient complexity to discover and encourage emergent modes of play, you're not going to last for the long haul. A theme park can only go so big before all the coasters start to look alike.

Accessibility can make you a hit, but complexity can make you a dynasty.

Posted: Sep 7th 2011 11:26PM PhelimReagh said

  • 2.5 hearts
  • Report
"The company isn't concerned as much with the mechanical side of the equation..."
From all the information I've gathered from "leaks" on this game so far, they are 100% concerned with WoW's mechanical side and copied it whole cloth, but threw animated cut-scenes in to emphasize "story".

Is that impression incorrect?

Posted: Sep 7th 2011 11:43PM Lucidus said

  • 2 hearts
  • Report
@PhelimReagh worse, they copied an older version of WoW.
Reply

Posted: Sep 9th 2011 6:21AM OrangeGamer said

  • 2 hearts
  • Report
@PhelimReagh The game doesn't look to be my cup of tea, but I think it's definitely too early to be definitive. I'd check some Youtube content from PAX/Gamescom on Youtube. I do know, however, the game is apparently much, much more dialogue-based.
Reply

Posted: Sep 7th 2011 11:31PM Poordevil said

  • 2.5 hearts
  • Report
Every MMO wants to be the next World of Warcraft, and who can blame them?

But there will never be another WoW, not in our lifetime. A game that draws millions and millions of subscribers from all over the world? It's not going to happen. The WoW phenomenon is a once in a generation gaming event. Just like there will never be another Beatles or another Elvis, there will never be another MMO that will duplicate the success of WoW. Not even Blizzard will be able to come close with whatever MMO they trot out next. In the truest sense, regarding any financial or subscription success that remotely measures up to WoW; that ship has sailed.

Posted: Sep 8th 2011 12:57AM (Unverified) said

  • 2.5 hearts
  • Report
There is this thing about WoW, people who stopped playing it donĀ“t want to play a WoW clone. Now, can you say the same thing about UO and SWG and their extremely complex crafting/economies/progression? Or perhaps DaOC and its engaging 3 faction pvp? Yes I played WoW, but I can assure you my foundest memories in MMO lies elsewhere.
(Btw, rifts was crap and I hope this cheesy copy rots in hell with all of its milions of boring bosses with laserbeams)
Reply

Posted: Sep 7th 2011 11:34PM Verus said

  • 2.5 hearts
  • Report
I hope they keep the servers seperate because blizzard killed any sense of server community with the cross realm stuff.

Posted: Sep 8th 2011 1:14AM KDolo said

  • 2.5 hearts
  • Report
@Ren54

I'm real sorry your RIFT guild disbanded in anticipation of TOR.

Posted: Sep 8th 2011 1:38AM Amusednow said

  • 2 hearts
  • Report
Please no why would you want your game populated with the shortbus drooling mouthbreathers that inhabit WoW as it is? Leave them to their preschool raid games as it's their only means of feeling good after they sit in a cubicle all day as the assend of some low level wageslave paradise. Make your game for thinking people not the OMGPURPLZ crowd.

Posted: Sep 8th 2011 1:55AM Space Cobra said

  • 3 hearts
  • Report
I am gonna actually comment on the (linked) Gamasutra article in question.

The article makes things quite clear; it shows EA as savy, but also shows them as corporate, unfeeling types. Very eye-opening, such as:

"We spent a lot of time studying the first twelve months or so of WoW, and just to be clear here, when they initially launched, they did not launch in dual geographies. They went North America only."

and

" "For example, when they log on, they have instant access. [Even] when they're playing in a densely-populated world, the bandwidth and response time is excellent. So quality of service is really important to us."

So important, in fact, that the company recently announced that it would limit the number of copies available for sale at launch, in order to ensure that the initial customers get the best experience possible. "

This is staggering; it is like "supply/demand" commerce in use for access to a sub-based MMO. I find myself agreeing, yet disagreeing with it. It's very odd. I remember when WoW was a mess at launch; any crowded areas slowed down mine (and others) comps; people forget that. I eventually left for a time because of that, so that is important. People do not like lag.

Also, this "maintaining a want" and letting "viral do your work" is interesting, if yet cut-throat. I feel, it's actually a good idea EXCEPT for one thing that most corporate/analytics tend to dismiss. It does not take into account player-retention. Basically, they are limiting it, but when enough audience goes away, they offer it to another region? That's not "player retention" that's "juggling a different/new set of players when others have quit". That's "treading on water"; you want to GROW numbers and keep things base, not continually fill a sieve with water as the holes on the bottom are draining out.

Now, granted, EA's target goal is modest, they mentioned 500K subs and they are fine, but I am sure the corporate types have forgotten about that and greed has set their brains numb with more potential numbers.

Their attempt is not bad, but I am unsure their implementation will work. They are gonna make a significant number of players angry who won't even try the game (gamers tend to hold grudges for years). Yes, they can fill in "new water" into their sieve, but they are sorta alienating/burning bridges.

I admit this will be an unpopular suggestion, but if they want to limit things, 1) this article/comments should not have been made and 2) They should open up Europe/Australia...but limited copies/servers there (as I am sure they will do in the US at launch). Problem is, now this "cat's out of the bag" (again, idiot corporates who don't think about emotional state of their target audiences and rely solely on statistics).

And while certain folks have mentioned copying RIFT's launch and that may be a good idea, it also has it's problems, even among public perception. Already, a rather large amount of servers have been converted to "trial" servers and a few other things. RIFT may have good numbers, but they've lost retention. That is normal and natural. I really hate this disconnect of the corporate mind-set to keep numbers steady but not account for player churn. I feel new content brought on fast helps an MMO, but only so much (maybe the only the first year, then it lulls, then later years, it helps again). Even with new content, people will tire of a game "just because" for a number of reasons. Even then, a year or more out (or even 4 months out) if content is not fulfilling, new or not, people still get bored (these are "games" you know. Always a new one).

Posted: Sep 8th 2011 2:52AM eLdritchZ said

  • 1 heart
  • Report
Well as long as SWTOR sheep are just as easily happified with a content update every 4 month as the WoW sheep are, everything should be good =)

Featured Stories

Ask Massively: What's with all the WoW hate?

Posted on Apr 18th 2014 12:00PM

The Daily Grind: Which MMO has the best economy?

Posted on Apr 18th 2014 8:00AM

The Think Tank: Thoughts on PAX East 2014

Posted on Apr 17th 2014 8:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW